Score and rank your settlement spots by pip count, resource diversity & harbor value
| Token | Pip Count | Combinations | Roll Probability | Strength |
|---|---|---|---|---|
| 6 | ••••• | 5 | 13.89% | Excellent |
| 8 | ••••• | 5 | 13.89% | Excellent |
| 5 | •••• | 4 | 11.11% | Very Good |
| 9 | •••• | 4 | 11.11% | Very Good |
| 4 | ••• | 3 | 8.33% | Good |
| 10 | ••• | 3 | 8.33% | Good |
| 3 | •• | 2 | 5.56% | Fair |
| 11 | •• | 2 | 5.56% | Fair |
| 2 | • | 1 | 2.78% | Poor |
| 12 | • | 1 | 2.78% | Poor |
| 7 | — | 6 | 16.67% | Robber (no token) |
| Harbor Type | Trade Rate | Best With | Strategic Value |
|---|---|---|---|
| 2:1 Wood | 2 Wood → 1 any | Forest hexes nearby | High if 6/8 forest |
| 2:1 Brick | 2 Brick → 1 any | Hills hexes nearby | High early game |
| 2:1 Wheat | 2 Wheat → 1 any | Fields hexes nearby | Excellent late game |
| 2:1 Sheep | 2 Sheep → 1 any | Pasture hexes nearby | Good for dev cards |
| 2:1 Ore | 2 Ore → 1 any | Mountain hexes nearby | Excellent city builder |
| 3:1 Generic | 3 any → 1 any | High-pip spots | Flexible always |
| Resource | Early Game | Mid Game | Late Game |
|---|---|---|---|
| Wood | High | Medium | Low |
| Brick | High | Medium | Low |
| Sheep | Medium | High | Medium |
| Wheat | Medium | High | High |
| Ore | Low | High | High |
Starting settlements in Catan are often seen as the most important part of the whole game. This initial placing affects everything that follows. Some say that Catan is half initial placing and half the results of that decision.
Because resources are given like this, the placing becomes the key part to know how you can expand your territory
For some, Catan seems like an unfair game, because you can lose already at the start without understanding why. For instance, one player lost badly in his first match, because no one explained to him that with two dice, the numbers 6 and 8 appear much more commonly than 2 or 12. That person almost never received resources, because his settlement stood between fields with 2, 12 and 3.
Hence, having the most likely numebers, as 6, 8, 5, 9, 4 and 10, gives a big advantage.
A good plan for the first placing is to search for a place with the most spots of wood and brick. It is very useful to gather bricks and wood three times more often than grain or sheep. The best strategy is to lay the first settlement on an intersection of wood, brick and grain, and the second on wood, brick and sheep.
Having that second settlement on wood and brick, you receive a strong boost for any strategy.
Imagine the map of Catan as three zones: the center, the inner ring and the coastal areas. The center includes all spots around the middle hexagon, and the rings spread outside. Your first placing should get a good number on a resource that has other good neighboring numbers.
You should never choose a 2:1 port as your first place, because other players will simply block you away from that resource.
If two of the three brick fields have low numbers as 2 and 11, there will probably be an early shortage of brick when all want to build roads. Hence, a settlement on the only high-number brick field (as 6 or 8) is a very strong start. Occasionally it is wise to put a settlement beside a port for easy business with the bank, but that usually means losing access to three different resources.
Every plan depends strongly on the map and on the order of the turns. A strategy with a big impact is to place settlements to directly bother other players, for instance cutting the way of someone or blocking resources that they need, even if the place does not seem like a good spot. Because the board is modular, it can be arranged in many ways, and some starts can be simply unfair.
There is no single best strategy in Catan; there is always a bit of luckinvolved.