Pathfinder Damage Calculator – PF1e Attack & DPR

⚔ Pathfinder Damage Calculator

PF1e attack damage, DPR, Power Attack, crits & Two-Weapon Fighting

Quick Presets
Combat Mode
Primary Weapon
Off-Hand Weapon
Monk Flurry of Blows
Results
Avg Damage (Normal Hit)
per successful attack
Avg Damage (Confirmed Crit)
multiplied damage + precision
Est. DPR (All Attacks)
expected damage per round
Crit Multiplier Effect
crit vs normal ratio
PF1e Weapon Reference
WeaponDamageCrit RangeCrit MultType
Greatsword2d619-20x2S
Falchion2d418-20x2S
Greataxe1d1220x3S
Scythe2d420x4PS
Longsword1d819-20x2S
Rapier1d618-20x2P
Shortsword1d619-20x2PS
Dagger1d419-20x2PS
Bastard Sword1d1019-20x2S
Handaxe1d620x3S
Battleaxe1d820x3S
Flail1d820x2B
Morningstar1d820x2BP
Unarmed Strike (Med.)1d320x2B
Monk Unarmed (8th lvl)1d820x2B
Longbow1d820x3P
Power Attack Damage Bonus by BAB
BAB RangeAttack PenaltyDamage (1H)Damage (2H)Off-Hand Bonus
+1 to +3-1+2+3+1
+4 to +7-2+4+6+2
+8 to +11-3+6+9+3
+12 to +15-4+8+12+4
+16 to +19-5+10+15+5
+20-6+12+18+6
Damage Type Components
Slashing
Swords, axes, claws. DR/Slashing bypassed.
🗡
Piercing
Spears, arrows, rapiers. Bypasses DR/Piercing.
🔨
Bludgeoning
Hammers, clubs, unarmed. Bypasses DR/B.
Magic
+1 or higher enchantment; bypasses DR/magic.
🔥
Elemental
Fire, cold, acid, electric. Not multiplied separately on crits.
🗡
Precision
Sneak Attack — never multiplied on crits.
Pathfinder Crit Rule: In PF1e, a confirmed critical hit multiplies ALL damage including STR modifier, Power Attack bonus, enhancement bonuses, and weapon dice — everything except precision damage (Sneak Attack) and most elemental/energy damage added as a separate source. This makes high-multiplier weapons like the Greataxe (x3) and Scythe (x4) exceptionally powerful for single large hits, especially with a high STR modifier.
Two-Weapon Fighting Tip: Without the TWF feat, you take -4 to your primary hand and -8 to your off-hand attack rolls. With the feat those penalties become -2/-2. Your off-hand weapon only adds 0.5x your STR modifier to damage. Power Attack applies separately to each hand — the off-hand gets half the bonus. Combine with Rogue Sneak Attack for massive burst damage, since each hit that sneak attacks adds full precision dice.

 

Pathfinder damage is quite simple if you know the basics. During fight, you check to see if enemy was hit by weapon, spell or alchemical potions If the check succeeds, the target receives damage. That damage reduces the Hit Points (HP) of creature in relation 1-to-1; for instance, creature that receives 6 damage loses 6 HP.

Blows, magic and various dangers can cause such damage, which can kill creatures or destroy objects.

Pathfinder Damage Basics

The amount of damage depends on the used weapon. Damage reduces the current Hit Points of the target. If because of penalties the result becomes less than 1, the blow however does 1 point of nonlethal damgae.

This rule about minimal damage is easily forgotten, but it is very important in certain fights.

Whether it is weapon, unarmed attack, spell or magic item, that determines the size and number of dice for the damage. For instance, user of ordinary longsword rolls 1d8. If you cast fireball spell of 3rd level, you roll 6d6. When you attack, you roll d20 and add the attack bonus, that you compare with the armor class (AC) of the target. If the result is higher, the attack succeeds.

After blow, you roll the damage and add any modifiers.

In Pathfinder there are various types of physical damage, as slashing, piercing and bludgeoning. Physical damage happens more commonly than energy. Hence, resistance to a particular physical type is commonly more precious than energy resistance.

Some creatures have resistances or immunities, that you can surpass by means of certain special attributes. For instance, werewolf have Weakness Silver 5, which means that every attack by means of silver does 5 additional points of damage.

Burns, acid and electrical shocks can paralyse the nervous system. Cold can kill by means of freezing or just slow death during blizzards. The types of energy damage simply relate to the elements that produce them or are immune against them.

Otherwise, they do not have something entirely special.

Persistent damage does a fixed amount of loss when the turn of the target ends, until it is cured. That can add up a lot of loss through the time.

If we look at average damage, regular longbow does 1d8 (with d10 for fatal blow). The average damage of blow is 4.5, and of critical blow 14.5. Even so, because lack of success and critical lack gives 0 damage, there is 40% chance to do any loss in certain situations.

To use DEX for attack and for damage, character usually requires at least 1 feat in Weapon Finesse and the attribute “Agile” on the weapon. The Unchained Rogue receives Weapon Finesse free at the first level, and at the 3rd level he can choose any finessable weapon for use DEX for damage freeofcharge.

 

Leave a Comment: