MTG Power Level Calculator

Magic: The Gathering Power Level Calculator

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Power Level (1-10)
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Win Probability
in typical pod
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Mana Consistency
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Recommended Setup
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Detailed Breakdown

Quick Presets

Game Components Reference

Game Table Dimensions

Game TypeTable SizePlay AreaRail HeightPlayers
Commander48 x 36 in1,728 sq in2-3 in2-6
Standard 1v136 x 24 in864 sq in1-2 in2
Modern/Legacy36 x 24 in864 sq in1-2 in2
Draft Pod60 x 36 in2,160 sq in2-3 in6-8

Standard Component Counts

GameDeck SizeAccessoriesStorage
Commander100 cards1 Commander + tokensDeck box (100+)
Standard60 cards15-card sideboardDeck box (75+)
Modern60 cards15-card sideboardDeck box (75+)
Limited40 cardsBasic land poolDeck box (45+)

Common Setup Configurations

PlayersTable SizeCards/PlayerEst. Duration
236 x 24 in6015-30 min
448 x 36 in10045-90 min
660 x 36 in10060-120 min
872 x 36 in6020-45 min
Tip: Allow 24 inches of table edge per player Each player needs roughly 24 inches of perimeter for their board state including lands, graveyard, and exile zone. A 48x36 inch table comfortably seats 4 Commander players.
Tip: Standard poker table is 84 inches for 8 players For larger MTG pods of 6-8 players, a poker-style oval table works well. Ensure each player has a playmat (24x14 in) and space for a 100-card deck plus dice.

MTG power level is a grade given to decks to understand how optimized they are to win. It ranges from 1 to 10, where 1 is the weakest and 10 the strongest. Problem is, there is no global explanation about what belongs to every level.

There is no list or anything like that, which makes everything quite difficult

What MTG Power Levels Mean

Level 1 decks usually do not work. They truly do not start, for instance because of too few lands. On the other hand, decks in levels 4 to 7 commonly use cards like Overwhelming Stampede, Finale of Glory, Insurrection or Army of the Damned for victory, instead of combos like Bloodbond or Mike/Trike.

In EDH a good measure of power is what turn a deck usually expects to win or reach a lock that almost ensures victory. The presence of fast mana costing 0 to 1 also matters. Two of the three Power Nine cards generate mana quickly, and that shows how broken they are.

In high levels strong cards give value immeditately, and anything they do once you untap with them is just a bonus. Expensive permanents without immediate impacts are hard to justify here, even if they promise big over time. Cards that build advantage slowly suffer more, because answers are very efficient or the game ends too early.

Commander is a format for many players, so power level simply helps to discuss to keep parity and ensure interactive, fun games. It prevents thematic decks from getting crushed. PlayEDH mention five levels: Battlecruiser, Low Power, Mid Power, High Power and Competitive EDH.

Wizards of the Coast created a Commander Format Panel, so the community have a clear way to estimate decks and see how their decks stack up against new opponents.

Power level is also a nice way to talk about the cost of cards in a deck. A deck with a 100 dollar budget that does not cheat, does not tutor too much, does not draw a lot or does not create a big mana advantage is probably right for many EDH tables. Even so everything is subjective.

One group might call a solid deck with board wipes, interaction and speed a 7, while another calls it an unstoppable 9. The sum of opponents decides more about the game than one single deck. Based on data, the average level is around 5.19 to 5.20, which makes sense because 5 is typical or par.

Thewhole thing is subjective.

MTG Power Level Calculator

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