Gloomhaven Stamina Calculator: Plan Your Hand Perfectly

🎴 Gloomhaven Stamina Calculator

Calculate turns, rest cycles, loss cards, and exhaustion timing for any Gloomhaven class

Quick Presets
📋 Character Setup
💣 Scenario & Rest Strategy
📊 Stamina Analysis Results
🧙 Gloomhaven Class Quick Reference
Brute
10
Hand Size
Spellweaver
8
Hand Size
Tinkerer
12
Hand Size
Scoundrel
9
Hand Size
Cragheart
11
Hand Size
Mindthief
10
Hand Size
Sunkeeper
10
Hand Size
Quartermaster
11
Hand Size
📖 All Classes — Stamina & HP Reference
Class Hand Size HP (Lvl 1) HP (Lvl 9) Max Turns (No Rest) Complexity Avg Game Length
Brute1010264Low2–3 hrs
Spellweaver86183High2–3 hrs
Scoundrel98203–4Medium1.5–2.5 hrs
Tinkerer1210225Medium2.5–3.5 hrs
Cragheart1110244–5Medium2–3 hrs
Mindthief106184High2–3 hrs
Sunkeeper1010264Medium2.5–3 hrs
Quartermaster1110244–5High2.5–3.5 hrs
Sawbones108204Medium2–3 hrs
Soothsinger126185High2.5–3 hrs
Diviner106184Very High2.5–3.5 hrs
🔁 Rest Mechanics Reference
Rest Type Cards Recovered Cards Lost HP Gained Turn Cost Best Used When
Short RestAll discards1 random discardNoneNone (end of round)Mid-combat, urgent
Long RestAll discards1 chosen discard+2 HP1 full turnBetween rooms
Stamina Potion2 discardsNoneNoneNone (item action)Emergency recovery
Card AbilityVaries (1–3)NoneVaries1 actionClass-specific
📊 Turn Estimate by Hand Size & Strategy
Hand Size No Rest 1 Short Rest 2 Short Rests 1 Long Rest Mixed Strategy
8 cards3 turns5 turns7 turns4 turns6 turns
9 cards3–4 turns6 turns8 turns5 turns7 turns
10 cards4 turns7 turns9 turns5–6 turns8 turns
11 cards4–5 turns7–8 turns10 turns6 turns9 turns
12 cards5 turns8–9 turns11 turns7 turns10 turns
💡 Exhaustion Rule: You are exhausted when you have 2 or fewer cards in hand AND cannot or choose not to rest. You immediately lose the scenario. Always track your discard pile carefully and plan rests before reaching 2 cards.
🔁 Rest Timing Strategy: Long rests recover all discards but cost 1 full turn — use them between combat rooms. Short rests are free but lose 1 random card permanently. Plan your loss cards: use them strategically at peak moments since they never return.

Stamina in Gloomhaven twists around how many times a character gets to keep going before running out of cards. The system of cards in hand works as a measure for energy. When a card is in the hand, one can use it.

After cards are lost, the hero is tired out. That system allows every class to have its own style of skills, without need to note that they have limited use, because if the card is in hand one simply plays it.

How Stamina and Potions Work in Gloomhaven

A simple example explains the basic rules about how everything works. A character with 4 cards can do 4 actions. After the first rest stay 3 cards, so 3 more actions.

Rest a second time gives 2 cards for two more actions. Later comes the exhaustion. Use lost cards or those that block damage, and you spend energy more quickly, so timing matters in the game.

There are tools that count how many actions a character has before tiring out. They look at the size of the hand, how many cards already burned early, whether one uses short or long rests and options for recovery. Some of them use casual guessing to show the range of possible results, including the best and the worst situations.

Stamina potions form a big advantage. The Minor and Major Stamina Potions together rank between the most useful items of the game. The Minor Stamina Potion returns 2 dumped cards, while the Major returns 3.

Because the game includes built-in time, skipping such a potion is hardly worth it. It simply adds actions that otherwise wood lack. Some players said that they managed to get 8 cards back only thanks to potions, what seems almost too strong in long adventures.

But the real force does not limit to those extra actions. It means players reuse strong cards to help the team and beat opponents.

The Major Stamina Potion takes the place of a small item and becomes open at Level 4. Items that allow a player to refresh a used item are also strong, especially because they can again bring the Major Stamina Potion for more use.

Here is where everything becomes interesting. The Stamina potions changed in newer games. In Frosthaven and the computer version of Gloomhaven, potions give one fewer cards.

So the Minor gives 1 card and the Major gives 2. A future printing of Gloomhaven will bring a rule that requires players to swap old potions for the weaker versions. However the makers made sure that in the current second printing the original values of Stamina potions stay unchanged.

There is even a setting for the computer game that restores the original values for those wholike them.

Saving lost cards for later use usually matters more, but only if the function stays the same through different times. When a big area-attack also works in the first room or in the final, keeping it makes sense. Even so team makeup and the particular adventure always weigh more than some simple guidelines.

Gloomhaven Stamina Calculator: Plan Your Hand Perfectly

Leave a Comment: