Table Games Calculator

Truco Score Calculator

Truco Score Calculator

Total one Truco hand across Argentine, Gaucho, Paulista, Mineiro, and custom tables with Truco raises, Envido ladders, Falta Envido, Flor, refusals, score order, and match targets.

🃏Presets
Choose a common scoring situation, then edit the table rule fields. Truco has regional scoring, so the calculator keeps Falta Envido, Flor, and Brazilian raise rules explicit.
Score Inputs
Argentine style: base 1, Truco 2, Retruco 3, Vale 4.
Usually 30 for Argentine Truco or 12 for Paulista and Mineiro.
Current score before Envido, Flor, or Truco points are added.
Use the partnership or player score from the score sheet.
Used for tied Envido and tied tricks when table rules award mano.
For accepted Truco stakes, this side receives the hand points.
Labels change by profile, but the point ladder is shown below.
A declined raise gives the previous stake to the last caller.
Used only when the bet is declined or someone goes to mazo.
The calculator separates accepted value from no-quiero value.
If accepted, the higher Envido count wins; ties go to mano.
Used only when the Envido sequence is declined.
Same suit pair = card values + 20; face cards count 0.
If no same-suit pair, use the highest card value.
Choose the local Falta rule before posting match-ending points.
Some score sheets add the prior accepted Envido ladder before Falta.
Flor usually blocks Envido for that hand.
Declined Flor scores the lower refusal value shown in the tables.
For a Flor comparison, use the three-card Flor count.
If tied, the mano advantage resolves the point owner.
Use for a penalty, agreed correction, or house-rule bonus.
Team A Hand 0 points this hand
Team B Hand 0 points this hand
New Score 0-0 match total
Match Status Open target race
Formula Cards
Truco stake accepted = current raise value

If a raise is declined, the caller scores the previous stake, not the proposed stake.

Envido count same suit = a + b + 20

Card values 10, 11, and 12 count as zero; the best same-suit pair can reach 33.

Falta Envido falta = rule target - reference score

Use the selector to decide whether the reference is the leader, the winner, half score, or the match.

Match score new total = old + truco + envido + flor

The breakdown shows score order so match-ending Envido or Flor can be checked before Truco.

Spec Grid
3 Cards each

Most Truco families deal three cards and decide the hand over up to three tricks.

30 Argentine target

A common chico is 30 points, often tracked as malas below 15 and buenas above 15.

12 Brazil target

Paulista and Mineiro score races commonly use a 12-point target with larger Truco raises.

33 Envido max

The usual maximum Envido count is 7 plus 6 in the same suit, then plus 20.

📋Reference Tables

Truco stake ladder by profile

ProfileBaseFirst callRaises
Argentine 301Truco = 2Retruco 3, Vale 4
Short chico 151Truco = 2Retruco 3, Vale 4
Paulista 121Truco = 3Vale 6, 9, 12
Mineiro 121Truco = 3Vale 6, 9, 12

Envido sequence values

SequenceAcceptedDeclinedNote
Envido21Basic call
Real Envido31Standalone
Envido + Real52Accepted prior
Envido + Envido + Real74Full ladder
Falta EnvidoRule basedPrior valueTable rule

Flor scoring shortcuts

Flor lineAcceptedDeclinedWinner test
Flor only33Holder scores
Flor vs Flor43Flor count
ContraFlor64Flor count
Al restoFalta rule4 or 6Match pressure

Score-order audit

StepCheckWhy it mattersCalculator field
1FlorMay block EnvidoFlor sequence
2EnvidoResolved before TrucoEnvido line
3TrucoTrick winner or callerStake level
4TargetMatch can end earlyMatch target
Scoring Tips
Lock the table rules first. Falta Envido and Flor are the two places where local score sheets differ most, especially around malas, buenas, and whether previous Envido bids are added.
Post points in call order. Resolve Flor or Envido before Truco, then check the match target. A side can sometimes reach the target before the trick result is posted.

In a packed café in Buenos Aires, the air are always heavy with tension as somebody named Truco and no one understands how to count the score. One side believes they’re ahead. The other feels like they’re behind. Suddenly, it’s a memory contest. A nice game becomes hard exercise in remembering what just occurred at the table.

Enter a calculator that does the math for you, after you enter your specific region’s rules. Forget all about uncomfortable silence when everyone stops chatting to debate numbers. Eliminate confusion, because you must accuratly recount what took place on the table before changing the score.

Why You Need a Truco Score Calculator

And then there’s the fact that Truco scoring isn’t simply number crunching: It’s also about the order in which things are done. That’s where it gets tricky: You don’t simply add up everything that happened in a given hand and plunk it down on score sheet. First, you resolve Envido, since it’s played on another timeline from the rest of the game. So if you have a good heart pair, you declare them before you even check out what cards you ended up with for winning three-of-a-kind. And this order is significant, especially late in the game as one side or the other approach half-way. Get the Envido count right and it’ll push the favored team into “buenas” territory, altering the psychology of the whole game.

The tool has allowed us to separate things out so we don’t accidently give some poor guy trick points after he lost an earlier bidding war. Most people gets tripped up in regional variations. Move from Argentina to Brazil and suddenly those point values is very different animals. Argentine Truco has a gentle rise through the ranks with one to four points. There is slow burn to the game that rewards patience and accuracy. Many Brazilian versions like Mineiro or Paulista, however, leap over to larger stakes; they pick up speed and increase volatility.

You’re able to choose these profiles in the calculator so you’re not imposing an unfamiliar system onto the table, instead matching your math to house rules. Get it backwards and what might of been a victory turns out to be a defeat. Nobody has any clue until that last card is drawn. A subtle thing, but it sets the tone for integrity of play.

Adding one more wrinkle is Flor… Which completely covers Envido in many games. If you have three cards of the same suit then you simply call your hand without even going through process of bidding Envido numbers at all. Depending on your local rules, that might mean an automatic three points or even more if there are counters like ContraFlor, which makes it a quick decision to settle pretty fastly. At some tables, you get three points if you call Flor automatically, other times there are counters such as ContraFlor that double or triple the value. So here again, the table on the page make all that clear, listing the accepted vs. It lists the accepted vs. Declined bids and how many points you get as a result. Because of this, no one can complain about someone calling Flor with a weak hand and getting a killer combination. It keeps everyone focused on both what is in their hands and how the bidding system work.

Envido (or falta envido) is maybe the most controversial aspect of the scoring. Depending on how it’s played locally, falta envido can act as a finisher that often ends the match in a single breath. There are even different ways of computing falta. Some people considers it the gap between your bid and the target. Other people use a preset amount of extra points, or they require you to meet the target for the falta to count. That’s why we couldn’t get a calculator to do what we wanted until we customized it ourself. You’ll also need to know whether falta is added onto existing bids or replaces existing bids. Different regions plays differently. The tool lets you set your default to either approach. This can make a big difference in a high stakes game where every point matter for winning.

A good score keeper also takes the pressure off the players. If both player argue about points, it becomes exhausting. You lose sight of why you’re playing in the first place, the strategy, the fun. An explicit set of inputs eliminates that ambiguity from the beginning. The calculator is the neutral third party who won’t forget the inputs when you do. It lets you play your cards well instead of arguing about whether they counted last round or how many points someone said they had.

At the end of the day you should walk away knowing exactly what happened: did I win, or lose? Was it close? Did the math work out? If so, then great; you just played a good hand. And that leads to a smooth night instead of a chaotic one where everyone only talks about whose turn it is to deal next.

Truco Score Calculator

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