Table Games Calculator

Azul Mosaic Completion Calculator

Azul Mosaic Completion Calculator

Project your wall fill, endgame row, column, and color bonuses, then subtract floor damage to see whether the mosaic race is worth chasing.

Use your current Azul wall state, tiles already staged in pattern lines, and the bonus you are chasing. This estimates completion pressure; exact placement still depends on the legal color pattern printed on your board.
Azul Mosaic Presets
Mosaic Inputs
Rows on your wall already worth the 2-point endgame bonus.
Columns on your wall already worth the 7-point endgame bonus.
Full sets of one tile color already worth the 10-point bonus.
Empty spaces left on your 5 by 5 Azul wall before this round scores.
Tiles currently in completed or nearly completed pattern lines.
Enter the positive point loss from the floor line, such as 3 for -3.
Use 5 for a likely last round or any round where a row can end the game.
Choose the completion prize you are trying to reach from this wall state.
Wall filled Staged this round Still open

Mosaic Completion Projection

Projected Wall Fill
76%
after staged tiles
Bonus Points
+12
estimated endgame
Tiles To Target
3
wall placements
Net Final Swing
+9
after floor loss
Component And Spec Grid
25
Wall spaces per player
5
Rows on the mosaic
5
Columns on the mosaic
5
Color sets to track
2
Points per completed row
7
Points per completed column
10
Points per completed color
-14
Worst printed floor line
Reference Tables
Endgame bonus Points Requirement Use in calculator
Completed row25 wall tiles acrossSmall target
Completed column75 wall tiles downMain chase
Completed color10All 5 of one colorBig swing
Row, column, color19Three bonuses closeFinal puzzle
Round Pressure Tiles staged Completion read
1Low1-3Build shape
2-3Medium3-6Open routes
4High5-9Pick target
5+FinalAny close lineScore now
Pattern line Capacity Wall tile Planning note
Top line1 tile1 placedFast row trigger
Second line2 tiles1 placedGood pivot
Middle line3 tiles1 placedStable setup
Bottom lines4-5 tiles1 eachLate payoff
Wall fill Spaces left Bonus pace Risk note
0-40%15-25EarlyStay flexible
41-64%9-14MidgameShape matters
65-84%4-8ClosingCount colors
85-100%0-3EndgameAvoid floor
Calculation Tips
Count wall placements, not loose tiles. A full pattern line usually adds one wall tile at scoring, so the staged tile input should reflect likely placements rather than every tile collected.
Use the target to size floor risk. A 7-point column or 10-point color set can absorb floor damage; a 2-point row finish usually needs clean tile placement.

So how do you play? What’s the right decision in the final round of Azul? Should you place your last few tiles on the floor, risking that they might prevent you from scoring a point? Or should you keep them so you can claim color bonus instead? It feels like a moment of high stakes that’s actualy just a math problem.

Enter what you have left to play, and the calculator does all the work for you. No more guessing about whether your gamble will pay off or come back to bite you.

How the Azul Calculator Helps You Play Better

This is the core of Azul: The trade-off between completing things and the penalties for not doing so. Each tile you add to your wall gets you nearer to end-game bonuses for completed rows/columns/colors. But each tile that doesn’t hit your mark are added to the floor line, where it becomes a liability that you’ll have to subtract from your final score. It’s a small trade-off; the bonuses is instant, whereas the penalties are delayed. You get the bonus today, you pay tomorrow.

Enter your current physical state of board into the calculator. How many columns and/or rows is filled in? That’s free points! Next consider your color sets. Any completed color set gets you 10 more points, that can be the difference between a close win and a hammer blow. Input this info and the calculator will predict your final fill percentage on the wall. And it’ll estimate net swing based off floor damage.

Note the pattern in line input. This is where you’ve laid out (staged) tiles that you’re allowed to set in your pattern right now. You’ll see from the picture that it’s important not only what tiles you pick up but also where they go. Often players think that because they picked up some tiles then they can fill a line. Actualy it may not be possible for the shape of the space to accommodate any tile. How the tool clarifies this: how many tiles do I really need to score my desired bonus?

Players get humbled on the floor. Pattern lines that holds multiple tiles in late rounds mean one bad grab will cost you four or five points at scoring time. Sure, you might shrug off a small floor hit. You could of did this to get the big bonus of filling a whole column, which is worth seven points. But if you’re shooting for just a row bonus that’s worth two points, any floor penalty, no matter how small, erases your margin. The calculator accounts for it by subtracting expected floor loss from expected bonuses. It shows you whether a potential risk is mathematically justified, but it doesn’t make the decisions for you.

Pacing is important and there is some good context here in the reference tables on the page. Rounds 1-3 are early and are about keeping options open and starting to build a shape. Rounds 1-3 are early and are about keeping options open, while midgame is when you start committing to specific columns or colors; by round four or five flexibility dissapears. By round four or five, flexibility disappears. You need to have an exact idea of what you’re going to finish by the time the round starts. Reacting to new opportunities in the later part of the game will usually result in wasted moves. Those wasted moves makes floor tiles that will end up hurting you more than helping.

This changes how you play. You’re no longer going with what looks good in the moment; you plan three rounds ahead. You don’t fill a hole if it’s blocking a better color combo. You keep some holes open to use for one color different than another. It becomes more carefuly patient and less “collect it all now.” It doesn’t tell you what to do, but it takes away wondering if what you did is mathematically correct or not.

Azul, at its core, is a game of resource management while under time pressure. There’s only so much space for tiles on your wall; there are only so many moves you get. Each decision is one less opportunity. If you can project where you’re going to be early, then you don’t end up panicking like some player do in the last few rounds. You know what you want, you know how much it’ll cost. You can confidently execute instead of hoping. The mosaic is not just a puzzle to solve but a narrative to finish well.

Azul Mosaic Completion Calculator

Leave a Comment