Le Havre Score Calculator

Le Havre Score Calculator

Total final score from buildings, ships, francs, goods, bonus buildings, loans, and round-end food coverage.

Le Havre scoring presets
Choose a realistic end-game board state, then adjust the printed values and penalties to match your own harbor tableau.
📝 Final board inputs
Used for pace notes and food pressure context.
Changes the scoring note, not the printed point math.
Add the printed franc value on owned town and offer buildings.
Include special buildings that score by printed value.
Sum wooden, iron, steel, and luxury ship printed values.
Final francs are in-game points in Le Havre scoring.
Enter the end-game value you assign to leftover sellable goods.
Use manual if a building has custom scoring text.
For counted bonus buildings, ships, or qualifying sets.
Used when the selected method multiplies by a count.
Use this for buildings such as extra scoring or set bonuses.
Add any final bonus points from card text or scenario scoring.
Each unpaid loan is normally worth negative 7 points.
Enter the last feeding requirement for your player count.
Add food value from food tokens, cattle, grain, fish, and ships.
Final Score
0
points after loans
Asset Points
0
buildings, ships, francs
Bonus Total
0
bonus and card points
Food Status
OK
covered
🧭 Le Havre component grid
-7
Points per unpaid loan card
1:1
Francs to final points
4
Result cards in this calculator
9
Le Havre end-game presets
15
Topic-specific form inputs
4
Reference tables below
Full
Supports standard final scoring
Food
Checks feeding coverage separately
📊 Le Havre reference tables
Score AreaWhat To EnterFormula UsedResult Effect
Standard buildingsPrinted values on owned non-special buildingsEntered building valueAdds to asset score
Special buildingsPrinted values on special buildingsEntered special valueAdds to asset score
ShipsPrinted values on owned shipsEntered ship valueAdds to asset score
FrancsRemaining cash francsFrancs x 1Adds final points
LoansUnpaid loan cardsLoans x -7Subtracts final points
End-Game ProfileTypical StrengthMain RiskCalculator Focus
Building engineHigh printed building valueCash can lag behindSeparate standard and special values
Shipping lineStrong ship values and food helpFewer bonus buildingsShip total and food coverage
Goods conversionLarge leftover goods valueValue can be overcountedGoods value as one explicit input
Loan recoveryStrong assets despite debtNegative loan swingLoan penalty and net score
Bonus building finishExtra final scoring textManual scoring mistakesManual or counted bonus method
Food SourceHow It HelpsInput TreatmentScoring Note
ShipsOften reduce feeding pressureAdd covered food valueShip printed value still scores
Fish and smoked fishCommon direct foodAdd food value availableFood itself is not final points unless valued separately
Cattle and grainCan cover late feedingAdd converted food valueLeftover value may also be entered as goods
Emergency loansCover shortfall if neededShown as risk estimateEach extra loan is -7 points
Bonus MethodBest ForFormulaWhen To Use
Manual bonus totalComplex special textManual bonus + occupationUse when the card text is unique
Count times points per buildingBuilding set bonusesCount x rate + occupationUse for repeated building scoring
Count times points per shipFleet-related bonus cardsCount x rate + occupationUse for ship-based scoring
Mixed bonus plus occupationHybrid final scoringManual + count x rate + occupationUse for layered bonus buildings
🗂 Score component comparison grid
ComponentDirect PointsNeeds Manual EntryCommon Mistake
BuildingsPrinted valueYesMissing newly bought buildings
ShipsPrinted valueYesCounting food ability as points
FrancsOne point eachYesForgetting loose cash
LoansNegative seven eachYesIgnoring emergency loans
Bonus buildingsCard textYesDouble-counting manual bonuses
GoodsEntered valueYesMixing food coverage with sale value
💡 Le Havre score tips
Loan check: Record food shortfall before scoring. Extra loans can erase a strong building finish quickly.
Bonus check: Use the manual bonus field when a special building has one-off scoring text.

The game of Le Havre requires a person to track many different category of points that can be earned during the game. These different categories include the value of the buildings, ships, francs, goods, loans, and food coverage. The total score for a player in Le Havre is each of these values total together.

The balance of each of these categories will determine the winner of the game. Due to the number of different value to be calculated, it is helpful for a player to use a calculator to determine the total score for the game. A player can use the calculator to not only calculate the total value of each of the game components, but also to note the number of unpaid loan that a player has accumulated during the game.

How to Keep Score in Le Havre

Many players tend to focus on the value of the buildings that they construct and operate within their game board. Building values score point for each player, and can provide an easy way to gain points during the game. However, ships are another valuable component of the game.

Each ship provides points for the player that own the ship, and the points from that ship can also help cover food coverage for the player. The player’s score will add the value of each ship regardless of the use of that ship during the game. Consequently, players must decide whether to invest in ships or buildings.

Another category of points for a player are the loans that they have taken out during the game. Each loan creates a penalty for the player of seven points. These points are subtracted from the player’s total score.

Many players use loans to gain the items or resources that they need for their game. However, they dont pay those loans off prior to the final round of feeding of the game. It is useful for a player to use the calculator to manually enter the number of loans that they have taken out during the game.

This will display for the player the potential effect that their loans has on their total score. Another component of the game is food coverage. Food coverage does not score any points for a player.

However, if a player does not have enough food coverage for there population, they will need to take on additional loans to gain the food that they need. Each of these additional loans will contain a penalty of seven points, which will reduce the total score of that player. There is a significant difference between having enough food coverage and having a food coverage deficiency for the population.

Therefore, a player must manually enter food coverage into the calculator to determine how their food shortage may impact their total score. Bonus buildings score points for each player, but use different methods for each building. Some bonus buildings provide points for the player based off the number of buildings that they control.

Others provide points for the number of ships that they own. Other bonus buildings may provide a specific number of points to the owner of that building, or may be associated with points for occupation of a building. A player can manually enter each of these into the calculator to prevent any over-scoring of bonus buildings.

Goods provide points to a player, but only if those goods has a franc equivalent to them. A player must enter the total number of goods that they have into the calculator to ensure that their score includes potential points from their goods. The reference tables included in the article provide further information on the components of the game and how each component may impact the score of a player.

These tables provide information on which game components impact which aspects of the total score of a player. Consequently, these tables help to remind a player of the components of the game. For instance, the row for loans in the tables makes clear that there is a penalty for loans, and that any food shortage will create additional loans.

It is possible that a player may be surprised with the total score for their game if they treat scoring as an afterthought during the game. However, if players check their scores with the calculator during the game, they can make better decision during their game. For instance, they can determine if taking out a loan will provide enough points to even offset the purchase of a new building for the player.

Additionally, they can use the calculator to determine if building a ship will help them to even solve their food problems during the game. Finally, using the calculator during the game will ensure that a player’s total score is error free and accurately reflect.

Le Havre Score Calculator

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