Total completed flower beds, visible flower pots, planting covers, cats, beehive bonuses, wheelbarrow pace, and final-round point loss.
| Scoring Item | Track Used | Calculator Formula | Important Limit |
|---|---|---|---|
| Visible flower pot | Orange planting table marker | Pot gain = visible pots x completed beds | Marker stops at 20 |
| Visible planting cover / cloche | Blue planting table marker | Cover gain = covers x 2 x completed beds | Marker stops at 20 |
| Cat token | Flower bed space filler | Remaining gaps = empty spaces - cats | No direct points |
| Beehive token | End-game bonus | Beehive bonus = token count x 1 | Tie value still matters |
| Marker Strategy | Best Use | Score Effect | Risk To Watch |
|---|---|---|---|
| Move lowest marker | Broad, balanced scoring | Raises weak marker totals | May delay a beehive finish |
| Push highest marker | Racing for the 20 space | Improves beehive timing | Can waste excess movement |
| Use middle marker | Stable table development | Keeps tracks clustered | Needs careful final math |
| Chain completion | Cat or pot finishes a second bed | Scores multiple beds now | Input each completed bed |
| Final Round Factor | Rule Check | Calculator Field | Adjustment |
|---|---|---|---|
| Remaining turn loss | Lose two points before each turn | Final-round turns still needed | -2 per turn |
| Small flower beds | Beds with two or fewer flower tiles leave play | Beds with two or fewer tiles | Flags lost scoring chances |
| Open spaces | Open spaces slow completion | Unfilled spaces before cats | Warns if cats fall short |
| Wheelbarrow timing | Gardener die pace triggers final phase | Spaces to gardener six | Estimates turns of runway |
| Preset Scenario | Flower Pots | Planting Covers | Primary Question Answered |
|---|---|---|---|
| Two-Bed Steady Finish | 7 visible pots | 3 visible covers | Can two average beds finish safely? |
| Cat Patch Rescue | 4 visible pots | 2 visible covers | Do cats cover enough holes? |
| Beehive Lead | 9 visible pots | 4 visible covers | Will a marker reach the finish? |
| Wheelbarrow Rush To Six | 5 visible pots | 5 visible covers | How tight is the final-round runway? |
The cottage garden calculator are a tool that you use to determine your score in the cottage garden game. The cottage garden calculator is a tool that perform various mathematical function based off the number of specific item in the game that you enter. You must enter the number of visible pot, the number of covers, the number of cat, and the number of beehive into the cottage garden calculator in order for it to calculate your score for you.
The cottage garden score that is provided to you is not just a score based upon your current number of scoring items, but your score is also based upon your future move with the gardener die. The gardener die will have various penalty associated with its final phase. When the gardener die reaches its final phase, penalties will be placed upon your score that will decrease the number of your point that you have within each turn of the game.
You should use the cottage garden calculator to keep track of your wheelbarrow track. The wheelbarrow track will tell you how many turn you have until the gardener die reaches its final phase. If you do not use the cottage garden calculator to track your wheelbarrow tracks, you may end up with your points dissapearing as a result of the gardener die moving at a rapid rate.
Cats is items in the cottage garden game that allow individuals to fill the hole in bed. However, cats dont allow individuals to move any of the scoring marker forward on the board. Individuals must use cats to claim the bed by filling in the hole in the bed, but there is no way for cats to claim any of the scoring markers.
Therefore, the number of cats that you have is separate from the scoring markers. You must decide whether you will use a cat for one of your bed or whether you will save it for one of your later bed. The cottage garden calculator will help you determine your best option based upon the remaining bed.
Each of the scoring marker in the cottage garden game will move at a different rate than the others. The way that you choose to move the scoring marker will have an impact upon your final score in the game. If you move the scoring marker that is worth the least number of points, you will spread your scoring markers evenly.
If you move the scoring marker that is worth the most points, you will be moving closer to the twenty-point scoring space. You can use the cottage garden calculator to determine which strategy for scoring markers produces the best result. The cottage garden calculator allow you to determine whether a certain strategy for scoring markers is worth the risk that you may encounter with a penalty for moving them.
The final line for the cottage garden calculator is a line that contain an adjustment for the number of beehives that you have, the penalties for each turn that you will have left in the game with the gardener die, and the final gap between your score and the twenty-point score for the game. This line is important for the game, and it will tell you whether or not you are in a winning or losing score for the game. If the final adjustment line shows a positive number for the calculation, then you are in a winning score for the game.
However, if the final adjustment line shows a negative number, then you are out of time and will have to deal with the disappearance of your points. This number is shown for you so that you have an indication of the outcome of the game, instead of rely upon your feelings about the end of the game.
