Table Games Calculator

San Juan Score Calculator

San Juan Score Calculator

Score printed buildings, Chapel tucked cards, six-cost building bonuses, Palace timing, and hand-card tiebreaks for a finished San Juan tableau.

📌Score Presets
🏗Built City Inputs
Enter only cards built in your city. San Juan ends when a player has 12 buildings; this calculator still scores smaller tableaus for endgame checks and tie comparisons.
Indigo, sugar, tobacco, coffee, silver, or other production buildings.
Add the printed victory points on all production cards.
All non-production purple/violet buildings, including bonus buildings.
Add printed points on Chapel, Palace, Guild Hall, monuments, and other violet cards.
Cards tucked under Chapel score 1 VP each at game end.
Use 0 if Triumphal Arch is not built or if no monuments are built.
Used as a tiebreak note after final VP totals are compared.
Usually production + violet. Keep at 12 for a complete city.
Optional comparison target for win margin and tiebreak review.
Used only when the VP margin is exactly tied.
Final San Juan Score
0
victory points
Six-Cost Bonus Total
0
bonus VP
Chapel Contribution
0
tucked-card VP
Margin and Tiebreak
0
cards in hand
🧮San Juan Scoring Component Grid
12
Building Slots End the Game
1
VP per Chapel Tucked Card
2
VP per Production with Guild Hall
25%
Palace Bonus on Subtotal
📚Reference Tables
Score SourceFormulaInput UsedTiming
Printed production VPSum printed VPProduction VP fieldBefore bonuses
Printed violet VPSum printed VPViolet VP fieldBefore bonuses
ChapelTucked cards x 1Chapel tucked cardsBefore Palace
Hand cardsCompare only if tiedYour hand vs rival handTiebreak step
Six-Cost BuildingEndgame BonusCalculator InputExample
Guild Hall+2 VP per production buildingProduction building count6 production = 12 VP
City Hall+1 VP per violet buildingViolet building count7 violet = 7 VP
Triumphal Arch+4, +6, or +8 VPMonuments built3 monuments = 8 VP
Palace+25% of subtotal, rounded downAll non-Palace VP first47 subtotal = 11 VP
Tableau TypeTypical Build MixLikely Bonus FocusAudit Check
Production heavy6-8 production, 4-6 violetGuild HallDo not miss low-VP producers
Violet engine3-5 production, 7-9 violetCity Hall, PalaceCount Chapel as violet if built
Monument finishMixed city plus monumentsTriumphal ArchMonuments must be built
Chapel storageAny mix with tucked cardsChapel, PalaceTucked cards score once
Validation PointExpected RangeWhy It MattersCalculator Note
Buildings built0 to 12Ends at 12 buildingsWarns if category sum differs
Chapel tucked cards0 or moreCards under Chapel add VPNot counted as buildings
Palace subtotalBefore Palace onlyAvoids self-multiplying PalaceRounds down cleanly
Tiebreak handCompare after VP tieMore cards in hand can decide tiesShown only as tie guidance
💡Scoring Tips
Bonus order: Add printed VP, Chapel, Guild Hall, City Hall, and Triumphal Arch before applying Palace.
Tableau audit: Production plus violet buildings should match total buildings unless you are testing an unfinished city.
Triumphal Arch: Count only built monuments. Cards in hand do not qualify for the Arch bonus.
Tiebreak: Use hand cards only after final victory points are exactly tied.

To score a finished city in the game San Juan, a player must account for many differents scoring systems for the city. Each player must make sure that they includes every scoring system within the total that they calculate for there city. Beyond the points that are printed on each of the building in a players city, there are additional scoring systems for Chapel cards, six-cost building, and the Palace.

Additionally, any hand cards will contribute to a players total score only if a player has achieved an even total for their finished city; thus, any player who has achieved an even total should include any hand cards in their calculation of their total score. A calculator provided for the game can account for each of these scoring systems; the calculator will calculate a players total score if the player inputs their production count, their violet buildings, their tucked cards, and their monuments or bonuses. In Scoring Systems for San Juan, the scoring for production buildings and violet buildings must be accounted for; however, production buildings and violet buildings functions in slightly different ways within the game.

How to Score Your City in San Juan

Production buildings contribute to a players total score according to the printed values of the buildings; however, players also receives additional points from each production building if a player owns a Guild Hall. In this case, each production building is worth two additional point. Violet buildings do not contribute to a players total goods output; however, each violet building is worth one point if a player owns a City Hall.

Thus, a player can focus upon either production buildings (to gain the bonus from a Guild Hall) or violet buildings (to gain the bonus from a City Hall and the Palace). The Chapel provides points for a city if a player decides to tuck one or more cards underneath the Chapel. Each card that is tucked underneath the Chapel is worth one point for the players city.

Thus, the Chapel provides points to a player who use many cheap building cards within their city. However, tucked cards are not represented within a players city by buildings on the game table; thus, it is essential for a player to remember to account for tucked cards in their total score calculation. A player acquires the Palace bonus to a players score by taking twenty-five percent of the total of all of a players other scores (before the Palace bonus is calculated) and rounding that value down to the nearest whole number of points.

Thus, a player must calculate the scores of the Guild Hall, the City Hall, the Triumphal Arch, and the Chapel before calculating the bonus that the Palace provide to a players city. If a player calculates the Palace bonus prior to calculating the other bonuses for their city, the total score that is calculated will be incorrect. The calculator displays the total score of a players city before the Palace bonus is applied; thus, a player can determine the value of the Palace bonus by reviewing this number prior to the Palace bonus in the calculator.

The Triumphal Arch bonus also relies upon the number of monuments that a player has built within their city. The more monuments that a player has built, the more points that the player will score from the Triumphal Arch. The Triumphal Arch provides a maximum of eight points to a persons city if they have built three monuments with their city.

Because most monuments have low values of points for their goods output, the Triumphal Arch is the primary way in which a player may score points from the monuments that they build in their city. Thus, any player that use the Triumphal Arch must ensure that the player has enough monument cards and enough other building cards to fill all of the building slots (there are twelve building slots in total for each player in the game). In the case that two or more players have the same number of victory points from their cities, tiebreakers are used to determine the winner of that game.

The tiebreaker in this instance is the number of cards that each player have left in their hand. Thus, a player who has more cards in their hand is the winner of the game; this indicates that players must manage their hand and cycle their cards efficienty to gain more points in their total score. The calculator for the game displays each players total score and the size of each players remaining hand; thus, a player can use this information to determine if there is a chance that the game will end in a tie.

Many players may make mistakes calculating their score; however, a player may make mistakes if they calculate the bonus provided by the Palace before calculating their other scores, or if they do not account for any cards that are tucked underneath the Chapel. Additionally, a player may calculate the score of a city that includes monuments that the player has not built. A player can review the reference tables provided for the game to ensure that they remember the order of each scoring system.

The most important part of calculating a players score is to ensure that they have accounted for each bonus that they own with their city, as well as to account for each tucked card and each monument. The calculator helps to ensure that a player does not make an arithmetic error when calculating their score, and thus allows a player to focus upon the composition of their city.

San Juan Score Calculator

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