Table Games Calculator

Mus Score Calculator

Mus Score Calculator

Total one Mus hand in the official lance order: Grande, Chica, Pares, then Juego or Punto, including pass points, accepted stakes, declined envidos, combination payments, Ordago calls, and 30 or 40 point sets.

Table presets
Pick a scoring situation, then adjust the collectors, stakes, and combination payments to match the calls made at your table.
Set and rule inputs
Common tournament score: first pair to 40 stones wins the set.
Use 40 for eight amarrakos or 30 for shorter club sets.
Current stones before this hand is counted.
The calculator stops when a team reaches target in order.
Use this to resolve tied best hands if your table needs it.
This does not change score arithmetic, but it marks the hand audit.
Grande and Chica
For declined bets, choose the side that collects the decline.
A declined first envido is normally 1; a declined raise uses the previous stake.
For accepted bets enter the accepted stake; for declined bets enter what is collected.
Shown in the breakdown as the comparison reason.
Chica compares the lowest ordered hand.
Chica is scored after Grande, so late-set order can matter.
Use 1 for an uncalled first bid, or the prior total after a raise.
Included for score sheet review.
Pares and Juego / Punto
Choose the pair that may collect bet and pair payments.
Pares has no separate pass point; the pair combination is the count.
Accepted envido starts at 2; declined first bid often collects 1.
Only the collecting side's eligible payments are added.
Use the best eligible player from that team.
Marks why the chosen collector won the lance.
Punto replaces Juego when nobody has 31 or more.
For Punto, this is the highest total up to 30.
Punto in pass scores 1; Juego in pass counts Juego payments.
Accepted stake, or the amount collected when declined.
Ignored when the mode is Punto.
A 31 usually pays 3; other Juego totals pay 2.
Ordago and actions
An accepted Ordago decides the set at that lance.
Used only when an accepted Ordago is selected.
Posted result Team A wins the hand count
Team A total 0 +0 this hand
Team B total 0 +0 this hand
Target pressure 0 left nearest team
Grande pass = 1 or stake
Chica pass = 1 or stake
Pares stake + pair payment
Juego / Punto stake + Juego, or Punto 1
Mus spec grid
40Spanish deck cards
Eights, nines, tens, and jokers are not used.
4Cards per player
Four players in two partnerships is the common table.
4Ordered lances
Grande, Chica, Pares, then Juego or Punto.
2Minimum envido
A first declined envido generally gives one stone.
5Amarrako value
Many tables group five stones as one amarrako.
30/40Common targets
Club sets may use 30; tournament sets often use 40.
31Best Juego
A count of 31 is usually strongest and pays 3.
3Duples payment
Duples pay more than medias or simple pares.
📋Reference tables
Reference basis: Mus rule summaries from Pagat, Fournier, Ontario Basque Club, and Ludoteka. Local tables vary, so every stake and payment remains editable.

Lance order and base scoring

LanceWhat winsIf passedExtra count
GrandeHighest ordered handWinner gets 1None
ChicaLowest ordered handWinner gets 1None
ParesBest pair classCount payments1, 2, or 3
JuegoBest 31+ totalCount payments2 or 3
PuntoHighest under 31Winner gets 1None

Pares and Juego payments

ItemConditionPointsCalculator field
ParesOne pair1Pares payment
MediasThree equal2Pares payment
DuplesTwo pairs or four equal3Pares payment
Juego 31Exact 313Juego payment
Other Juego32, 33, 34, 35, 36, 37, 402Juego payment

Bet outcome formulas

OutcomeGrande / ChicaPares / JuegoUse when
In pass1 to best handPayments onlyNo bet accepted
AcceptedStake to winnerStake plus paymentsBet was called
DeclinedDecline valueDecline plus collector paymentsOpponent refused
OrdagoSet at stakeSet at stakeAccepted all-in call

Preset score cases

PresetTargetMain swingAudit point
NABO 40 Closeout40Juego 31Stop at target
30-Point Club Set30Pares plus JuegoShort-set target
Chica Declined40Decline valueImmediate collect
Punto Instead40Punto passNo Juego hands
Ordago Grande40Set decisionIgnore later lances
Scoring tips
Count in order: Grande, Chica, Pares, and Juego or Punto are not just labels. When both teams are near the target, the first team to reach the target in that sequence wins the set.
Separate stake from payment: For Pares and Juego, write the accepted or declined bet first, then add only the collecting side's pair or Juego payment.

