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Mahjong Fu Calculator for Riichi Scoring

🀄 Mahjong Fu Calculator

Total riichi mahjong fu from base points, wait shape, pair value, meld types, win method, and special hand overrides.

Choose the hand situation, then use the named presets or manual inputs to calculate raw fu, normal rounding, and the official special-case result for pinfu or chiitoitsu.
🎴 Named Riichi Presets
Fu Inputs
Pinfu and chiitoitsu have special fu handling in riichi scoring.
Closed ron adds ten fu; open hands do not receive that bonus.
Tsumo normally adds two fu, but pinfu tsumo stays at twenty fu.
Closed, edge, and pair waits add two fu; ryanmen and shanpon add none.
Value pairs usually add two fu; double wind pairs are shown as four fu.
Simple suit sets score less than terminal or honor sets.
Terminals and honors double the set fu compared with simple tiles.
Use only for a table rule or scoring note your group explicitly applies.
Official Fu
0 fu
Rounded riichi result
Raw Subtotal
0 fu
Before normal rounding
Normal Rounding
0 fu
Next ten for standard hands
Fu Profile
Standard
Hand profile summary
Base fu20 fu
Win method and stateClosed ron adds 10 fu
Wait type fu0 fu
Pair value fu0 fu
Simple set fu0 fu
Terminal or honor set fu0 fu
Extra situational fu0 fu
Override handlingNone
Rounding ruleRound up to next 10
🧩 Component Spec Grid
20 fu
Base Fu
Every normal winning hand begins from the same base before bonuses.
0 fu
Wait Fu
Kanchan, penchan, and tanki waits add two fu to the hand.
0 fu
Pair Fu
Dragons and value winds increase the subtotal before rounding.
0 fu
Set Fu
Triplets and quads scale by open or closed status and tile type.
📊 Reference Tables
Fu source Fu value Applies when Calculator handling
Base fu20Every normal handAlways included unless chiitoitsu fixed mode is active
Closed ron bonus10Closed hand wins by discardAdded from hand state and winning method
Tsumo bonus2Self draw on standard handsSuppressed for pinfu tsumo special case
Normal roundingNext 10Most riichi handsRaw subtotal rounds upward after all standard sources
Triplet or quad Simple tiles Terminal or honor Scoring note
Open triplet2 fu4 fuCalled pon or open set
Closed triplet4 fu8 fuConcealed set scores double open triplet
Open quad8 fu16 fuCalled kan, lower than concealed kan
Closed quad16 fu32 fuLargest standard set fu source
Wait or pair Fu Example Calculator choice
Ryanmen wait0 fuTwo-sided 3-4 waits on 2 or 5Ryanmen two-sided wait
Kanchan or penchan2 fuMiddle wait or edge waitKanchan closed or penchan edge
Tanki wait2 fuSingle tile completes the pairTanki pair wait
Dragon or value wind pair2 fuWhite dragon or seat wind pairPair value selector
Special result Official fu Raw idea Use in calculator
Closed pinfu ron30 fu20 base plus closed ron tenPinfu override with closed ron
Pinfu tsumo20 fuNo wait, pair, or tsumo fuPinfu override with tsumo
Chiitoitsu25 fuSeven pairs fixed scoreChiitoitsu override ignores normal sources
Open all-sequence ron30 fuCommon minimum after roundingStandard mode with low raw subtotal
💡 Practical Tips

Count structure before yaku

Fu is about hand shape: winning method, waits, pairs, triplets, and quads. Yaku decide whether the hand can score.

Separate fixed hands from rounded hands

Chiitoitsu is fixed at twenty-five fu, while most standard hands round the raw subtotal up to the next ten.

Use this calculator to total riichi mahjong fu from hand state, win method, waits, value pairs, triplets, quads, and special hand overrides.

It’s perfect on paper; you’re sitting at the mahjong table with a hand that has all the makings of a winner. The shapes is clean, the yakus are lined up, and now your opponent discards the winning tile. And then it happens: someone from across the table asks how much is this really going to be worth?

It is not just about whether you win, but about how much you take home when the scoring tiles are flipped over. That’s where the riichi mahjong fu system kicks in, transitioning away from a dry mathematical exercise and becoming key tool to evaluate hands. While a calculator (like the one above) can do the math for you, knowing what goes into those inputs changes the game entirely.

What is Fu and Why It Matters

Fu, Most novices does this wrong. Since yaku is what determines if you get any points, it becomes their main focus. After they get a hand with honro/minkan they think the point value will take care of itself. This is where most players miss it. Fu is the multiplier and in tight games, a mere step up in rank can be the difference between being in contention and being out.

Each tile you discard should be viewed not only as a possible wait but also as a structure piece that either add to or subtract from your overall total. For example, each regular hand start with 20 fu in the base. This means it’s worth that amount just for having a good shape in the first place. Then value continues to increase based on how hard it is to form the hand.

For instance, if you closed your hand and won on a ron, you’ll get another 10 fu because it takes some skill to hold your cards without anyone noticing until your opponent feed them to you. In other words, it’s a reward for being sneaky and a punishment for being too transparent. When you choose how you want to win, the site will calculate it for you; this is built into the tool. However, understanding where the bonus comes from can also guide your decision about when to open your hand versus keep it closed to go after a particular yaku.

The type of wait is also significant. An open, two sided wait (ryanmen) have zero fu, which is probably most efficient and most likely to be a winner anyway. That’s just the natural state of an unbroken hand. If you’re holding a penchan or kanchan tile and waiting to play it as the next one, then those edge or internal waits cost two fu. Two sounds insignificant, but they show you have inefficient hand structure. You’re accepting the chance you won’t win… Even though you’ll get points from playing it… Because it may never come around.

The tradeoff is between value and speed. The same hold true for quads and triplets. Announced sets (open) are low-cost because you told the other players you had them at the table. Closed triplets cost more because you kept them secret from the other players, so they don’t know what your strategy is. Terminals and honors double that cost because these tiles are more difficult for your opponents to safely discard.

Stack two closed terminal triplets in a hand and the fu starts going up fast, placing you into increasing payment brackets. The reference table on this page shows how much faster concealed sets outpace open ones in point value. Finally, there are special cases that throw out the rulebook completely.

The chiitoitsu hand (seven pairs) scores a flat 25 points and gets no consideration in fu whatsoever, a flat rate for an entirely different style of structure. In contrast, hands containing only concealed sets actualy increase fu through closed triplet bonuses; pinfu hands, which count strictly based on the efficiency of their sequences, has virtually none of those add-ons considered. They’re limited to a certain low point total, rewarding simply for being so simple.

That’s a major strategic choice: do I go for pinfu, or do I build towards fu? Each card discarded is a piece of data. Close triplets if you’re after points. Opening sets and hoping for ryanmen waits if you are on the clock, or trying to secure a win first. Those numbers come from the calculator, but whether they’re worth the risk comes down to you.

Fu is how you translate what is hidden in your hand into something valuable for others to see. It’s the game of imperfect information; when you master it, it becomes a game of calculated strategy. You should of learned that sooner.

Mahjong Fu Calculator for Riichi Scoring

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