Table Games Calculator

Champions of Midgard Calculator

Champions of Midgard Calculator

Total final Glory from defeated enemies, monster color sets, Destiny Cards, Rune cards, private ship journeys, coins, favor, and cumulative Blame.

Score Presets

Pick a scoring shape, then adjust your exact card Glory and endgame bonuses.

Glory Inputs

Glory already marked before final scoring.
Use printed Glory from defeated Troll cards.
Use printed Glory from defeated Draugr cards.
Include printed Glory on defeated Monsters.
Count successful distant shore trips.

Enemy Sets and Endgame Bonuses

Color set enemy count. Do not count Trolls.
Color set enemy count. Do not count Trolls.
Color set enemy count. Do not count Trolls.
Ties score half, rounded down.
Enter Glory from private Longship cards or ship scoring.
Optional lost Glory from failed or house-scored journeys.
Final Glory
0
Jarl score
Battle Glory
0
Trolls + Draugr + Monsters
Bonus Glory
0
Sets, Destiny, Runes, Ships
Blame Loss
0
Cumulative penalty
Scoring Breakdown

Component Grid

5
Glory per full enemy color set
2
Glory per unspent Favor
3:1
Coins to Glory conversion
-21
Loss at 6 Blame tokens

Final Scoring Reference

Score AreaCalculator InputScoring RateImportant Note
Glory trackCurrent Glory trackEntered valueUse the track total before endgame scoring.
Trolls, Draugr, MonstersPrinted enemy Glory fieldsPrinted card valuesSeparate fields make battle sources easier to audit.
Enemy color setsRed, blue, yellow enemy cards5 Glory per complete setUse the lowest of the three counts; Trolls do not complete these sets.
Destiny CardsFull, tied, and full valueFull value or half valueHalf value is rounded down for tied Destiny scoring.
Rune CardsPrinted Rune GloryEntered valueAdd only endgame Glory printed on Rune cards.
Private LongshipsPrivate ship GloryEntered valueUse card text or expansion scoring if a ship awards Glory.
FavorUnspent Favor tokens2 Glory eachSpent Favor does not score.
CoinsRemaining coins3 coins = 1 GloryRound down after dividing by three.
BlameBlame tokens and modeCumulative lossStandard loss is triangular: 1, 3, 6, 10, 15, 21.

Enemy and Journey Tables

CategoryWhere It ScoresUse In Sets?Calculator Handling
TrollsPrinted card Glory and Blame controlNoEnter their printed Glory separately from color set counts.
DraugrPrinted card Glory and rewardsYes, if color matchesAdd Glory to Draugr field and count color icons for sets.
Distant MonstersPrinted card Glory and ship rewardsYes, if color matchesAdd card Glory to Monster field and count color icons for sets.
Journey CardsBefore distant Monster combatNoUse journey penalty only when your table scores a failed trip adjustment.
Private LongshipsEndgame ship scoringNoEnter the ship Glory directly in the private ship field.

Blame Ladder

Blame TokensStandard LossMistrust Variant LossFlat Audit Loss
00 Glory-1 Glory0 Glory
1-1 Glory-3 Glory-1 Glory
2-3 Glory-6 Glory-2 Glory
3-6 Glory-10 Glory-3 Glory
4-10 Glory-15 Glory-4 Glory
5-15 Glory-21 Glory-5 Glory
6-21 Glory-28 Glory-6 Glory

Ship Journey Preset Ranges

Journey ProfileCompleted TripsCommon Glory RangeCalculator Use
Single distant shore18 to 16 GloryAdd defeated Monster Glory and any private ship Glory.
Two-ship finish218 to 32 GloryUse completed ship count to audit your final route.
Heavy sea strategy3 or more30+ GloryCheck Destiny, Rune, and set overlap carefully.
Failed voyage0 or partial0 card GloryOnly use journey penalty when your table records one.

Calculation Tips

Set audit: Count only enemy cards with the three set colors, then score the lowest color count times 5 Glory.
Blame check: Recount Blame after Troll rewards and assignments; the loss curve accelerates at every token.

The final round in Champions of Midgard is calculated carefuly. After eight rounds of fighting draugr and trolls, it’s time to tally up your resources. Luckily, the calculator do this for you; but understanding what those numbers represent is key. Knowing them means the difference between winning by luck or strategy.

While most is concerned with instant combat gains (and rightfully so, after all, they must defend village wall), endgame combining is where true scoring depth occurs: various sources of glory meld together into a single number. In addition to tracking your total number of monsters killed, trolls defeated, and draugr felled, the battle glory fields request each measure individualy.

How to Count Your Score

Why? The way you earn that glory break down like this: Draugr tend to pay out consistent rewards in exchange for specific card effects, while killing trolls is a riskier move that comes with more punishment. Breaking this down allows you to audit your early-game risk-taking, and determine whether or not such methods yielded long-term dividends, or simply contributed to the spread of blame tokens.

Once total amount of glory gained from these battles are added up, the calculator doesn’t stop there. Where things get realy divided is in color sets. In order to get bonus glory, you must have three copies of an enemy card from each color, trolls don’t count towards this. Newer players tend to think that every enemy they defeat will add to their set; it won’t. Without having to go back through your discard pile, the tool lets you check your number of cards to ensure that you’re ready. Simply enter how many cards you have of each red, blue, and yellow, and it’ll let you know if you’ve got a full set (or just give you a five-glory bonus for each set). If you’re only missing one card from a third color, it immediately shows you that you’re out by that amount.

There’s also an added wrinkle of runes and destiny cards, which is valued not by a straight number but under certain circumstances. Destiny cards gives their printed glory when fulfilled; tied glory is equally divided with points rounded down. Flat glory from runes are given depending on the cards in your hand at game end. That gives you an input for those variable reward factors, and does it without making you do mental division for each of the tied objectives. It simplifies the math, so you can spend more time deciding if it was worth risking being exposed on your flank to grab that extra point on that destiny card. You should of thought about that.

Unused favor tokens turn straight into glory at 2 points per token. If you didn’t use them to buy yourself some help in battle or reduce your blame with other players, they’re surprisingly useful. Coins will also count toward glory but only three coins for every one point. It’s usually not worth it to save up little bits here and there because it just isn’t efficient. The calculator does these calculations for you in the background. You’ll know exactly what real price is of saving resources vs using them in-game.

It’s all scored against a shadow: Blame. In regular gameplay, it goes like this: six blame tokens cost twenty-one points. Accumulating them is bad. They speed up the loss curve and wipe out what might otherwise have been a large chunk of your battle rewards. Six blame tokens = 21 points. Accumulating them is bad. They accelerate the loss curve and wipe out what might otherwise have been a large chunk of your battle rewards.

If you’re playing variants or house rules, the app gives you the option of choosing a scoring mode that fits those rules so your score properly represents the table in front of you. You never want blameless gameplay, most of the time, that’s simply unrealistic. But by tracking exactly how many glory points that blame costs you, you’ll be able to make smart decisions about when it’s worth taking one on the chin.

But in the end, the calculator tames the frenzy that is the final round. It converts a bunch of tokens and cards to a straightforward story of success. Did your land battles trump your sea-faring journeys? Was it all the skillful blame management that did the trick? A look at the numbers reveals what matters to you in those nail-biting eight rounds. If you’re aware of the weight behind every decision, your next game becomes a little less frantic and a little more strategic campaign.

Champions of Midgard Calculator

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