Concordia Score Calculator

Concordia Score Calculator

Score deity cards, province spread, city goods, colonists, goods stock, money, and Minerva specialization in one Concordia endgame total.

🏛 Concordia Scoring Presets
📜 Deity Cards in Final Hand
Enter the number of cards you hold for each deity. The calculator multiplies each deity count by the matching board or economy measure.
Each scores 7 VP.
Money plus goods value, divided by 10.
One VP per non-brick city house.
One VP per province with at least one house.
Two VP per produced goods type.
Two VP per colonist on the board.
Minerva Specialist Cards
Minerva cards score houses in cities producing the matching good. Use the separate counts when a hand contains several Minerva types.
🏘 Houses by City Goods Type
Excluded from Jupiter, used by brick Minerva.
Saturnus scoring base.
Land and sea colonists count together for Mars.
Used for hand density and audit warnings.
🧺 Goods and Sestertii for Vesta
Cash is included in Vesta conversion.
Changes notes only; scoring formulas stay deity based.
Final Concordia Score
0
victory points
Best Deity Category
-
0 VP
Vesta Conversion
0
0 sestertii value
Map Presence
0
houses plus provinces
🏞 Concordia Component Snapshot
7
Starting Cards
15
Houses Per Player
6
Starting Colonists
5
Goods Types
📊 Deity Formula Reference
Deity CardScoring BaseMultiplier per CardCalculator Field
ConcordiaEvery Concordia card in hand7 VP eachConcordia Cards
VestaMoney plus remaining goods value1 VP per 10 sestertii valueMoney and Storehouse Goods
JupiterAll non-brick city houses1 VP per qualifying houseFood, Tool, Wine, Cloth City Houses
SaturnusProvinces where you have at least one house1 VP per provinceProvinces With At Least One House
MercuriusDistinct produced goods types represented by houses2 VP per goods typeHouses by City Goods Type
MarsColonists on the board2 VP per colonistColonists on the Board
🧱 Goods and Minerva Values
Good TypeVesta ValueMinerva VP per CityJupiter Treatment
Brick3 sestertii3 VP per brick cityExcluded
Food4 sestertii4 VP per food cityIncluded
Tool5 sestertii5 VP per tool cityIncluded
Wine6 sestertii6 VP per wine cityIncluded
Cloth7 sestertii7 VP per cloth cityIncluded
🗺 Endgame Pattern Comparison
Score ShapeTypical InputsStrong DeitiesWatch Item
Wide Province Network8 to 11 provinces, 9 to 13 housesSaturnus, MercuriusToo few deity cards for spread
Dense City Builder11 to 15 houses, low brick shareJupiter, MinervaBrick cities do not help Jupiter
Colonist Expansion5 to 6 colonists on boardMars, SaturnusColonists score only with Mars
Storehouse FinishHigh money, wine or cloth goods leftVesta, MercuriusVesta rounds down by tens
Specialist ProductionSeveral houses in one goods typeMinerva, JupiterMatch Minerva type to city mix
📝 Score Audit Checklist
Audit StepCount OnceCommon MistakeCalculator Output
Sort cards by deityEvery personality card in handForgetting duplicate god cardsDeity subtotal lines
Mark city goodsOne house per city builtPutting brick cities into JupiterHouse and Jupiter bases
Count province coverageEach province with a player houseCounting multiple houses twiceSaturnus base
Total storehouse valueMoney plus goods at printed valuesRounding each good type separatelyVesta conversion
Check colonistsOnly colonists deployed on the boardCounting unused colonist piecesMars subtotal
💡 Concordia Scoring Tips
Deity count: Score every card with that god symbol, including duplicates, against the same matching base.
Vesta rounding: Add money and all goods value first, then divide by 10 and round down for each Vesta card.
Province spread: Saturnus cares about unique provinces, so several houses in one province still create one Saturnus point base.
Minerva match: A Minerva card only scores the goods type printed on that card, not all city goods together.

Scoring in the game Concordia requires that you calculate the value of the cards, the house placements, and the sestertii that each player accumulate throughout the game. You must calculate each of these values because each of these items have the potential to impact the final score for each player. For instance, one player may have chosen to place there houses in many of the different provinces of the game, while another may have chosen to place many of their houses in only a few of the game’s cities.

Each of these different strategy will lead to different values applied to the game board according to each of the game’s deities, though. While the calculation of each of the deity values is relatively simple, players can easily mishandle the calculation of each of those values because each of the deities utilize slightly different rules for calculating the value of the player’s boards. Some deities, like Saturnus, reward different strategies than others.

How to Score in Concordia

For example, Saturnus rewards the number of different provinces that a player touch with one or more houses, regardless of the total number of houses within those provinces. In contrast, deities like Jupiter only score cities that dont contain any brick building. Furthermore, Mars scoring is based upon the number of colonists that are actually deployed on the game board, not the total number of colonists that a player has in their colony reserve.

Thus, each of these different deities can lead to different total score even with similar game boards. One of the deities, Vesta, uses a slightly different system than the others. Vesta scores the player according to the value of the goods that the player has left over at the end of the game and the value of the goods that are present in the players storehouse.

Vesta applies a rule that it rounds the total value of those goods down by tens in value. Thus, the player who accumulated more goods of high value will score more points from Vesta than a player that accumulated fewer high value goods. Furthermore, small amount of low value goods will score zero points from Vesta.

Thus, some players may opt to sell their goods to earn the sestertii rather than risk losing value of those goods. The inclusion of Minerva and Mercurius cards create a different system of calculated values than the other deities. Minerva and Mercurius score different type of production for the game board.

For example, Minerva only scores for cities that produce the good that is indicated on the Minerva card. Thus, a player that has a cloth Minerva card will score for any cities that contain only cloth production, but will score little or nothing for cities that contain only other types of goods. In contrast, Mercurius scores according to the total number of different types of goods that is on the game board.

Thus, these different scoring systems allows for each player to focus their development of the game board along with only one or two of the game’s deities. While it is possible to use a calculator to calculate the total points for each of the players, there are some advantages to using a calculator to calculate these values. For instance, a calculator will prevent a player from forgetting to apply some of the deity scoring multiplier to the game board’s value, and it will prevent the player from inadvertently double-counting the value of one of the game’s provinces.

However, a calculator will not prevent the player from making a mistake in strategy. For instance, a player may discover while using a calculator that their game board contains too many brick building for those Jupiter scoring cards. Furthermore, a player may realize at the end of the game that their total number of colonists is too low relative to the number of houses that they placed on the game board for Mars to score well for them.

Thus, players are encouraged to use a calculator during the game to review their scores, rather than after the game end. Some of the most common mistakes among Concordia players include treating all of their houses as if they contribute equally to their score for each of the deities, treating each province as if it contain only those buildings of type, or forgetting that colonists that are still in reserve dont score for Mars. While each of these mistake is relatively small in relation to the game’s total score, each of those mistakes can compound over time, especially since many of the game’s deities are still in play at the same time.

For these reasons, some of the best strategies for winning the game are to calculate the score for only the two or three deities that is most common within a player’s hand. For instance, a player may choose to develop their game board in a way that favor one or two of the deities with the intention of earning points from those deities, since they will provide the primary means of earning a score for that player. Thus, each player should focus on creating their game board to include only those buildings, goods, and populations that will ensure that those primary scoring deities scores highly for the player.

Each of the differences between the scores of the players will result from that single decision that is made during the first few rounds of the game, and that decision is the most important decision for each player during the game.

Concordia Score Calculator

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