Market price • Crafting cost • Creation time • Required feats — Pathfinder 1e rules
| Spell Level | Min CL | Scroll (gp) | Potion (gp) | Wand — 50 charges (gp) | Craft Days (Scroll) |
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| Item | Market Price (gp) | Craft Cost (gp) | Craft Days | Required Feat |
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Creating magic items in Pathfinder are for magicians who use special skills that consume time and resources. When they start the work, they must succeed at one check; usually Spellcraft, though sometimes something else, to give life to the item Spellcraft is really the base of the whole crafting system. It is a class skill for many, and beyond the rules about creation, it helps you recognize spells and do other magic tasks.
The DC you look at is 5 plus the level of the item. The creation takes around 8 hours (basically a full weekday), for every 1,000 gold bits of the price. Because magic items require a masterwork base, which costs a third of the price, making several items at once really helps to save money.
Moreover, that rushes your schedule if you already have control over those basic items.
For actually creating a magic item, you must meet certain needs. We talk about feats, spells and sometimes other demands, like minimum level or special restrictions. Those preconditions are listed just after the level of the item in the description.
Most commonly you need to know certain spells, although you can draw them from another magic item or borrow them from another magician. Here it becomes interesting, if you do not meet a precondition, the DC rises by 5 for each missing spot. The only exception is the necessary creation feat itself, which is absolutely non-negotiable.
Wands, staves and scrolls each require their particular spells, while rings require the Forge Ring feat. Even so, another character always can help and provide the neccesary spells.
Pathfinder dumped the system of XP cost for creation and spellcasting. That is one fewer headache to manage. The smartest way is to load your crafting skill through feats and pairs of magic items, and then dump the maximum ranks into the skill itself.
The archetype called Valet is very useful. It gives all creation skills that the master of the Valet owns, automatically. If you take a proper Craft skill, you get yet more tools for magic work.
Master Craftsman is another option, it allows a character to use their ranks of Craft or Profession instead of the level of magician when you qualify for a creation feat.
Making new items in Pathfinder is really simple. In the game, the results can be weird… Potions of bleeding, oils of slipperiness and other strangeness.
The system is flexible enough to support such creations. If you want something from the Core Rulebook and you have the feats, the GM mostly simply says yes or no. Even so, some tables want deeper control for better roleplaying moments, turning the creation into a series of challenges that the group must solve. The systemis flexible enough to support such creations.