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Japanese Mahjong Yaku Calculator for Riichi Hands

Japanese Mahjong Yaku Calculator

Check riichi yaku groups against open or closed state, riichi eligibility, seat and round winds, yakuman count, dora notes, win method, and hand structure conflicts.

This calculator is a yaku fit checker. It estimates selected yaku-group value and flags common conflicts; it does not inspect all 14 tiles or replace table-specific scoring rules.
🎯Named Yaku Presets
🀄Hand State Inputs
Closed-only yaku, riichi, ippatsu, and ura checks depend on this.
Closed tsumo can add menzen tsumo; special draws are noted.
Riichi modes are ignored for open hands.
Seat wind triplets can support yakuhai.
Same seat and round wind can make a double wind pair or triplet relevant.
Structure checks flag groups that cannot coexist cleanly.
Yakuman count overrides normal yaku han and dora notes.
Dora are bonus han only after at least one valid yaku exists.
Yaku Fit Result
Yaku Status
Ready
valid yaku path
Estimated Han
0
normal yaku only
Structure Fit
0%
compatibility score
Next Check
Review
table confirmation
🎲Component Spec Grid
1+Yaku needed before dora
8Selectable yaku groups
4xYakuman stack limit
2Wind checks
6Structure profiles
4Result cards
136Standard riichi tiles
14Winning tile count
📋Yaku Reference Tables
Yaku groupClosed valueOpen valueCalculator check
Tanyao / Pinfu basics1 to 2 han1 han if tanyao onlyClosed pinfu parts fail when open
Sequence group1 to 3 han0 to 2 hanPairs and triplet shapes can conflict
Triplet and quad group2 to 4 han2 to 4 hanSequence requirements are unlikely
Value honor group1 to 4 han1 to 4 hanSeat and round wind are highlighted
Flush group3 or 6 han2 or 5 hanOpen hand loses one han
Structure checkUsually fitsCommon conflictBest use
Standard four melds plus pairBasic, sequence, honor, flushSeven-pairs-only claimsMost ordinary riichi hands
Seven pairs shapePair, flush, terminalToitoi, pinfu, normal sequence setsChiitoitsu tanki checks
All triplets / quads shapeTriplet, honor, terminalPinfu and sequence yakuToitoi and yakuhai stacks
One-suit flush shapeFlush plus sequences or tripletsMixed-suit sequence yakuHonitsu and chinitsu review
Thirteen orphans shapeYakumanNormal yaku groupsKokushi musou only
Yakuman familyTypical stateStructure clueNormal yaku treatment
Kokushi musouClosedThirteen orphansNormal groups ignored
SuuankouClosedFour concealed tripletsYakuman count overrides han
DaisangenOpen or closedThree dragon tripletsHonor group becomes limit hand
Tsuisou / ChinroutouOpen or closedAll honors or terminalsTerminal-honor structure matters
Chuuren poutouClosedPure one suitFlush normal han ignored
Bonus or contextYaku?Needs closed?Calculator note
RiichiYesYesOpen state removes it
Menzen tsumoYesYesAdded from closed tsumo
Seat or round wind tripletYesNoCounts through honor group
Dora, ura dora, aka doraNoUra needs riichiBonus han after yaku exists
Open callsNoNoCan reduce or block yaku
💡Yaku Check Tips
Confirm a real yaku before dora: Dora indicators, red fives, and ura dora raise the hand only after the hand already qualifies through yaku or yakuman.
Separate structure from value: A hand can have enough han on paper while still failing because the selected yaku group conflicts with seven pairs, all triplets, or thirteen orphans.

You have twelve tiles in your hand and another is on its way to table. Everyone’s holding their breath waiting for last tile to make the winning shape. Half the skill of playing Japanese riichi mahjong are knowing when you’ve got a winning hand. The other half is knowing whether or not it will score any points. Regardless of how well you arrange the tiles, a hand without yaku isn’t worth anything.

This is what distinguishes casual player from the strategists who understand depth of the game. This forces you to consider both scoring and structure at once, within the flow of play where risk and reward must be weighed against each other. Where it gets tricky are bridging the gap between the tile shapes and their point system’s own rules. What if you have an otherwise beautiful run but can’t find three triplet (or any other acknowledged pattern)? That beauty won’t mean diddly-squat based off a mathematical standpoint.

How the Mahjong Score Calculator Works

Enter our calculator, which check chosen sets of yaku groups against your current hand status. By entering both round and seat wind, you’ll be able to test if there are still viable patterns that could score even after declaring open and/or riichi. You’ll also know how to factor in tsumo bonuses, toggling the win type accordingly. It’s a simulator that eliminates guesswork from complicated hands where more than one possible pattern may apply, or compete.

While you can see what points each hand earns, the calculator doesn’t reveal whether that’s because of a yaku scoring pattern, so how does it know which yaku count? To determine this, it needs to understand its yaku hierarchy: some patterns applies only to closed hands (so any pon or chi immediately makes those inapplicable). For instance, riichi is probably the best-known one; it provides a single point for declaring that you’re ready before you draw your winning tile. Other patterns concern simplicity, such as tanyao which rewards hands made entireley of numbered tiles (no terminals or honors).

The calculator evaluates these criteria as soon as possible. It marks the hand invalid if it contains a valid open state that would stop it from being scored as a closed-hand yaku. This avoids the all-too-common error of thinking that a hand composed of four sets and a pair must be complete.

The yaku are also subject to massive structure. Certain traditional hands follows the usual rules of melds, while others has their own special shape (e.g., 13 orphans or seven pairs). These have their own restrictions; for example, no sequence bonus points, no pinfu. But a seven pair has its own set point amount. Then there’s something called 13 orphans that just trumps everything else. This is a yakuman hand. You can choose those shapes and try them out as well to see how they fit into the groups of yaku you’ve selected. Where do they conflict? For example, if you’re going to get pinfu, then you don’t get any seven pairs, that’s just mathematicaly impossible.

There is another twist: context matter with wind tiles as well. In other words, simply having three easts may not count toward your score. They might be worth something if you hold them from the east seat or if it’s the east round. Otherwise, the tiles are basically dead weight when it comes to scoring, unless they can help create some kind of larger pattern of honors or terminals. To figure out whether your inputted hand includes relevant rounds and seats, the calculator will check your selected seat and round winds against your hand inputs. It also accounts for dora notes (i.e., bonus tiles don’t come into play until you already form at least one valid yaku). That way, you won’t fall into the trap of chasing bonus points while playing a hand that ultimatey doesn’t have enough legitimate scoring potential.

It’s not something you learn overnight, but once you get the hang of it, you find yourself spotting patterns almost without thinking about it. You begin to naturaly know what sorts of tiles goes together and what dead-end combos you could of avoided picking up altogether. The tables of reference I’ve included outline typical point values for both opened and closed states so you have an idea of how much you might be walking away with. From there, you can better strategize: will you play defensively? Will you risk everything on a potentially profitable hand? In the end, mahjong rewards accurate calculations. Knowing where yaku fall into your system means the dicey nature of luck shifts toward strategy, and then when you finally win, you’ll know exactly why you’re getting paid well.

Japanese Mahjong Yaku Calculator for Riichi Hands

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