Calculate average party level & encounter XP budgets
| Creature Level | Relative to APL | XP Award | Threat Level |
|---|---|---|---|
| APL - 4 | -4 | 10 XP | Lackey |
| APL - 3 | -3 | 15 XP | Low lackey |
| APL - 2 | -2 | 20 XP | Standard lackey |
| APL - 1 | -1 | 30 XP | Low standard |
| APL | 0 | 40 XP | Standard |
| APL + 1 | +1 | 60 XP | Boss minion |
| APL + 2 | +2 | 80 XP | Low boss |
| APL + 3 | +3 | 120 XP | Moderate boss |
| APL + 4 | +4 | 160 XP | Extreme boss |
| Difficulty | XP Budget (4 PCs) | Description | Frequency |
|---|---|---|---|
| Trivial | 40 XP or less | Not a meaningful challenge | Filler encounters |
| Low | 60 XP | Minor threat, little risk | Common encounters |
| Moderate | 80 XP | Balanced challenge, some risk | Standard encounters |
| Severe | 120 XP | Tough fight, real danger | Occasional climactic |
| Extreme | 160 XP | Potentially deadly encounter | Rare, boss fights |
| Difficulty | Composition Example | Total XP | Party Size |
|---|---|---|---|
| Trivial | 4 × (APL-4) creatures | 40 XP | 4 PCs |
| Low | 1 × APL + 2 × (APL-2) | 80 XP | 4 PCs |
| Moderate | 2 × APL creatures | 80 XP | 4 PCs |
| Severe | 1 × (APL+2) + 2 × (APL-1) | 140 XP | 4 PCs |
| Extreme | 1 × (APL+4) creature | 160 XP | 4 PCs |
APL is the average level of the characters in group for Average Party Level in Pathfinder For count that out, simply add up the levels of each and divide by the number of players. The result you must round to the nearest whole number. Actually, that is one from the rare times when the usual rule about “round down” does not apply in Pathfinder.
These guidelines for create encounters assume group of four players, what is very importnat. As base, encounter with challenge equal to the APL of the group should be moderate for four characters created according to the core rulebook. So, if the APL is 10, the group could fight against monster with CR 10, for instance contract devil.
The main goal of APL is help to find the right CR for encounters. The table of experience points goes down, but do not reach zero; it goes until 1/2, 1/3, 1/4, 1/6 and 1/8. That leaves a bit of space for create also truly easy fights.
The book mentions, that APL plus three is the CR for “Epic” encounter. Even so, how hard it indeed feels, depend on the group… For instance how many players are, what skills they have and how well they optimized there characters.
APL plus three is the perfect spot for expert players, that search real challenge. Some groups even push APL plus five as mean. The math shows, that a fight, where both sides have same chances, are around CR equal to APL plus four.
Anything higher than that already is too difficult for the players.
For big groups, APL means less. Build the encounter according to any APL level that you want, and then adapt the events if it happened too easy. Moreover, any encounter outside the range of APL minus one until APL plus two are not eligible for rewards in organized game.
One important spot, class features, as the animal companion of Druid, does not increase the APL of the group. The same counts for the skills of Fighter or the spells of Wizard. These are class features and their impact already is included in the math.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For example, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR. So, the APL matches to the CR of the party minus four.
For instance, four 6-level players, that face “easy” encounter at APL minus one, would fight against rival group of four 2-level NPCs, each with CR 1. Four creatures with CR 1 and plus four becomes CR 5. Beat NPCs, that is third of your level, are easy, and fight against even weaker creatures are more alike to bullying than to real adventure.
For group of four NPCs, that reflects typical adventuring group, the total CR is found by the amount of the XP for beat each from them. That always results in plus four for the CR