Full attack routine, Power Attack, crits, TWF & iterative attacks for PF1e
Full Attack Breakdown (each iterative)
| Attack # | To-Hit Bonus | Hit Chance | Avg Damage (hit) | Crit Chance | DPR Contribution |
|---|
DPR Benchmarks by Class & Level
| Class / Build | Level 5 | Level 10 | Level 15 | Level 20 |
|---|---|---|---|---|
| Fighter (Full Attack) | 28 | 58 | 105 | 155 |
| Barbarian (Rage + PA) | 32 | 68 | 118 | 172 |
| Rogue (Sneak Attack) | 22 | 48 | 88 | 130 |
| Paladin (Smite Evil) | 35 | 72 | 125 | 165 |
| TWF Ranger | 26 | 55 | 98 | 145 |
| Archer (Point-Blank) | 30 | 62 | 110 | 158 |
Hit Probability vs Target AC
| Attack Bonus | AC 15 | AC 18 | AC 22 | AC 25 | AC 28 |
|---|
Attack Type Comparison
Unlike D&D 5e, Pathfinder 1e requires a second attack roll to confirm a critical hit. Both rolls must succeed: the threat roll and the confirmation roll (at the same attack bonus). This makes crits less reliable but spectacular when they land. Keen weapons and Improved Critical double your threat range, dramatically increasing confirmed crit frequency.
Power Attack subtracts from your attack roll but adds more to damage based on your BAB. At BAB 1-3 it's -1/+2; BAB 4-7 is -2/+4; BAB 8-11 is -3/+6; BAB 12-15 is -4/+8; BAB 16-19 is -5/+10; BAB 20 is -6/+12. Two-handers get 1.5x the damage bonus. Power Attack is usually worth taking when your attack bonus exceeds the target's AC by at least 5.
DPR is short for “Damage Per Round“. In the game Pathfinder, it shows the amount of damage a character can do during one round of fight There is also a term called EDV, which means “Expected Damage Value“. Because EDV guesses how much damage a character will do in one round, it is almost the same as DPR.
There are many programs and tools to count the DPR of Pathfinder characters. For instance, a damage calculator for Pathfinder 2e lets players count, graph and compare various classes, attacks and spells. Other tool is a spreadsheet, made to measure average DPR against various armor class values.
Such tools help players see how effectiv their builds really are.
Some players want a “DPR cap” for every level. The goal is set a limit to the damage by level, so characters are optimal but not too strong. A character that can do 500 damage in one round at level 1 is obviously too strong, so some form of limit feels right.
Not all classes have skills that directly increase the DPR. If you put those skills in comparisons, you would get a wrong picture of how classes measure against each other. For instance, if you compare a ranger using all attack skills, a program can easily do that, but it could twist the results against classes that do not have similar choices.
Some builds can reach crazy high figures of DPR. A Summoner build can reach 104 DPR at level 7. A Human Master Summoner with “Augment Summoning” and 10 eagles can do around 81 DPR, and even more if he uses “smiting” against a creature.
One character with a tiger companion had DPR of around 42 at 6th level, rose to 70 at the next level and reached 100 or 110 at 8th level. Also the Zen Archer Monk has great DPR and is quite easy to build.
Situational factors are very important. If some cast grease or if fighters use attacks with polearms, that can help melee characters, but hurt others. The DPR changes based on the situation.
If a character must fight against some who moves very quickly, a two-weapon fighter maybe will not succeed to strike. Because Pathfinder is balanced for three to five daily fights, spells for some minutes or rounds can spread the power between various encounters.
Some ranger player once made an automatic calculator to see whether it was better to attack with an animal companion, give support, or simply attack a goblin alone. This kind of number crunching is the heart of all discussions about DPR.