Table Games Calculator

Raiders of the North Sea Calculator

Raiders of the North Sea Calculator

Project one raid, check crew and provision readiness, then combine raid VP with armor, Valkyrie, offerings, crew bonuses, and remaining plunder for final scoring.

🎯Raid presets

Raid and score inputs

Used only for setup notes and pressure warnings.
Include any 50+ ship-card wrap in this number.
Most raids require 2 to 5 hired crew.
Add the red strength values on hired crew cards.
Enter strength from raid abilities here; direct VP cards can be added below.
Armour adds military strength and scores again at game end.
Dice faces are treated as 2-5 each for planning.

🛡End scoring inputs

Each scored Valkyrie needs a crew member to discard.
Add all collected Offering tile values here.
For crew that award VP when raiding a certain settlement.
The trigger does not change points; it changes the readiness note.
Projected Total
0
victory points
Raid Score
0
raid + crew VP
End Bonus
0
tracks, offerings, plunder
Raid Ready
OK
requirements met

Score breakdown

Enter your board state and calculate.

📊Live score grid

0Military Strength
0Valkyrie VP
0Armour VP
0Plunder VP
0Offering VP
0Crew VP
0Next Threshold Gap
0/0Tie Tracks

📜Scoring reference tables

Score area Formula used When it scores Calculator field
Military strengthCrew strength + crew bonus + armour + diceDuring raidRaid and score inputs
Harbor raidFixed VP printed by harborDuring raidUse 1 VP preset or custom fixed VP
Other raidsCompare strength to VP thresholdsDuring raidThreshold strength and VP fields
Crew raid VPDirect VP from hired crew abilitiesDuring raidImmediate crew VP from this raid
OfferingsTile VP totalEnd game or as claimed on trackClaimed offering tile VP
Remaining plunderGold + iron + floor(livestock / 2)End gameGold, iron, livestock fields
Track level Valkyrie VP Armour VP Note
00 VP0 VPNo end-track score yet
11 VP0 VPFirst Valkyrie matters immediately
22 VP0 VPArmour still mainly helps raids
33 VP2 VPArmour begins end-game scoring
44 VP2 VPMiddle track value
56 VP2 VPValkyrie jumps here
68 VP4 VPHigh mid-game marker
7+15 VP max4 to 6 VPValkyrie scores only up to seven
Raid type Typical needs Dice Planning note
HarborLow crew, low provisionsNoneBest for early plunder and worker upgrade.
OutpostMiddle crew, provisions1 dieGood bridge into armor and stronger raid turns.
MonasteryOften gold plus provisions2 diceCheck gold cost before counting end plunder.
FortressHigh crew, provisions, gold2 diceCan end the game once only one set remains.
Resource End VP Common spend Calculator handling
Gold1 VP eachMonastery or Fortress entry, offeringsGold cost is subtracted before end plunder.
Iron1 VP eachArmoury upgrades, offeringsEnter iron after planned armour spending.
Livestock1 VP per pairLong House provisions, offeringsOdd leftover livestock scores 0 VP.
Provisions0 VPRaid entryUsed for readiness, not final score.

💡Scoring tips

Raid check: Confirm crew count, provisions, gold, and worker color before trusting the projected raid VP; the calculator checks resources but not worker color.
End count: Enter resources after planned offerings and armour purchases, because spent gold, iron, and livestock no longer count as leftover plunder.

Your ship’s built, your crew’s engaged, provisions are loaded in the hold, now do you go raid? Will it pay off in points for you to mount up? That’s where Raiders of the North Sea create a slight tension as you weigh near term treasure versus building toward longer game. Do you bump your Valkyrie token or hit that Outpost for a bit of gold instead?

You won’t know what makes sense until you run the numbers and realize that whoever wins use a different scoring scheme than you need to account for. Enter your starting resources into calculator below, and let it work out the math, freeing you from trying to keep track of multipliers and conversions while time runs short.

Use This Calculator to Win

Essentially, this comes down to weighing the worth of military strength on raid against the worth of what that strength becomes post-raid. You are determining whether you clear the first threshold for base points or the second tier for bonus victory points, depending on if you think you’ll clear it with your hired crew strength and dice roll expectations. That’s why it matters more than raw loot: Clearing a high threshold will usually leave you with less to spend later. If you get an additional three points now, you will lose the ability to make a crucial offering for gold a little bit later in the game.

That isn’t something you can easily tell just by looking at it, you have to see those numbers laid out in front of you before you know what that tradeoff is. The tool also illuminates another aspect of resource management: what’s valuable at the end isn’t necessarily valuable throughout the game. At the end of the game, gold is a point, as is iron. However, livestock is worth points in multiples, but only if theyre in pairs. That means an odd number of livestock are effectively dead weight (unless you can turn them into something else before the body count).

The calculator takes this into account by using lowest possible value of whatever livestock you hold. This ensures you aren’t artificially boosting your estimated score with leftover pieces that won’t be worth anything at end anyway. It’s a common error to assume all your furnitures will be valuable come the end, just because it exists. That’s not true; some things are more valuable in sets than alone.

The Armour and Valkyrie marks is also worth taking care with as they lead into different tracks. After seven, the Valkyrie track caps out entirely, so you’re wasting a few crew members who would of otherwise contributed towards offerings or raids. Armour will boost your military strength, making it easier to clear raid thresholds. It also earns you points on its own by the end of the game. It’s laid out well in the reference table on the page, you can see when Armour begin counting towards your final score, starting at level three.

Knowing when to move away from supporting your raider and start earning for yourself is where the pros separates from everyone else. These mid-game points; while they may not be as flashy as raids. Offer a reliable flow of points for players who tend to overlook them. Collecting an offering takes a little bit of time and strategic placement, as you need enough room to claim the tile. However, you’ll get those points immediatly.

Using this tool, you’re able to type in what offerings you’ve collected individually, which will help you see how much weight those smaller wins contribute to your overall performance versus the big-money wins from raids. A couple expensive offering can close that margin between first and second far more effectively than a risky attempt at taking down a Fortress that could fail completely.

It also recognizes how pressure dynamics shift depending on player count. You’re given some breathing space in a two-player game, as you can chase ideal strategies without feeling someone directly in your face. Four players fill the board and everything comes at a price of opportunity loss. Hoarding resources is less feasible when multiple opponents is racing forward on each track. You will need to move quicker and take slightly less efficient actions to remain competitive.

The calculator accounts for this in its readiness warnings based off player count. Simply put, you’re running all those scenarios in your head, how many resources do I have? Where are my enemies positioned? Do I have enough to take out that last strongpoint? How much more iron and gold can I hold onto without depleting what I need on the final turn?

It’s that fine line between conservation and aggression… But you want to be aggressive just enough to strike that final, valuus enemy before converting whatever wealth you still possess into VP by the game’s end. The projection tool helps remove guesswork from those scenarios. Instead of sailing blindly, your longship now finds straight paths through the fog of war. These are informed choices rather than guesses.

Raiders of the North Sea Calculator

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