Table Games Calculator

Auction Pitch Calculator for Bids and Setbacks

Auction Pitch Calculator

Score a Pitch hand from the bid, table variant, captured point cards, game pips, target score, and setback rule, then see the post-hand standings.

1Hand presets
Presets load common Auction Pitch scorekeeping situations. Adjust any field after loading a preset to match your table agreement.
2Scoring inputs
Controls available point cards, max bid, and the point ceiling.
Used for card exposure and the pressure estimate.
Enter the contract the pitcher must make.
Count High, Low, Jack, Off-Jack, Joker, 3, 10, etc. Do not include Game unless selected below.
Common pip scale: 10=10, A=4, K=3, Q=2, J=1.
The higher game-pip side receives the Game point.
Only required for smudge or sweep checks.
Most Auction Pitch tables deal 6 cards, but house variants vary.
Classic Auction Pitch often scores actual points if the bid is made.
Use the option your table applies when the pitcher fails.
Regional tables differ; this switch keeps the score sheet honest.
Applies only when the bid side wins every available point and every trick.
Current score for the pitcher or pitcher team.
Current score for the main opponent side.
Common targets include 11, 15, 21, 31, and 42.
Adds a light estimate to the pressure card; it does not change official score.
Contract result
Made 4 of 4 points
Bidder hand score
+4 posted this hand
Opponent hand score
+0 posted this hand
Pressure estimate
62% bid comfort
Score breakdown
3Point profile spec grid
4
Available points
Classic High, Low, Jack, Game profile.
2-4
Typical bid range
Use table minimums when the dealer is forced to bid.
24
Cards in play
4 players x 6 cards.
11
Target
Target updates from the score inputs.
4Formula cards
Contract check points made = captured point cards + game point
Setback score if points made < bid, bidder score = -bid x penalty
Game point game point = 1 when bidder pips > opponent pips
Pressure estimate comfort = expected points / bid, adjusted by trump read
5Reference tables
Point profile Available points Common point cards Typical target
Classic 4-point Auction Pitch4High, Low, Jack, Game11 or 15
5-point Pitch5High, Low, Jack, Off-Jack, Game11 or 21
6-point Pitch6High, Low, Jack, Off-Jack, Joker, Game15 or 21
7-point Pitch7High, Low, Jack, Off-Jack, two Jokers, Game21 or 31
10-point Auction Pitch10High, Low, Jack, Off-Jack, Jokers, 3, 10, Game31 or 42
Bid level Meaning on score sheet Made result Missed result
Minimum bidUsually 1, 2, or 3 by tableScore points won or bidSet back by bid
Middle bidNeeds multiple point cardsStrong swing if game point landsOpponent often scores earned points
Max point bidRequires every available pointMay trigger smudge ruleLarge setback
Shoot / smudgeOften all points and all tricksHouse bonus or instant winTable-defined setback
Game pip card Common pip value Why it matters Calculator input
Ten10Largest game-pip cardAdd to bidder or opponent pips
Ace4High rank and useful pipsAdd 4 pips
King3Face-card pip supportAdd 3 pips
Queen2Small game-pip edgeAdd 2 pips
Jack1Point card plus pip card in many tablesAdd 1 pip if captured
Table setup Players Common hand Cards exposed
Partnership Pitch46 cards24 of 52
Cutthroat Pitch36 cards18 of 52
Five-player Auction56 cards30 of 52
Six-player partners66 cards36 of 52
Reference basis: traditional Pitch/Auction Pitch summaries from Pagat, Bicycle Cards, and Trickster-style point-profile listings. Local tables vary, so the scoring switches are intentionally editable.
6Scoring tips
Confirm the score rule first

Before entering a hand, choose whether a made bidder scores actual points, the bid only, or a capped result. That one table rule changes close games.

Separate point cards from game pips

Count High, Low, Jack, Off-Jack, and Jokers as point cards, then compare game pips separately so the Game point is not double-counted.

When the bidding gets heated in an Auction Pitch game, there’s a chance you’ll forget what points were earned on the last hand, which ramps up the tension. Adding a bit of bluffing into the mix makes it even more intense, with your brain trying to keep up with the complex scoring rules. That mental overhead take away from card play, where it should be.

This calculator lets you enter your total pips and captured points independently, leaving all math to it. Where many casuals stumble is distinguishing between game points and point cards, here’s where it matters: the core mechanic. It require not only knowing what was dealt, such as whether you had the jack. You must know if you held the high card and keep track of the pip value of all tricks taken to determine who get the bonus point in the game. And whether you are playing a seven-point version with jokers, or more traditional four-point pitch, it will use the rules set up for your table.

How to Use This Calculator for Pitch Games

Most groups will begin playing with standard rules and gradually change to more aggressive scoring as they discover that it keep their scores higher and ends games faster. They’ll use the calculator on the bidding side by turning off “Score Actual Points Won” and instead just have players get points for making their contract. That makes the game about confidence rather than counting.

If all you get for winning are the bids, then you’d better be certain you’re going to win every single point card before you risk overbidding. Failing to meet your bid can lead to dramatic setbacks. Depending on local tradition, this could result in a penalty ranging from losing nothing at all to doubling your debt. The calculator will ask what the penalty is at your table.

On one extreme, it can be that you lose twice as much than you bid (resulting in some huge swings), forcing everyone to be honest with how good or bad of a hand they have. Alternatively, you might simply lose whatever is in your hand. This means there are no repercussions except for taking a chance and getting crazy on the bid, which leads to some fun but chaotic rounds.

It’s important to know beforehand if you’re going to yell “double” so that everyone stays friends at the table. Finally, note that some teams have a shoot or smudge rule. If one team takes all of the tricks in the hand and all available points, it’s a rare event like winning the lottery in the game. The calculator has a spot for you to mark whether this was the case, and it will then figure it out automatically.

The rule either awards an immediate win (a smudge) or simply adds a big bonus on top of your target score. Adding this rule brings the tension of late-game situations, for example, when someone bids exactly 12 points because he needs 12 to make it home, who may decide to go for broke with a huge bid and hope he sweeps everything.

Then there’s all this point-counting chaos, where you award value to each card and add it all up trick by trick; these small points is what drive the game. Otherwise, whoever wins the most tricks gets the additional point. So defensive play, not just aggressive offense (can be rewarded), since you might lose four tricks but gain points by playing high-pip cards in those losing tricks. That is why you need the tool so you know how to award the right game point: did you win or lose? To prevent disputes about whether a King counts more then a Queen.

To account for this wide variety of inputs, the page includes some handy reference tables that normalize things based off how many cards are being distributed and how many people is playing. It’ll remind you, for instance, that an eight-card hand is different than a six-card hand; the fewer the cards there are, the more they’ll be exposed to the community pool, so it’s safer to bid conservatively earlier in the game (more uncertainty means less risk). You can also adjust the calculator with your own confidence level. This level will change over time as you see other players’ patterns emerge, such as calling too aggressively, or as the deck wears down.

So, what’s the point? To be fast at scoring, yes. You should of also get out of the mode of stopping yourself and counting your fingers (or arguing with someone about whose are what).

If you can let the game flow without getting hung up on admin confusion, the tension doesn’t go away… it changes from ‘who forgot how many points do they have’ to ‘how am I going to beat them’. And that’s what makes the night of cards an actual competition instead of a casual game people want to play again next week. It is about being focused on the current deal rather than getting lost in yesterday’s paperwork.

Auction Pitch Calculator for Bids and Setbacks

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