Table Games Calculator

Catan Resource Odds Calculator

Catan Resource Odds Calculator

Estimate resource production by number token, settlement or city multiplier, current hand, build target, robber downtime, and port conversion pressure.

Resource Odds Presets

Load a realistic Catan board state, then adjust tokens, buildings, hand cards, robber pressure, and the build you are chasing.

Target and Table Inputs

Switches the first result card between build readiness and production volume.
Used for the recommendation text after calculation.
Missing resources are compared with expected production.
Use 2 for back-to-back roads or multiple development cards.
36 rolls is one exact 2d6 probability cycle.
More players can raise robber attention on strong numbers.
Matching hexes are discounted by the blocked-roll share.
Set to 0 if the robber is unlikely to stay on that token.
Port support is estimated from surplus resource flow.
Shows whether expected cards may push you into discard risk before spending.

📦Current Hand

Enter cards already in hand. The target odds estimate only the missing resources.

🏠Producing Hexes

Add up to six productive hexes touched by your settlements or cities. Leave unused spaces as None.

Hex 1

Hex 2

Hex 3

Hex 4

Hex 5

Hex 6

Build readiness
0%
chance to cover missing cards
Expected cards
0.0
cards over horizon
Scarcest need
None
missing resource pressure
Balance rating
Even
resource spread
Resource Odds Breakdown
Enter a board state to compare production and build readiness.

Formula Cards

Token odds
P(token) = ways / 36

Each Catan production number uses exact two-dice combinations, with 6 and 8 at five ways each.

Expected cards
E = ways x mult x rolls / 36

Settlement multiplier is 1, city multiplier is 2, then robber downtime reduces matching tokens.

Build readiness
P(X >= need)

Missing resources use a Poisson tail approximation from expected card flow for a readable planning odds estimate.

Port support
Surplus / trade rate

Resource surplus above target needs can be converted through 3:1 or matching 2:1 port access.

Catan Resource Spec Grid

362d6 outcomesExact dice denominator.
5Resource typesBrick, wood, sheep, wheat, ore.
x2City outputTwo cards per token hit.
16.7%Seven oddsSix ways out of 36.
4Build targetsRoad, settlement, city, dev card.
6Hex inputsEnough for expanded positions.
2:1Best portResource port conversion.
10PresetsCommon Catan board states.

Reference Tables

Number token2d6 waysChance per rollExpected hits in 36 rolls
6 or 85 of 3613.89 percent5 hits per settlement
5 or 94 of 3611.11 percent4 hits per settlement
4 or 103 of 368.33 percent3 hits per settlement
3 or 112 of 365.56 percent2 hits per settlement
2 or 121 of 362.78 percent1 hit per settlement
Build targetBrickWoodSheepWheatOre
Road11000
Settlement11110
City00023
Development card00111
Resource planNeeded flowHealthy signCommon shortage
Road expansionBrick and woodBoth produce within 2 to 3 turnsBrick on low numbers
Settlement raceFour different resourcesNo single missing resource below 1 expected cardWheat or brick
City upgradeOre and wheatOre plus wheat exceeds 6 expected cardsOre blocked by robber
Development cardsOre, sheep, wheatThree-resource engine stays balancedSheep without wheat
Trade accessConversion rateBest useCalculator treatment
No port4:1 table trade baselineEmergency conversion onlySmall surplus support
3:1 portAny 3 same resourceSmoothing lopsided productionModerate surplus support
2:1 resource portTwo of one resourceTurning a strong resource into missing cardsBest support if surplus matches port
Player tradeNegotiatedFilling one shortage quicklyNot counted as guaranteed odds

Resource Odds Tips

Judge the bottleneck. A board with strong total production can still miss a city or settlement if one required resource has weak number coverage.

Use ports as insurance. A 2:1 port is most valuable when the matching resource is your surplus, not when it is also the scarce card.

There you are, next to a clump of sixes and eights. On paper it’s a sweet set-up; the board is clean. You pick up your pen and start scribbling plans for an empire of wheat and ore, while your opponent nurse his cup of joe beside the three and the twelve. It’s the age-old Catan mirage.

Until the dice say otherwise, high probability seems like a certainty. But resource management isn’t about just bridging the difference between what you expect and what you need; it’s bridging the gap between what you expect to get and the variance you actualy see. Sure, you expect to draw five cards when you roll a six, but it only take half a dozen rolls to go dry as a bone. And that’s the point where most strategies fails.

How to Plan Your Game Better

Plug in the state of your board, and the calculator will do the work for you (no more guessing at conversions or coefficients). It’ll translate raw dice probability into a task for your particular turn. Not only does it tell you that a 6 is better than a 4, but it tells you whether you can really afford to hold out for those rolls while upgrading a settlement to a city or finishing off another one.

It considers your current hand size, if your ports are open, and whether the robber has claimed any tiles. This is important because knowing how much you could produce doesn’t help you if you don’t have anywhere to stash those card, or if the robber has blocked your main source of income.

Take the robber mechanic, for example. A penalty? Sure, sorta. But a risk multiplier more so. If the robber lands on a 6, in effect the token become worth half of what it was before. This downtime affects the calculator because it reduces number of hits the blocked tokens are expected to make. Say you have a 6 for ore that you need for city upgrades, and the robber goes there. Your expected income plummets. You may pull off the coin flip and steal someone’s card, but now your production consistency go away.

Often times it is better to plan for worst case scenarios rather then averages. A board with high variance depend on one strong resource that could be blocked. This is usually less safe than having a board with moderate, well-balanced numbers.

Ports shift the equation dramaticly. They are insurance policies. Brick ports mean that if you’re unlucky and end up with more wood (and/or more sheep), you can switch that over to bricks. The calculator uses your surplus flow to make this guess. It’s not a promise that you’ll actually have anything left to trade; but it tells you whether or not the math is in favor of doing so.

Player trading is another thing entirely. That isn’t about probabilities; it’s about leverage and psychology. There’s no way to model that interpersonal negotiation, which is why the tool stick to what the dice and board give you.

The other quiet assassin is hand management. Holding seven cards means one more puts you over the limit. If you have more than that, you must discard a card. That happens fast. If you expect heavy production, things will move fast. You want to invest those resources before they’re gone. Enter the hand safety limit in the calculator. This will tell you if you are running the danger of producing cards faster then you can build, thereby causing you to throw away your hard-earned pile from wasteful discards.

This is why not just how much, but when you build, is also important. Is it better to build now with what you have, or save up for an ideal amount and take twice as long? It’s this understanding of the layers that makes Catan no longer a game of chance but a test of plans.

It’s not about rolling some dice, it’s about running a system of probabilities, constraints, and inputs. To see that, look at the table on the page, the one that tells you how many combinations there are to roll any given number. That’s what the best tokens do less frequently: fail. Stress-test your situation with the tool. Can you hold up against the robber? See if your wheat surplus justifies a port trade. Is your ore production holding up?

It’s not about predicting the future, it’s about preparing for it. When those dice finally go, you would of known exactly what to do with them.

Catan Resource Odds Calculator

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