Table Games Calculator

Everdell Legends Calculator

Everdell Legends Calculator

Total an Everdell city with Legends cards in play: construction points, critter points, occupied token audit, hand and tableau pressure, event points, spare-resource conversion, and final score.

1Named city presets
2Final scoring inputs
Count only Legends cards that reached your city or active scoring area.
Enter printed and bonus point values from construction cards, including legend constructions.
Enter printed and bonus point values from critters, including legend critters.
Tokens are tracked as an audit signal; they do not add points by themselves.
Hand cards do not score here, but they show unused draw economy at game end.
Standard city capacity is 15 cards unless your table uses a variant.
Enter the points awarded by claimed events, special events, or expansion event tiles.
Uses the selected conversion profile below; confirm the profile before final scoring.
3Calculated results
Final score
66
points with house conversion
Card points
52
28 construction + 24 critter
City pressure
100%
15 of 15 tableau slots
Conversion points
2
7 resources at 3 to 1
Score breakdown
Legend cards used2 cards, included in card totals
Construction and critter points28 + 24 = 52
Event points12
Resource conversionfloor(7 / 3) = 2
Occupied token audit3 tokens, 20% of city
Hand and tableau slots5 hand cards, 15/15 city slots

A full city with two Legends usually wants events or prosperity points to separate from other high-card-point engines.

4Component and score specs
15City card slots
4Core seasons
3Common resources
4Result cards
8Scoring inputs
9Named presets
0Occupied token points
3:1House conversion
5Legend scoring reference
Scoring itemWhere to enter itHow it affects totalCommon check
Legend constructionConstruction card point valuesAdds with all other construction pointsDo not add it twice in legend count
Legend critterCritter card point valuesAdds with all other critter pointsCount only if played or scored
Occupied tokenOccupied tokens on your constructionsAudit only in this calculatorUseful for checking shared-construction activity
Cards in handCards left in handAudit only in this calculatorShows unused draw after the final season
6City pressure table
Tableau slotsCity stateLegend implicationScore audit
0 to 8Open cityLegends can still be planned aroundWatch for unspent turns
9 to 12Mid cityEach Legend competes with combo piecesCompare card points by slot
13 to 14Tight cityOne slot can decide event eligibilityCheck replacement candidates
15Full cityLegend cards must justify their slotsFinal score is ready to total
7Resource conversion table
Conversion profileFormulaBest useFinal score treatment
Calculator profilefloor(resources / 3)Friendly postgame comparisonAdds conversion points
Official audit0 pointsBase-score checkingSubtract conversion result
Generous tablefloor(resources / 2)Variant comparisonRecord outside the calculator
Custom noteAdjust resources enteredBerries-only or mixed rulesAgree before totaling
8Final total checklist
Checklist rowIncluded in scoreEntered valueWhy it matters
Construction cardsYesPrinted plus bonus pointsOften the largest Legend-friendly category
Critter cardsYesPrinted plus bonus pointsCaptures paired critter engines and Legend critters
EventsYesClaimed event pointsEvents can swing a tight city even without extra slots
Hand and occupied tokensNoAudit markersFlags missed play space, borrowed spaces, and cleanup issues
9Scoring tips
Legend card tip: Put the points from each played Legend into construction or critter totals, then use the Legend count only as a sanity check.
Resource tip: Leftover resources are not a normal point source at many tables, so announce any conversion profile before comparing final scores.

Everdell’s scoring isn’t simply based off the cards you’ve laid out on your table. It’s about the points you didn’t see coming, or the slots you neglected to fill in, or those hidden efficiencies that will make all the difference at game end. Those legends is worth keeping an eye on: They’re valuable, but they cost something, too. Run the numbers yourself; or let the calculator do it, but learn what goes into that calculation and you’ll have turned a count into a strategy audit.

Most scores rely heavily on critter cards and construction cards. The number on those should be easy to read, and they is typically printed so you can’t get them wrong. For the Legends themselves, things gets trickier. Depending on the timing, these cards usually act as both a critter and a construction card. That means you have to make sure that the points for that Legend show up properly in appropriate section of the tool. If it’s used as building, include it in construction. If it’s a critter, put it with critters. Then no one gets double counted, but nobody loses out because they forgot about some points.

How to Understand Your Everdell Score

Fifteen slots isn’t much room for your city, though, and slot pressure is a silent killer of good strategies. Each card you play occupies a slot that might otherwise have contained something else. As you go along, the tool will display a percentage indicating your tableau’s fill rate, that is, number of slots used out of a possible 15. Each card you play occupies a slot that might otherwise have contained something else. As you go along, the tool will display a percentage indicating your tableau’s fill rate, that is, the number of slots used out of a possible 15. It can look great: You’re at 100%! But if all those slots contain filler cards with no more than a single point apiece… well, they may as well not be there. Generally speaking, high-scoring games have tight tableaux; each slot either contributes directly to your score or provides some kind of helpful boost.

The second part is that events complicate things. They don’t fall cleanly within the “card-counting” model. For example, you could earn multiple event bonuses in some rounds over the course of spring and summer and then fail to account for them when tallying up your end-of-round total. Inputting them as separate line items adds those extra points to your grand total without increasing your critters or construction numbers. It’s a minor adjustment but helps avoid trap of underestimating a good middle-ground showing.

What it brings: Resources has an additional set of questions in their own right. For example, any leftovers tend to be valueless when the game officially ends. But plenty of tables have house rules which permit converting, typically on a 3:1 basis (or some such) for plentiful commodities like berries. You can use this option to model different resource conversion house rules. If you play the normal rules then just set the resource count to zero, or better yet use the audit function to learn how much you might of lost by failing to spend all your resources. The flexibility makes this tool valuable for comparing scores from tables with different traditions.

Tokens that do not add points offer another perspective. These are story tokens, describing how you interacted with opponents. Having many occupied tokens may indicate that you gave them good actions, and giving people good actions can be a strategy unto itself! The tool captures this but does so as an audit metric (not a point). This way, it keeps score of victory points while also recognizing the social aspects of play.

Too many hand cards still in play at the end of game generally means you weren’t efficient, you drew cards, but didn’t play them and wasted an opportunity to either score or set up building. Knowing that number from the result can help tell you if you were just stalling out, or if you were pulling ahead of yourself with the draw. As much as it’s a way to score this game, it also will be diagnostic on future games.

To win in Everdell, you need to take both short term gain and long term position. This is increased by Legends which reward heavily but throw off your normal decision making process. You need a way to break down your score into separate categories. Then you can move past your gut feeling about how well you did. You can see what earned you points and where you might have lost some instead.

It’s not as much about adding numbers as it is about the shape of your city… Whether you’re trading late-game power for early efficiency, slots for synergies or any other combination, each city in Everdell is a story of trade-offs, and understanding the details behind the final number makes that story all the richer. It turns a pile of cardboard tokens into something to build and repeat and fine-tune, an expression of strategy rather than just the score. And realy, the final score is about more than just the cards you see face up. It’s the journey getting there.

Everdell Legends Calculator

Leave a Comment