Table Games Calculator

Brass Birmingham Network Calculator for Era Scoring

Brass Birmingham Network Calculator

Total a Brass Birmingham network from canal or rail links, connected cities, flipped industry tiles, beer reach, income movement, loan pressure, and era scoring checks.

1Network State Presets

Load a named board state, then edit the links, cities, flipped tiles, beer, income, loans, and era settings to match the player network being scored.

2Links, Cities, Industries, and Beer

Canal links score 1 point each; rail links score 2 points each.
Used for the practical result and warning notes.
Enter named edges as City-City:canal or City-City:rail. Commas, semicolons, or line breaks are accepted.
Count cities touched by your owned links and connected flipped tiles.
Include unflipped coal, iron, cotton, manufactured goods, pottery, and breweries.
Use industry:count, such as pottery:1,manufacture:2,brewery:1.
Count connected brewery beer first, then merchant beer if a sale can use it.
The calculator applies flipped-tile income steps and loan reductions.
Each loan moves the income marker down 3 levels before income is collected.
Link Score
points from owned links
Flipped Tiles
0
VP from flipped industries
Income After Loans
0
track marker after changes
Era Network Total
0
links plus flipped industry VP
Brass Birmingham Network Breakdown

3Board Component and Spec Grid

2
Eras scored
Canal scoring happens before rail setup.
1 / 2
Link VP
Canal links are 1; rail links are 2.
11
City areas
Network reach is city-based.
6
Industry families
Coal, iron, cotton, goods, pottery, beer.
3
Loan drop
Each loan lowers income by three.
30
Top income
Track marker is capped for audit output.
0-4
Beer reach
Most sale turns need connected beer first.
64
Cards
Location and industry cards drive placement.

4Brass Birmingham Reference Tables

Network Link Scoring
Link typeEra usedScore per owned linkNetwork scoring note
Canal linkCanal era only1 victory pointScores during canal era scoring, then canal links are removed.
Rail linkRail era only2 victory pointsScores at the end of the rail era and remains part of final network reach.
Mixed transitionCanal to rail resetSeparate by eraCanal link score does not carry rail link pieces forward.
Disconnected spurEither eraScores if ownedThe link scores, but reach notes warn when cities are isolated from beer or sale paths.
Industry Tile Audit Values Used by Calculator
Industry familyFlipped input nameVP per flipped tileIncome steps per flipped tile
Cotton millcotton5 VP2 income steps
Iron works or coal mineiron or coal3 VP1 income step
Manufactured goodsmanufacture or goods4 VP1 income step
Pottery or brewerypottery or brewery6 VP or 4 VP2 or 1 income steps
Beer and Merchant Reach Checks
Reach stateBeer sourceSale supportCalculator treatment
Connected breweryYour network or connected opponent beerCan support cotton, goods, and pottery saleCounts in beer barrels reachable.
Merchant beerPrinted merchant spotUsed only when selling to that merchantCount only if the sale route reaches the merchant.
No beer reachNo connected barrelSale may be blockedWarning appears when flipped sale industries exceed beer reach.
Rail beer demandOne beer often supports rail buildingMatters for rail network expansionRail presets highlight low beer reach.
Income, Loans, and Era Scoring Order
StepTrack or board actionScore impactAudit reminder
Flip industry tilesMove income marker up by tile income iconsIndustry VP scores when flippedEnter flipped tile code before loans.
Take loansMove income marker down 3 per loanNo direct VP changeCalculator caps the marker from -10 to 30.
Score linksCanal or rail link points by eraAdded to era network totalMixed mode reports canal and rail separately.
CleanupCanal tiles and links clear before rail eraFlipped canal industries already scoredUnflipped canal-era industries do not score.

5Network Scoring Tips

Separate link scoring from reach: owned canal or rail links score by era even when the shape is awkward, but the same shape may still block beer-supported sales.

Audit income before cash collection: flipped tiles move the income marker up, then each loan moves it down 3 spaces before the next income collection.

In Brass: Birmingham, you’re building up a network. You need to draw lines between certain spots around the board, Your brain can only handle so many variables. So when you’re focused on visual connections, it’s easy to miss whether or not those connections lead toward the beer that will sell. That’s where a lot of people fall short, failing to realize there’s a difference between visual reach and mechanical scoring.

After inputting your industry flips and link ledger, let calculator do the math. Avoid those nail-biting moments when you’re not sure if you’ve counted victory points correcty. The tool separates the joy of track-laying from the grind of keeping tabs on your earnings.

How to Count Points and Manage Money in Brass: Birmingham

Links built in canals last through only one era (score one point per link) then vanish into thin air, whereas rail links endure longer (two points per link), though they also cost more to construct. Recognizing this trade-off shifts your perspective on expansion. Maybe you’ll pack as many links as possible near Birmingham so that selling is denser different than just having more links, which can be worth fewer victory points overall. Does it pay off? That’s where the tool shines: it allows you to visualize whether or not your plan will generate enough victory points to make those cards worthwhile.

The game punishes optimism on income management. When you flip a tile in industry row, your income marker go up. Sounds great!… Until you realize, oh yeah, I want to buy some cards. For that, I need cash. Cash comes from loans. Each loan pulls your income marker back three spots. It is a brutal arithmetic loop. You borrow to build, building increases income, and debt pushes income back down.

The calculator takes all of that into account. You can enter your existing loans, and it will show you what happens to your marker as a result. If your income gets pushed down too low, you stall out. That’s the part that trips up most folks. Suddenly, they find themselves staring at a pile of empty card slot with zero dollars to fill them.

The mid-game economy focuses on beer. The economy in the middle of the game revolves around beer. Sure, you’ve got a bunch of fancy looking rails running through half the board, but no way to get beer to them? Your cotton mills and pottery shops might as well be for decoration. The tool rates your beer reach separately from your link points. Because they do two different thing. Link points score you points, and beer gives you resources in game.

Many people fail to understand that there’s a distinction between merchant beer and connected brewery beer. Merchant beer is a one-time resource, whereas connected brewery beer enables multiple sales. This means if you’re building a network based off solely on merchants, you’re playing a significantly more difficult game then you think. The page has some great reference tables to illustrate this. It shows how each state of reach supports or blocks different industries.

When the game moves from canal to rail, the board state shift radically. Canal tiles vanish. Unflipped industries is permanently lost. That puts a rush on those last few rounds of initial era. Do you use actions to lay links so that you can get some benefit from them later? Or do you flip tiles just for victory points?

That’s where the calculator comes in… You can put your canal and rail scores side-by-side and see how it works out. Does your network hold up to the cleanup stage? Are you strong enough to make the switch to rail? If your score drop once you switch over, you were focusing too much on short term rewards. You did this at the cost of building long term infrastructure.

To understand Brass: In Birmingham, you have to hit three competing targets: maximum income, the most link points, and enough resource reach. Very few of these will align neatly. This is what makes Brass such an interesting game. The tool allows you to clearly audit which areas need work. What used to be a feeling (is my network healthy?) becomes hard numbers.

Do I really need to connect to Coventry? If so, how many points am I getting from this connection? Can it help me make the sales I need to? Until you play with these inputs you won’t know what works. While most glamorous looking strategy might be appealing, sometimes they are the quietest ones. They increase income and slowly build up victory points in the background.

Keep an eye out on those loans. Monitor where you get your beers from. You should of let the numbers show you the way forward before the board is wiped clean for good.

Brass Birmingham Network Calculator for Era Scoring

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