Table Games Calculator

Klaberjass Score Calculator

Klaberjass Score Calculator

Total a Klaberjass deal from card points, accepted melds, bela, last trick, maker status, bete transfer, and race-to-target totals.

Real Hand Presets

Pick a common scoring shape, then adjust the hand details for your table.

Deal Setup
Use 500 for common Klaberjass, or 501 for related Bela tables.
Classic tie gives maker 0 and defender keeps own deal score.
🂡Hand Points
Side Card points 20 melds 50 melds Bela Tricks won
Maker
Took the deal
Defender
Opposed maker
Card point audit will appear here.
Maker Award
0
points this deal
Defender Award
0
points this deal
Maker Result
Made
margin +0
Race Status
Leader
target gap
Score Breakdown
Klaberjass Component Grid
32
Cards in Deck
A, 10, K, Q, J, 9, 8, 7 in four suits.
152
Card Point Pool
All captured card values before last trick.
162
Base Deal Pool
Card points plus the 10-point last trick.
500
Common Target
First player at or past target wins the game.
Card Value Reference
Rank Trump value Non-trump value Scoring note
Jack202Highest trump, ordinary non-trump value elsewhere.
Nine140Second trump, no card points outside trumps.
Ace1111Highest natural non-trump card.
Ten1010Ranks below ace in plain suits.
King44Counts toward bela only with queen of trumps.
Queen33Counts toward bela only with king of trumps.
Eight / Seven00May win or follow rules, but add no card points.
Meld and Bonus Reference
Item Points Input field Calculator handling
Sequence of 32020 meldsMultiplies count by 20 for that side.
Sequence of 4 or more5050 meldsMultiplies count by 50 for that side.
Bela / marriage20Bela selectorAdded even when a side wins no tricks.
Last trick10Last trick winnerAdded to the selected side after card points.
No tricks wonVariesTricks wonSequence melds are suppressed; bela remains.
Maker Outcome Table
Comparison Maker scores Defender scores Practical effect
Maker total is higherMaker own deal totalDefender own deal totalContract succeeds; both write their points.
Maker total is lower0Both deal totals combinedBete: defender receives the whole deal swing.
Totals are tied, classic0Defender own deal totalMaker does not satisfy the contract.
Totals are tied, friendlyMaker own deal totalDefender own deal totalOptional house rule for casual score sheets.
Preset Specification Grid
Preset Card split Bonus shape Expected result
Clean Maker Win84 / 68Maker last trickBoth sides score own totals.
Bete Swing57 / 95Defender last trickDefender collects combined deal.
Tie Loss76 / 76No meldsClassic tie blocks maker score.
Bela Rescue70 / 82Maker bela and last trickMaker edges ahead by bonuses.
Fifty Sequence64 / 88Maker 50 plus belaMeld turns a weak trick count.
No-Trick Maker0 / 152Maker claimed sequenceSequence ignored, defender sweeps.
Scorekeeping Tips

Audit before awarding: In a completed two-player deal, maker card points plus defender card points should total 152 before the 10-point last trick is added.

Separate deal total from award: A maker can have a combined deal score, but still receive 0 if the defender ties or beats that total under classic scoring.

It’s hard math. When you sit down to play Klaberjass it doesn’t take long before it gets confusing. Two players competes against each other with a total of thirty-two cards. One hand might have seven high value cards, but those are worth nothing unless they’re played into winning tricks. The following hand could be twelve sequences…but then you lose every single trick because your opponent has high trumps.

This is where casual games breaks down: keeping up with the swings. Trying to do math in your head while waiting for the next hand, adding up card points, melds, and penalties, is where people loses track. Take away this friction with a score calculator that lets you get back to the thing itself: playing.

Why You Need a Klaberjass Score Calculator

One hundred fifty-two points comprise the card point pool used in all forms of Klaberjass, before any bonuses is added on. These points gets divided between you and your opponent according to the number of tricks won by each player. By default, the card counter will calculate base points for you. Simply input the amount of points your team scored and computer will ensure that your total matches its own. If there’s no match, it’ll alert you, since there should be thirty-two cards in a round of Klaberjass, every single one needs to be accounted for. That way, a simple math mistake doesn’t cause scores to go off-the-rails at some future point during the game. No need to redo a hand because of poor addition.

Special bonuses add extra interest to melds above and beyond simple card point value. Getting a run of three cards of the same suit will net you twenty points while four cards jumps up to fifty. If you play your cards right, those multipliers can transforms a weak hand into a winner. You can enter how many runs you had into the tool, which applies the proper multiplier to your total count.

Then there’s the bela bonus, which rewards you with a twenty-point bonus if you hold both the Queen and King of trumps, regardless of how few tricks you might have won. Even in a disastrous hand, that can make a difference different than it having no value at all.

Klaberjass differs from other trick taking games in another way: the make/defend dynamic. In order for the maker to earn their points, they has to win by more than the defender. Under traditional rules, if the defender wins more tricks, or even ties, then the maker earns no points. Bete is the name of the penalty the defender earns if this occurs, which is usually sum of both players’ tricks. These swings are huge, turning what was a small lead into a blowout in seconds flat. By adjusting each player’s total with these bets and comparing the resulting scores, the calculator figures out who won and how much they scored. It will report whether maker has made or broken contract and adjust the running game score to match.

By default, it plays to 500 points (some groups play up to 501), which you can modify by changing the setting to suit whatever is common at your house. From there it’s up to you; do you risk it with a crazy bid? Or do you go safe? It displays how far off the goal you are at any given moment so you know exactly what to expect as the game progresses. And it will remember past scores just in case you’ve been playing for a while and don’t quite recall who’s winning. This is important because a Klaberjass match between two evenly-matched player could easily drag on for hours.

It’s a detailed game, taking into account not just card values, but the interaction between those values and various bonuses. It pays to know the score, literaly! However, included tools make it easy while keeping the strategy that makes it more than just simple number crunching. Count the cards, work out your melds, yes, but leave the math to the machine. It frees up the gameplay so it’s more about strategy and less about management, letting the game flow.

When the scorekeeping is clean, all that’s left on the table is the tension that draws friends back for another hand. That’s what keeps ’em coming.

Klaberjass Score Calculator

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