Table Games Calculator

Hearts Shooting the Moon Calculator

Hearts Shooting the Moon Calculator

Compare a Hearts moon attempt against normal scoring, failed capture points, opponent penalties, target pressure, and the table rule in use.

Standard Hearts moon math uses 26 total penalty points: 13 hearts at 1 point each plus the queen of spades at 13. Enter the current scorepad and the point cards still reachable to compare the payoff.
Table presets
Moon attempt inputs
Select the house rule used after a completed moon.
Most casual scorepads end when someone reaches 100.
Lower score is better in Hearts.
Used to rank the scorepad after each branch.
Opponent points rise only when they capture cards or receive moon points.
The calculator compares all four positions.
Each heart is 1 penalty point.
The queen of spades is worth 13 penalty points.
Hearts not yet captured by anyone.
Your table read for taking every remaining point card.
Expected additional points before the moon breaks.
Only affects the failed-attempt score projection.
Moon score results
Moon status
Possible
need 5 points
Success branch
+26 foes
shooter stays at 42
Expected table swing
+13.4
average points of position
Target pressure
Safe
58 below target on success
ΣFormula cards
8 + 13 = 21
Captured point tally
Hearts captured plus queen points already held by the shooter.
5 live
Reachable moon path
Live point cards that can still complete the 26-point sweep.
Opp +26
Success scoring formula
Applies the selected table rule to the scorepad after a moon.
0.68 x win
Expected swing formula
Completion chance times success swing plus failure chance times miss swing.
Hearts scoring specs
26
Penalty points
Standard Hearts has 26 penalty points available in one hand.
13
Heart cards
Each heart contributes 1 point to the hand score.
Q♠ = 13
Queen of spades
The queen accounts for half of a standard moon total.
100
Common target
Many tables end the game when at least one player reaches 100.
Score and reference tables
Projected scorepad
PlayerNowMoonFail
Shooter424266
Left487449
Across366237
Right517752
Moon scoring variants
RuleShooterOpponentsUse case
Add 26No hand pointsEach +26Common digital rule
Subtract 26Score -26No moon addComeback tables
Choose bestLower branchDependsHouse option
Failed moonKeeps capturesMissed pointsNormal scoring
Point card reference
Card groupCountEachTotal
Hearts 2-A13113
Queen spades11313
All point cards14Mixed26
Non-points3800
Decision bands
BandNeedChanceRead
Complete0100%Apply moon
Strong1-470%+Often viable
Thin5-1040-69%Scorepad check
BlockedAny escaped0%Normal score

Check the rule before scoring

Some tables add 26 to the other three players, while others subtract 26 from the shooter. The same hand can create a different leader.

Count blockers before the final push

If any heart or the queen of spades has already escaped to another player, the moon branch is blocked and the hand reverts to normal penalty scoring.

This calculator focuses on scorepad math for Hearts moon attempts. It does not model card-play strategy, hidden information, or house rules outside the selected moon scoring branch.

There’s a certain kind of tension found only in the game of Hearts. It arises when you hold not just cards in your hand but weapons. When you have the opportunity to shoot the moon, the ultimate gamble; you goes from playing defense to offense in twelve tricks. Most people think shooting the moon is reckless (or lucky), but it’s realy social risk plus some arithmetic.

After entering the status of your cards and your scores, the calculator on the page do the rest for you, saving you the confusion of conversions and coefficients that confuse even seasoned group. Leverage is the best part of shooting the moon. In regular Hearts, you are trying to avoid points. Also, if you has a bunch of hearts, you dump them on someone else to keep them hidden.

When to Try Shooting the Moon in Hearts

When you’re going for the moon, though, you turn the table. You go and take all twenty-six penalty point for yourself. Depending on how you play at home, either it will add twenty-six to everybody else’s score, or subtract twenty-six from yours. Either way, that’s a big swing in who’s leading right then and there.

Before you lead a heart, use the calculator to see what will happen. The problem with it is that people tend to overestimate their chances of getting there when they thinks about success alone. They think about what happens if everything goes perfectly and they use every trick, without accounting for what happens if they don’t succeed. If you miss even one point, you’ve just handed your opponents a gift basket of penalties while keeping some yourself.

This tool allows you to break it down; it shows you the odds of getting all the way there and how much would of been missed if you do fail. And it makes you realize that sometimes going safe is better then risking a failed moon. The reward of success is glorious, but penalty of failing is hidden from view. In this case, context trumps probability.

Before you do anything, look at the scorepad. Do you have ten hands remaining and are down by forty? Maybe you can shoot the moon and catch them up to you. Are you ahead comfortabley? Taking the shot now would be vanity and could cause a revolt on the table. Your opponents will be under target pressure; and the calculator has factored that in. It’ll tell you if a successful shot protect you or drives someone else over the limit. We are after more than winning the hand; we are after the game state.

That’s not the whole story. There are house rules at play here that change things further. Under the add rule, for example, the other players will be docked. Under the subtract rule, shooter will receive a break. For some tables it doesn’t matter as they let you decide which works best after you’ve played the trick. Knowing what rule your table plays by is key to figuring out how much value you can expect from such an attempt. The page does provide a handy table that explains the variations in rule sets.

But it’s not just about numbers. There’s a social aspect here that can’t be measured by any calculator. When you’re making hearts early on in the hand, everyone sees this and starts playing defense. They split up what could of been winning combinations and throw away potentially lethal queens, knowing you’re going for the moon. It’s tough enough to pull off based off the odds but adding in the mental stress of everyone knowing you’re trying to do it often complicate things more than expected. Now you’re battling both the deck and your friends’ gut reactions.

Is the queen of spades still alive? Look and make the decision. Unless it’s in play, there’s no moon for you. Now you need to look at what hearts you’ve managed to grab. Plug in your heart count into the tool, and note how much the score will swing based off that. But then consider the table. Is anyone looking tired? Are any opponents engaged and paying close attention? Occasionally, looking like you’re going to win is better than actualy doing it, let them spend precious time defending against a bluff that never materializes.

It’s a score and a story about shooting the moon: It takes nerve, calculation, and confidence. Trust your judgment on all but the arithmetic; let the tool do that. The cards will play out as they may, but the night will be defined by how you play them. Controlling the narrative becomes more important then not taking points, and that tension connects back to the opening hand.

Hearts Shooting the Moon Calculator

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