By the time the score has hit thirty-eight stones, there’s an electric tension on the Basque card table that you should recognize. Voices grow quiet; the air goes thin. You look at the people around room and you think they might be threatening you because you know one wrong move could give win to the opposing team. In Mus it isn’t so much about arithmetic as it is memory management in the heat of battle. It’s not simply a matter of adding up numbers, but rather keeping track of a chain of events and each event alter the value of the next.

There’s also an inflexible ranking system of four lances: Grande comes first, followed by Chica, then Pares, and finally Juego or Punto. That’s not random; that’s based off how easy it is to hit a hand. Grande takes high cards, which are easier to get (and easier to see). Chica takes low cards, which are harder to get because they helps your partner make a bigger Grande. Then there’s Pares, taking pair of the same rank, and Juego, taking specific point totals. Because they’re done from top to bottom even if someone gets Grande they can still lose out on all other lances. Remembering which came first is important here, the lance you score last may leave you one short on the final tally.

How to Keep Score in Mus

Once you enter the specifics about your hands, the calculator takes care of the rest. That means no more guessing at stakes in your head and trying to outbluff your competitors. Perhaps the most important field to fill out is what happens on each lance. Did someone pass? Was their bet met? Was it declined? If it’s a decline, then this has a significant impact on economy of the hand because now the other team owes you money. Usually, there’s an additional penalty beyond the initial amount wagered. That’s where casual players stumble, they assume amount is static. When someone declines, things change quickly. Make sure you know how much to write down. Is it base amount or the added penalty?

But here’s where it gets complicated: both Pares and Juego are combo-pay games. In Pares, you earn one point for any pair, two for three-of-a-kind, or three if you have two pairs or four-of-a-kind. For Juego, you get three points for having exactly thirty-one and two points for any other playable sum. That tiny difference makes all the differance when the game is close. One player could of had a good Juego of thirty-one and think he’s got it in the bag, until his partner reveals a poor Grande and loses the first point. It’s the total picture that wins the game, not necessarily the hottest hand. This is what people forget about these games. How important the overall score is as opposed to a specific card in your hand.

Then there are those calls that go beyond just numbers, the psychological layer known as ordagos. An Ordago is an all-in call that can win or lose the set immediately if accepted. Your opponent will fold, awarding you a hefty penalty. Or your opponent will call and he go bust; end of game. It’s that decision point where good becomes great. And it isn’t just about the cards but also reading the table. How confident is your opponent? What are the odds of your hand?

Of course, knowing what the goal score is also helps with the context. In casual club games, they may end at say, thirty, whereas tournaments is likely to run to forty points. In a forty-point set, every stone carries equal weight at ten points, but at thirty-eight, each stone is worth twice as much then it was at ten. The room for error gets much smaller. A miscount on a pass point can cost you dearly. Forgetting that only Chica and Grande have their own pass stones while Pares do not could be disastrous.

That’s what makes Mus beautiful. It’s social intuition balanced with skill. It’s drama provided by people while the cards gives us the structure. If we keep correct scores the drama retains its integrity as no one can question exactly how they got to those final points. Whether it’s for fun or real money, keeping things clear will avoid arguments. Perhaps the single greatest skill is knowing how to avoid arguing at the card table. Hands come and go, cards shuffle, but the score is the one thing we know we can count on to be truthful.

Mus Score Calculator

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