Axis and Allies Dice Calculator for Battle Odds

Axis and Allies Dice Calculator

Model d6 combat by attack and defense value, opening bombardment, casualty order, and retreat rounds to compare expected hits with survival odds.

Enter unit counts by combat value rather than edition-specific names. A value of 3 means that group hits on 1-3 on a d6 before modifiers. The calculator resolves simultaneous fire and removes casualties round by round.
Battle Presets
Combat Inputs
Used for result wording and tempo notes.
Maximum combat rounds to simulate.
0 means fight until round cap or one side is gone.
Applies to every attacking die each round.
Applies to defending dice before casualty removal.
Opening-round support dice only.
Each support die hits at or below this value.
Applies only in the first combat round.
Controls which attacking units are removed.
Controls which defending units are removed.
Unit Counts by Combat Value
Attack value 1
Attack value 2
Attack value 3
Attack value 4
Defense value 1
Defense value 2
Defense value 3
Defense value 4
Battle Estimate
Attacker Win Odds
0%
territory cleared
Attacker Survival
0%
units alive after plan
Opening Expected Hits
0.00
attacker vs defender
Expected Losses
0.00
attacker / defender units
Spec Grid
5
Attack Units
3
Defense Units
8
Opening Dice
4
Round Cap
📊 D6 Hit Threshold Table
Combat valueNatural hit rollHit chanceExpected hits per 6 dice
Value 1116.7%1.00
Value 21-233.3%2.00
Value 31-350.0%3.00
Value 41-466.7%4.00
Value 5 after modifier1-583.3%5.00
Value 6 after modifier1-6100.0%6.00
🧮 Combat Resolution Reference
StepWhat the calculator doesWhy it mattersOutput affected
Opening supportAdds bombard-style dice in round one onlyRaises early casualty pressureWin odds, losses
Roll diceBuilds hit distributions for every combat valueUses full probability, not one average rollSurvival odds
Simultaneous fireBoth sides score hits before losses are removedDefenders still fire when destroyed that roundExpected losses
Casualty orderRemoves low or high value units firstChanges future-round firepowerRound breakdown
Retreat capStops unresolved battles at the selected roundUseful for strafe planningContested odds
Bombard and Amphibious Modifiers
Modifier typeTimingTypical useCalculator setting
Bombard-style supportFirst round onlyNaval or artillery-like opening diceBombard dice and threshold
Landing attack boostFirst round onlyHouse-rule beach assault bonusLanding force +1 attack
Coastal disruptionFirst round onlyHouse-rule defender penaltyCoastal defender -1 defense
Global attack shiftEvery roundScenario-wide attack advantageAttack threshold modifier
Global defense shiftEvery roundScenario-wide defensive terrainDefense threshold modifier
🎯 Preset Scenario Reference
PresetAttack profileDefense profileBest use
Infantry Territory TradeMany value 1, one value 3Small value 2 screenRoutine land exchange
Amphibious Beach LandingMixed land plus bombardLayered defenseFirst-round support test
Capital Crack With AirHigh value air-heavy forceLarge stackLong combat swing check
One-Round Strafe CheckHigh opening punchMedium defenseRetreat after one round
💡 Battle Tips
Expected hits are a center line. They are useful for comparing forces, but the survival odds card is better for deciding whether the battle is too swingy.
Casualty order can flip the result. Removing low-value units first usually preserves future firepower, while removing high-value units first can model forced or special-case losses.

The combat calculator will allow you to calculate the mathematical probability that you will succeed in your battle. Many player rely on the feeling of momentum to determine how they will win there battles. However, the feeling of momentum isnt a mathematical certainty.

The combat calculator calculates the survival odds that the combat calculator calculates are more accurate than the feeling of momentum. You can use the combat calculator to determine the actual percentage of your battles, and it can help you to decide whether an attack is a strategic or risky move for your army. To use the combat calculator, you will have to input the number of unit that you have into the calculator.

Find Your Army’s Chance to Win

The units will represent the quantity of troops that you have in your army. Additionally, each unit will have a value, and that value will represent the quality of the troops that you have in your army. Using low-value units can protect your high-value units.

High-value units will provide more “hits” during the battles. Losing your high-value units early in the battle will result in fewer expected hits, which will result in fewer win probability for your army. The combat calculator will also factor in the opening bombardment that your army will deploy before the battle.

The opening bombardment will roll support dice before the main combat occurs between the two army. By reducing the number of defender for your enemy during the opening bombardment, the remainder of the battle will be easier for your army. The combat calculator will account for the opening bombardment as a separate initial burst of support dice that occur before the main battle.

Another function of the combat calculator is the ability to model an amphibious landing. Performing amphibious landings is a risky tactic for your army because there are often modifiers that will affect your army or the enemy during amphibious landings. These modifier will change the calculated win probability for your army.

Even small change in the hit threshold will result in a large change in the number of casualties that will occur in the battle. The combat calculator will calculate the impact of these effect modifier on your armys survival odds. It is important to understand that the expected hits for your army are not the same as the win guaranteed for that battle.

The expected hits for your army are a statistical average of the wins that would occur if your army fought the same battle repeatedly. The expected hits will not guarantee a specific number of hit will be made by your army during the battle. Many players chase the number of expected hit.

However, instead of focusing on your expected hits, you should focus on your survival odds for the battle. Another use for the combat calculator is to plan for a retreat for your army. The combat calculator will allow you to define the number of round that your army will fight before it retires from the battle.

Planning for a retreat will prevent you from committing all of your army to one battle and losing them all to a loss in the battle. Finally, the combat calculator cannot determine the outcome of the dice that will be thrown into the battle. The outcome of the dice will determine the outcome of the battle.

The combat calculator cannot determine if the dice will roll a string of high rolls or low rolls for your army. However, the combat calculator will allow you and your army to know the baseline probability of your army winning the battle. Knowing the baseline probability allows you to make decisions about your armys battle based off logic instead of desperation.

The combat calculator allows you to go from hoping for a win to having a strategy for determining the probability of a win for your army.

Axis and Allies Dice Calculator for Battle Odds

Leave a Comment: