Table Games Calculator

Marco Polo II Calculator for Scores and Routes

Marco Polo II Calculator

Total final Marco Polo II victory points and check whether your next route has the cities, guild seals, goods, coins, jade, and character power support it needs.

🎯Score and Route Presets

Final Score
0
victory points
Endgame Add
0
after score marker
Route Status
Ready
movement check
Tie Camels
0
official tiebreaker

📝Game State and Character

Second-place contract VP is not awarded in a 2-player game.
Use the current track total, including contract VP already scored.
Usually 0 if your score marker already includes completed contracts.
For Isabella roll VP, Mongke oasis VP, outpost tiles, or table corrections.

📜Contracts and City Objectives

Used for contract majority and contract-count city card references.
Planning context for future contract access.
Multiple posts on the same shield count only once.
Add De Wu automatically with the character selector.
Leave -1 to use the built-in track table; enter exact board VP if needed.
Only improved seals shown on your goal card score here.

💎Goods, Coins, and Guild Seals

🧭Route Planner

New city count for route planning; only one final city post is automatic.
Travel movement is limited by the lowest die placed.
Mongke can ignore them for movement and score 3 VP per different oasis.

🧮Scoring Grid

17Shield track VP
8Contract rank VP
5Leftover goods VP
1Coin conversion VP
8Goal seal VP
8City posts placed
OKRoute resource check
3Jade in goods pool

📊Reference Tables

Final source Calculator formula Input to use Common check
Goal guild sealsVP printed on goal card if improvedImproved goal-card guild seal VPBasic seal does not score the goal seal line
City shieldsDifferent shields plus earned +1 iconsDifferent shields and goal shield iconsDuplicates of the same city shield do not add
Leftover goodsFloor of goods divided by 2Pepper, silk, gold, jadeCamels are excluded from goods scoring
CoinsFloor of coins divided by 10Coins remainingLeftover coins can still matter informally
Contract majority8 VP first, 4 VP secondCompleted-contract rankNo second-place award with 2 players
Guild seal Take threshold Route role Calculator handling
FarmerLowest die 1+Guild seal collection and bonusesOwned checkbox can satisfy farmer route requirement
SpicerLowest die 2+Blue route access and improved-seal bonusesOwned seal unlocks routes, improved seal is separate
TailorLowest die 3+Blue route access and improved-seal bonusesImproved state can feed goal-card seal VP
JewelerLowest die 4+Blue route access and jade-heavy plansOwned checkbox checks route permission
Route element Base rule used Character interaction Planning output
Travel action1, 3, or 6 maximum spacesGantulga uses only lower travel actionCompares action cap, die value, and route spaces
Route costsPay coins, camels, and jade shownGantulga ignores coin and camel route costsShows missing resources after jade substitution
Blue routesNeed matching guild sealImprovement is not required for accessChecks owned basic or improved seal state
OasesNormally count as locationsMongke can ignore oases and gain VPMovement spaces are reduced for Mongke only
Character Main calculator hook Best input Score note
De WuAdds one shield icon at final scoringCharacter selectorGoal seals still need improvement to score
Gantulga OdRemoves coin and camel route costsRoute plannerJade costs and seal requirements remain
Mongke KhanOases can be ignored for movementOases on routeEnter oasis VP in character adjustment if already scored
Abha BasuJade scoring can add many VP during playScore marker or adjustmentDo not double count jade VP already on the marker
Mailin and Tian ChinTwo figures can split movementRoute and city countsCalculator reports a split-route reminder

💡Score Check Tips

Contracts: Add printed contract VP only if it is not already included on your score marker, then add the majority bonus separately.
Routes: A basic guild seal is enough for blue-route access, but only improved goal-card seals score the final objective points.

In Marco Polo II, Round Six is the last round and it is more about counting than strategy. You’ve been shuffling your trader around the Silk Road for five rounds now building up trading posts, stockpiling goods, juggling dice pools. And finally you get to the end… but then the board falls silent. There’s nothing left to do except tally it all up.

That’s where most people fall down because the scorekeeping forms are broken up. Coins, leftover goods, guild seals, city shields, contract rankings… each has a few victory points inside them. It’s tempting to miss a tiny bonus here and there or miscalculate a tiebreaker. A unified place to gather all these loose ends make a difference when it comes time to add things up.

Why You Need a Score Calculator for Marco Polo II

Once entered, this will calculate for you based off where you are in the game. No more fumbling with adding things up while it’s down to the wire. First, you input where the score marker currently sits along with any VP you’ve won on a contract but haven’t marked yet. Note: Typically, VPs earned on contracts get marked as soon as you earn them. But there are some who like to wait until the very end, then don’t have to reposition the marker. The calculator breaks out those two inputs so you know how many of your points come from playing versus converting at the end of games.

The part of the final tally that tends to be most volatile is scoring on shields. That’s not each shield per trading post. Instead, it is about how many different city shields are covered by at least one of your posts. So if you have 3 posts in pagan and no other posts elsewhere then you would only count pagan once. This is why the calculator asks for shield icons instead of total posts. It factors in those bonus shields you recieve due to your character powers such as De Wu and goal cards. Because of this, a player who has more well distributed board might outrank a player whose board is more clusterf… Ed with posts. This is big change from playing quantity vs variety and is key to understanding how you approach the middle rounds.

There are certain rules on how resources convert. Coins: Ten coins = 1 point, and any remainder dissapears. Good: Two points per VP, rounded down. Jade: Jade requires a city card or character card to score. If neither exists, then jade is worthless (it just sits there in your hand). The tool does this math for you so you don’t have to split hairs figuring out what each resource equals and argue about the total. Ten coins equal one point. All other leftover currency are lost due to harsh rounding, which adds competition and keeps the score close.

This logic applies to the routing planning. You can’t attempt to route without knowing whether you has sufficient remaining dice to get you through to that final city. Does it cost too many coins or camels? Do you even have enough of those? Does it require guild seals that you lack? (That’s what the “Guild Seals” row is about.) For Gantulga Od, who has a character power eliminating all travel costs, the route planner recalculates requirements so that you won’t accidentally try something illegal in a real game. Now you can test out some crazy route where you’re making a mad scramble to finish one more shield.

Then there are the character powers. With a few, like Mongke Khan, you can ignore oases for movement and score extra points for passing through them. Others, such as Abha Basu, alter the conversion rate from jade to points. Some, like Isabella Donati, reward certain die rolls. Those will all be preset in the calculator so that you don’t need to manually enter their bonus each round. Instead, choose your character and it will know what needs to change.

Marco Polo II is a balancing act, and winning it comes down to balance. Hoarding coin wouldn’t of matter if you don’t complete contracts efficiently. Focusing solely on getting more shields won’t do anything with your useless pile of furnitures. That’s why the calculator shows you at once: here’s your state across every category. This makes an otherwise chaotic endgame into a structured review. Which part of your strategy got you here? And what did you leave on the table? That’s valuable insight not just when it comes to deciding who wins but also figuring out how to field a better caravan next time.

Because in the Silk Road, speed isn’t everything; counting matter too.

Marco Polo II Calculator for Scores and Routes

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