Table Games Calculator

On Mars Score Calculator

On Mars Score Calculator

Estimate an On Mars final score from LSS track progress, building development, scientist and contract cards, technology, ships, resources, missions, and colony level.

🚀Scenario Presets
Each preset fills a distinct On Mars board state. Values are grouped around final scoring categories rather than a generic point tracker.
Colony, LSS, and Board State
Used for building pressure and final colony completion weighting.
Adjusts expected mission pressure and board density notes.
Enter the oxygen track position visible near final scoring.
Higher water progress improves the LSS development subtotal.
Energy steps are weighted slightly for late colony stability.
The lowest LSS track also affects the balance bonus.
🏗Buildings, Cards, and Technology
Mines, shelters, generators, water extractors, greenhouses, and labs.
Advanced buildings receive the colony-level multiplier.
Rewards a broad colony instead of repeating one structure.
Counts dense residential or connected colony clusters.
Use only scientist cards that remain relevant to final scoring.
The calculator applies a contract count value plus printed VP.
Add the VP shown on completed objective and contract cards.
Technology breadth helps convert colony work into final points.
Upgraded tech receives extra value over base tech ownership.
Represents research tempo, discovery spaces, and developed tech rows.
🛰Ships, Crystals, Resources, and Missions
Counts ships committed to Mars-side logistics and colony actions.
Orbit ships score lower but still represent transport position.
Crystals receive direct value before standard resource conversion.
Standard resources convert in groups after crystals are counted.
Covers milestone steps, public missions, and colony objectives.
Use the best public mission placement your player controls.
Add only completed private or hidden objective scoring.
Subtract missed requirements, unresolved actions, or scenario penalties.
Projected Final Score
0
victory points
Colony Engine Score
0
LSS + buildings + tech
Card and Mission Score
0
scientists, contracts, missions
Resource Conversion
0
ships, crystals, leftovers
📊On Mars Scoring Component Grid
4
Life support tracks
6
Base building types
5
Colony levels
10
Preset board states
2x
Advanced building weight
3
Ship position zones
4
Result cards
18
Detailed score inputs
📘LSS and Colony Reference
LSS TrackTypical Scoring RoleCalculator WeightWatch Point
OxygenHabitation and life support readiness1.8 VP per stepOften supports late colony growth
WaterProduction chain and sustainable placement1.7 VP per stepPairs well with greenhouse scoring
EnergyPower network, upgrades, and infrastructure1.9 VP per stepStrong with tech-heavy routes
FoodPopulation support and greenhouse pressure1.6 VP per stepLow food limits balance scoring
Colony LevelBoard StateAdvanced Building FactorBalance Bonus
Level 1Early Mars presence+1 VP eachLowest LSS x 0
Level 2Growing engine+2 VP eachLowest LSS x 1
Level 3Stable colony+3 VP eachLowest LSS x 2
Level 4Mature colony+4 VP eachLowest LSS x 3
Level 5Developed colony+5 VP eachLowest LSS x 4
Building CategoryExamplesScore InputCalculator Treatment
Resource buildingsMines, water, plantsBasic buildings2 VP each plus diversity
Energy buildingsGenerator and power supportBasic buildingsWorks with energy LSS
Research buildingsLab and tech supportTech and research inputs2 VP tile, 3 VP upgrade
Advanced buildingsImproved Mars facilitiesAdvanced buildings5 VP plus colony level
Shelter clustersResidential connectionsShelter clusters3 VP each
Endgame AreaWhere to CountFormula Used HereBest Use
ScientistsPlayer tableau3 VP per cardSmall steady subtotal
ContractsCompleted cards4 VP each plus printed VPHigh swing scoring
ShipsMars and orbit3 VP Mars, 1 VP orbitLogistics conversion
CrystalsPlayer supply1 VP eachDirect leftover value
ResourcesRemaining goods1 VP per 3 resourcesCleanup conversion
MissionsPublic and private goals2 VP per step plus bonusFinal separator
💡Scoring Notes
LSS balance: The calculator rewards the lowest LSS marker because a lopsided colony usually leaves points stranded in one engine lane.
Contracts: Separate completed contract count from printed VP so high-value cards are not flattened into a generic card total.
Resources: Crystals are counted before normal goods. Remaining ore, water, plants, and batteries convert in groups of three.
Colony level: Apply the colony level after buildings and LSS are entered; it changes advanced-building pressure and balance value.

The scoring process for On Mars is based off much different small decisions that accumulate throughout the game. A person earn points from each of the four life support tracks, the buildings, the contracts that are completed, and the level of the colony. Each of these can be entered into the calculator in order for the calculator to calculate the score for the player.

The calculator is helpful in that it prevents the player from have to remember each of the coefficients that can be used to calculate the score for the player. Each of the four life support tracks is important in that each track perform a different function within the colony. The oxygen level maintains the habitations within the planet, the water level maintains the greenhouses, the energy level maintains the advanced buildings within the colony, and the food level allow for the population of the planet to grow.

How to Score Points in On Mars

Each of the life support tracks should be maintained close to one another in order to avoid losing points for the colony; the lowest life support track limits the life support of the entire planet. The game provides a bonus for maintaining all of the life support tracks close to one another, and the bonus increase as the level of the colony increases. For instance, if a player has reached a high level of their colony, then small differences between each of the life support tracks can lead to a large number of points earned by that player.

In addition to the four life support tracks, the player also earns points from the buildings constructed within there colony. Different type of buildings contribute to the score in different manner. For instance, basic buildings contribute to the score at a steady rate, but if the level of the colony increases, the advanced buildings contribute more points to the score than if they were constructed at a lower level of the colony.

The calculator for On Mars requires the player to enter the number of different type of buildings that were constructed within the players colony. The more different types of buildings that a player has constructed in their colony, the more higher the score that they will earn for that game. For instance, a colony that contains mines, labs, greenhouses, and shelters will score higher than a colony that only constructed one type of building.

Another factor that can have a major impact on the score is the contracts that the player completes and the scientist cards that are played during the game. The contracts provide the number of points that are earned based upon the number of contracts that were completed and the victory points that were earned from each contract. Each of these value are separated within the calculator for the player to enter.

Scientist cards provide a subtotal for the score that is calculated at the end of the game, and the player earn these points for retaining these scientist cards rather than discarding them for alternative actions during the game. The other factors that contribute to the score are each of the ships that are constructed and the number of resources that is collected. Each ship that reaches the surface of the planet earns the player points, but ships that remain in orbit earn less points for the player.

Additionally, the number of crystals that are collected contribute to the score, but ordinary resources must be grouped in three for them to earn points for the player. Finally, the mission and private goals that are constructed for the game contribute to the final score of the player. The number of steps for the mission that are completed, the majority bonuses for the player, and the points for any hidden objectives are all entered into the calculator.

These factors will allow the player to review the effectiveness of their effort for that mission. Additionally, any penalty for the game are also entered into the calculator. This will allow the player to review if they have yet been costed in relation to the requirements of the game.

Although small adjustment to the game can have a large impact upon the score for that game, there are a few adjustments that can increase the players score. For instance, one could increase their score by keeping each of the life support tracks close to one another, or by completing one additional contract rather than constructing one basic building for the colony. Furthermore, one could also increase their score by constructing one additional ship that land upon the planet.

These adjustments can be made visible to the player through the use of the score calculator. The game is built in a way that reward each engine constructed that includes each of these element reinforcing each other. Thus, each of these elements will contribute to a higher score for the game then if the player only focused upon one of these category for that game.

On Mars Score Calculator

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