Santorini Board Calculator

Santorini Board Calculator

Evaluate a worker's local board position: coordinates, tower levels, domes, legal moves, build choices, climb limits, and god-power pressure.

🏛 Santorini Board Presets
Each preset models a different 5x5 board neighborhood around one active worker. Adjust the adjacent tower counts so they match the eight surrounding squares you are evaluating.
🧮 Board Position Inputs
Coordinates are used to count actual adjacent board squares: corner 3, edge 5, center 8.
A legal move onto level 3 is a direct win unless the chosen god changes the condition.
Count adjacent opposing workers that have an empty square directly behind them.
For Pan only: legal moves that drop at least two levels from the active worker.
Estimate open adjacent squares from the destination worker, excluding domes and occupied spaces.
Santorini Position Results
Legal Moves
reachable squares
Win Threats
0
immediate paths
Build Choices
0
post-move placements
Pressure Score
0
0 to 100 index
Santorini Component Grid
25
Board spaces
4
Workers in play
22
Block pieces
18
Dome pieces
8
Center neighbors
5
Edge neighbors
3
Corner neighbors
3
Winning level
📋 Movement And Build Reference
Position ElementStandard Rule CheckCalculator InputResult Impact
Adjacent square countCorner 3, edge 5, center 8Worker X and Y coordinatesCaps local move inventory
Climb limitMove up at most one levelWorker level and target levelsFilters legal moves
Domed squareNo worker may move or build thereAdjacent domesRemoves move and build options
Occupied squareBlocked unless a god power moves itOccupied spaces and push linesBlocks or adds Minotaur lanes
Level 3 targetWin by moving up onto level 3Open level-3 towersAdds immediate win threats
God ToggleMove EffectBuild EffectCalculator Adjustment
No god powerOne adjacent moveOne adjacent buildUses standard legal count
ArtemisMay move a second time, not backNormal build afterwardAdds mobility bonus to pressure
AthenaIf you moved up, opponent cannot move upNormal build afterwardFlags climb-lock value
AtlasStandard moveMay build a dome at any levelBuild choices become stronger blocks
MinotaurMay push an opposing worker backwardNormal build afterwardAdds clear push lanes as moves
PanAlso wins by moving down two or more levelsNormal build afterwardAdds drop targets as win threats
PrometheusMay build before moving if not climbingPossible pre-build plus after-buildAdds non-climb build pressure
Worker LocationCoordinatesMaximum NeighborsBoard Meaning
CornerA1, A5, E1, E53Lower mobility, easier to fence with domes
Edge non-cornerAny outer row or file5Moderate mobility with clear directional bias
Inner ringB2 to D4 edge of center8Full move scan and strong build flexibility
Central squareC38Maximum reach, but often highly contested
Threat PatternNeeded Board StateBest Defensive CheckCalculator Signal
Direct level-3 moveYour worker on level 2 beside open level 3Dome the level 3 or occupy pathWin threats above 0
Build-to-threatSafe level 2 plus adjacent build squareBlock build square before it becomes level 3High build choices and pressure
Minotaur laneOpponent adjacent with empty square behindFill or dome the landing squarePush lines added to moves
Pan dropPan can legally descend at least two levelsKeep Pan off high towersDrop targets counted as wins
💡 Position Reading Tips
Count the neighborhood first. The worker coordinate limits everything: a corner worker can never have more than three adjacent targets, no matter how open the board looks.
Separate move threats from build threats. A level-3 move wins now, while a level-2 build may create next-turn pressure if it cannot be domed or occupied.

The Santorini board is a 5×5 grid and is the space in which all the players make all of their game and build decision within a neighborhood of eight square or fewer. The neighborhood is small; but, because of this small neighborhood, every placement of a worker is coupled with some calculation about the potential placement of an opponent’s level-3 worker that could end the game. While many player treat the Santorini board as if it is like a chessboard, treating the Santorini board like a chessboard causes players to miss some of the pressure that the levels of the towers, the placement of the domes, and the occupied space place upon the eight different directions in which any of the workers can move.

Position is more important than power due to the rules of the game limiting the movement of each worker to only one square, and the rules limiting the climb of workers to only one level at a time. Workers on the edges of the board only has five neighbors, as opposed to the workers in the center of the board who have eight neighbors. This impact upon movement impact the number of building option available to each player, which the calculator can take into account for each player, allowing for each player to not have to manually calculate these numbers for themselves.

How the Board, God Powers, and Calculator Change Your Moves

There are a variety of god power that impact the game in various ways. For instance, the Artemis god power introduces the idea of rewarding players for there extra mobility within the game. Additionally, the Athena god power introduces the idea of defending one’s own building with the ability of a player to perform a climb into their own level-3 square that will win the game for them.

Additionally, the Atlas god power makes every build for a player more dangerously as a result of the ability of a dome to land on any height within the game, while the Pan god power provides for an alternate winning condition for the player that control the Pan god power. Each of these gods can be selected within the calculator, which will adjust the pressure value to reflect the potential impact that the selected god will have upon the current game layout. Each player’s domes and occupied squares create hard block within the game, limiting each player’s workers movement to only those neighborhoods in which they can move without encountering another player’s domes or workers.

Furthermore, each of these blocks shrink the area of the board that each player can access. A single dome in a specific spot within the game can end a player threat of winning the game, but that same dome can also potentially trap the player’s own worker if it is placed too early within the game. These reference tables provides an indication of how many squares of the board are accessible by each player’s worker based off the position of that worker.

These reference tables provide players with a way to evaluate whether any given player’s worker is mobile or likely to become boxed in during the game. In most games, one of the players will be the first to control a level-3 square, which wins the game for that player. However, the build choices that each player makes after each move will determine whether that player can control those level-3 squares.

For instance, placing a worker on a level-2 square with many build options for the player will allow that player to force the opponent to build in some way, while placing a player’s worker on a level-2 square with no build options for that player will allow the opponent to threaten to win the game. Therefore, the calculator can estimate the number of build options available to each player after each move; this helps each player to understand whether they should build or not. Within the game, there are some common mistake that players make.

For instance, one of the most common mistakes is to count the number of squares within the game without considering the limit to the player’s climbing abilities. Furthermore, a similar mistake is to ignore that the rules of the game change for the opponent if the opponent controls the Athena god power. The calculator accounts for the limit to each player’s climbing ability, as well as for the rules change of the Athena god power if the player that use the calculator selects the Athena god power lock toggle.

Furthermore, the calculator also separates the calculation of each game’s standard wins from the wins that result from each of the god powers to ensure that the player that controls the Pan god power, for instance, does not overlook their ability to drop two levels. The skill that is required to play the game of Santorini is the player’s ability to properly read their neighborhood on the board, rather than the entire game of Santorini. All of the decisions that each player makes are made within the context of the eight square of that neighborhood.

The calculator calculates these numbers, allowing each player to easily compare their value of each potential decision to that of their opponent. However, each player will still have to use some judgment to decide whether they will act on the numbers that are provide by the calculator before their opponent does.

Santorini Board Calculator

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