Shadowrun Dice Probability Calculator

🎲 Shadowrun Dice Probability Calculator

Compare standard rolls, Push the Limit bursts, Second Chance rerolls, Close Call safety, and bought hits.

📍Descriptive Presets
Roll Inputs
Base dice before Edge or bought hits change anything.
Success means reaching this many hits or more.
Push the Limit adds these dice to the roll.
Pick the Edge spend that best fits the test.
Push the Limit forces Rule of Six on.
Choose the ones needed to trigger a glitch.
Floor the pool at one bought hit per four dice.
🧮Rule Module Grid
12Base poolThe dice you roll before Edge or buying hits.
StandardRoll modeNormal test, Push, Second Chance, or Close Call.
+2Edge diceOnly Push the Limit adds the Edge rating here.
0.33Avg hits/dieStandard dice average one hit per three dice.
4 onesGlitch lineThe ones count that triggers a glitch result.
OffBuy hitsBought hits skip the roll when the check is safe.
0.0%Safe successSuccess without a glitch attached to it.
0.0%Critical glitchFailed glitching rolls that turn into real trouble.
Success chance 0.0% At least the target hits
Expected hits 0.00 Average hits for this mode
Glitch chance 0.0% On the rolled test
Safe success 0.0% Hits without a glitch penalty
🔍Full Breakdown

Formula notes

Rolls that use Push the Limit add Edge dice and switch every die to Rule of Six. Second Chance rerolls misses once, while Close Call removes glitch effects after the roll.

📊Exact Hit Curve
HitsChanceCumulativeNote
📚Reference Tables

Shadowrun Die Faces

FaceStandardExplodingUse
10 hit, 1 one0 hit, 1 oneGlitch fuel
2-4BlankBlankMiss
51 hit1 hitHit face
61 hit1 hit + rerollRule of Six

Glitch Line Guide

DiceHalf or moreMore than halfNotes
42 ones3 onesSmall pool
63 ones4 onesLean pool
84 ones5 onesSolid pool
126 ones7 onesStrong pool
168 ones9 onesLarge pool
2010 ones11 onesHeavy pool

Edge Action Reference

ModeFormulaHit effectGlitch effect
StandardPool only1/3 per dieBase risk
Push the LimitPool + EdgeRule of SixStill counts
Second ChanceReroll missesHits climbCannot remove
Close CallNegate one glitchNo hit changeRisk erased

Buying Hits Benchmarks

PoolBought hitsSafe targetUse when
411+Trivial task
822+Low risk
1233+Steady work
1644+Routine skilled
2055+Long check
💬Tips

Tip 1

Use buying hits for routine checks where the glitch risk is not worth the roll.

Tip 2

Push the Limit shines when extra Edge dice can chain into more 6s and more hits.

In Shadowrun you use six-sided dice, or D6s. Players cast them to settle tests by means of a dice pool. This pool is made of the amount of skill rank of the character and its trait or state.

For instance, a character with force of 5 and skill of 4 reach a pool of 9D6. While you roll those cubes, you intend to reach hits. A hit happens when a die show 5 or 6. More hits always help more.

How Shadowrun Dice Pools Work

The chance for a hit on one die is 33.33 %, and for six is 16.66 %.

Probabilities depend on the size of the dice pool. For the first three pools, so 1D6 until 3D6, the chances are 0.34, 0.56 and 0.26 against same-size pool of the target. Big results are almost impossible in practice, although anyone can beat some in opposed tests.

So, 10 successes from 10D6 happen only in 0.0017 %, around once in 50 000 tests.

Also bad results matter. A problem comes when the number of ones surpasses the hits. -999 show critical problem with zero hits.

Negative numbers point hits with a problem, while positive show pure hit count. You notice bigger risk for problems and critical in big pools. Some tactics hamper wild cubes, because re-rolling a wild die does not alter it according to SR6 FAQ.

For count those probabilities you need special programs. One utility estimates probabilities for an open pool. Another way is fake many tests, say 100,000 or a million, of N cubes against target to find average successes.

Characters with high skills can note little differences in their pools, as go from 22 to 24 cubes, although it does not alter a lot. Some players even play highly optimized in campaigns with terrific pools. For those interested in math, the formula for other probabilities is 2^hits * 4^(dice-hits) * [dice!

/ (hits! * (dice-hits)!)] / 6^dice.

Shadowrun Dice Probability Calculator

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