Table Games Calculator

Ticket to Ride London Calculator for Final Scores

Ticket to Ride London Calculator

Total a London endgame score from claimed route lengths, completed and failed Destination Tickets, completed District numbers, buses remaining, player count, and manual score corrections.

1London Endgame Presets

Load a named table state, then edit route lengths, ticket points, District numbers, bus supply, and penalties to match the player's board.

2Route, Ticket, and District Inputs

Used for endgame context and the two-player double-route reminder.
This should already include route points earned during play.
Use counts by length, such as 1x4,2x5,3x3,4x1.
Add the values of every completed Destination Ticket card.
Enter the total printed value of tickets not connected.
List finished District values, such as 1,3,4 or 2/2/5.
A player at 2 or fewer buses triggers each player one last turn.
Use negative values for table penalties or positive values for score-marker corrections.
Route Audit
0
points from claimed routes
Ticket Net
0
completed minus failed
District Bonus
0
completed district values
Final Score
0
after tickets and districts
Endgame Score Breakdown

3London Component and Spec Grid

17
Buses per player
Claimed route spaces consume this supply.
68
Plastic buses
Four colors, plus spare pieces.
44
Transit cards
Includes colored cards and wild Bus cards.
20
Destination Tickets
Kept tickets score at the end.
8
Wild Bus cards
Wild for route claims.
2
End trigger
Two or fewer buses starts last turns.
1-5
District values
Finished districts score printed numbers.
2-4
Player count
Two-player double routes are restricted.

4London Scoring Reference Tables

Route Length Scoring
Route lengthPlastic buses usedRoute pointsCalculator code example
One-space route1 bus1 point1x4 means four claimed length-1 routes
Two-space route2 buses2 points2x3 means three claimed length-2 routes
Three-space route3 buses4 points3x2 means two claimed length-3 routes
Four-space route4 buses7 points4x1 means one claimed length-4 route
Destination Ticket Scoring
Ticket statusEndgame actionScore effectCalculator field
Completed cardReveal and verify continuous pathAdd printed valueCompleted Destination Ticket points
Failed cardReveal unconnected locationsSubtract printed valueFailed Destination Ticket points
Extra kept cardCannot be discarded after keepingAdd or subtract at final scoringInclude in the correct ticket total
Secret card auditCheck path through claimed routes onlyNo opponent routes countUse manual correction if needed
District Bonus Reference
District inputRequired connectionPoints scoredCalculator note
District 1All same-color number 1 locations linked1 pointEnter 1 once for each completed District 1 group
District 2 or 3Each location in that district connected2 or 3 pointsEnter values as 2,3 or 2/3
District 4 or 5Higher-value district fully linked4 or 5 pointsPartial districts score nothing
Repeated valuesSeparate completed district groupsEach value counted2,2,5 scores 9 district points
Bus Supply and Endgame Checks
Bus stateRule checkScoring impactCalculator warning
3 or more buses leftGame continues unless another player triggered endgameNo direct scoreShows as not triggering final turn
2 or fewer buses leftEach player gets one last turnNo bonus by itselfEndgame trigger notice appears
Route code uses over 17 busesMore pieces than a player ownsRoute audit is invalidWarning asks for route recount
Two-player double routeSecond parallel route closes after first claimMay affect ticket pathsTwo-player reminder appears

5Scoring Tips

Recount route points before tickets: London route points are normally marked during play, but route-length code makes it easy to audit the score marker before adding secret tickets.

Districts need full connection: enter a District number only when all locations in that same colored and numbered group are linked by the player's own claimed routes.

Ticket to Ride London ends with the decisive turn: who will win and who lose? Once a player’s pile of plastic buses drops to two or fewer, it’s time for final round. Each player gets their final move and it’s time to tally points.

As you look around at piles of color-coded trains and hidden cards on the board, perhaps you’re realizing that taking a chance with that long trip through Westminster wasn’t such a great idea after all. While everyone’s looking on, it’s time to do some math in your head. That’s where the calculator comes in. The pieces is turned into a simple bottom line, removing any guesswork and allowing you to debate outcome.

Counting Points in Ticket to Ride London

The London version of the game is smaller and denser than others; it’s tighter. Seventeen isn’t many buses, so you have to make hard decisions right off the bat: Do I use this bus now for a four space route, worth seven points? Or do I conserve my buses for that tricky destination ticket down the line? With the tool, you can absorbs which routes you’ve claimed in simple code. You type out lengths like 1×4 or 3×2, and it instantly converts them into points. Under pressure, that saves time, plus it reveals whether or not you’re playing efficienty. Did you plow half your buses through short, one point routes? The math will tell you that, which shows how you could of played better next time.

The other side is destination tickets. These play different. At the time they’re played, you don’t know what they will be worth (how good of a score they’ll get you). So some people hold onto as many as possible in hopes of a huge payout, and others throw away risky ones just to avoid losing. The difference is shown by the calculator splitting the tickets you’ve completed from those you haven’t. If you complete one it helps your score, if not it hurts it immediately. There’s no “almost” with these, so missing on a big-ticket one will cost you points, sometimes enough to negate all those little route you did take. Holding too many cards in hope of a better route later is self-sabotage. This section helps you measure that once the game is over with its inputs.

There’s another reason; the district bonuses. These are squares on the board that give bonus points when you connect all location of a given number and color. They seem like extra work, so people tend to overlook them. But they can be the difference between winning and losing in a close game. When using the calculator, you’re asked what districts you finished. It will calculate that separately from the points for your route. Why? Because that shows you how many points each bonus gave you towards making win (or loss). Many casual gamers falls into the trap of concentrating only on large train routes without paying attention to the bonuses.

But what about the endgame trigger? To ensure the game ends correctly, the calculator looks at how many buses you have left. Does that mean you win? No, unless there are less than three buses remaining. If you have more than two buses left, you’ll continue playing. Because knowing when the game is over and who gets the last point can get confusing!

In two-player games, things get more complicated because double routes can really mess with other players. In these games, you don’t want to end the game too early or cause any confusion about whose turn it is. By taking into account number of players, the tool can put some context around your score.

Why do I have *that* score? It breaks down exactly where all those points came from: was it districts? Tickets? Routes? It makes the total tally feel transparent instead of a simple score. And now it’s also a learning experience. How would next time be different? Should you try to get little wins, or take a chance on going for long routes?

Often, the reason one person wins and another loses isn’t due to luck. It’s simply because they did slightly better math at the end.

Ticket to Ride London Calculator for Final Scores

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