Tzolkin Score Calculator

Tzolkin Score Calculator

Total final-era points from temples, Chichen Itza crystal skulls, monuments, buildings, goods conversion, corn, workers, and feeding-day penalties.

Enter the score already on your marker, then add end-game scoring areas. The calculator separates printed VP, final conversions, and penalties so a tight Tzolk'in finish can be checked cleanly.

🗿Scenario Presets
Final Score Inputs
Use the point marker after the last normal scoring action is complete.
Add the printed values of occupied crystal skull spaces.
Select the final marker height for the brown temple.
Use the final marker height for the green temple.
Use the final marker height for the blue temple.
Total all monument cards, including set and condition scoring.
Add VP printed on farms, resource buildings, and late buildings.
Gold is scored separately because it converts at 3 VP each.
Count non-gold resources together at 1 VP each.
Corn scores as one VP per full group of four corn.
Used for feeding audit and tempo notes.
Each unfed worker is a 3 VP penalty.
Final Total
0
victory points
Final Add-On
0
points after marker
Temple Score
0
three tracks
Goods Conversion
0
gold, goods, corn
🧮Game Component Grid
5
Interlocking Gears
3
Temple Tracks
13
Crystal Skulls
26
Round Cycle
6
Max Workers
4
Feeding Days
3 VP
Gold Conversion
4:1
Corn Conversion
📊Temple Final VP Table
Temple PositionFinal VPCalculator InputScoring Note
Bottom or first step00 or 1No final temple bonus
Second step12Small final scoring bump
Third step33Often reached by incidental worship
Fourth step64Strong target before the last era
Fifth step105Major final scoring area
Top step156Best single temple finish
💀Crystal Skull Reference
Chichen Itza SlotPrinted VPTemple EffectCalculator Method
Early lower slots4 to 7Temple movement variesAdd printed VP to skull input
Middle slots8 to 10Often includes temple climbScore temple final position separately
High slot11Strong direct scoreInclude only once when occupied
Top skull slot13Highest printed skull VPAdd 13 if your skull is there
🌽Final Conversion Table
Final ItemConversionRoundingCalculator Field
Gold3 VP eachWhole tokensGold Tokens Remaining
Wood and stone1 VP eachWhole tokensOther Resources Remaining
Corn1 VP per 4 cornFloor full groupsCorn Remaining
Unfed worker-3 VP eachWhole workersUnfed Workers
🏛Scoring Source Comparison
SourceTypical RangeVolatilityAudit Reminder
Temples6 to 35 VPMediumCheck all three final positions
Crystal skulls4 to 40 VPHighUse occupied Chichen values only
Monuments10 to 70 VPHighApply card conditions exactly
Buildings5 to 30 VPMediumCount printed VP before conversions
Goods3 to 25 VPLowSeparate gold from other resources
Feeding penalty0 to -18 VPHighSubtract after final feeding audit
💡Score Audit Tips
Separate printed VP: Count buildings, monuments, and Chichen Itza skull values before final resource conversion so duplicated points are easier to catch.
Audit corn last: Feed workers first, apply any penalty, then score leftover corn in full groups of four.

In order to score the final era in the game Tzolk’in, a player must keep score in five different areas of the game: the points from the temples, the points from the skulls, the points from the monuments, the points from the buildings, and the points from the leftover corn. Each of these scoring area can make it difficult for a player to accurately score; there is the potential to either miss a scoring area or score one twice. Thus, in order to arrive at an accurat score for the final round of the game, a player must consider each scoring area individually.

The calculator for the game Tzolk’in allow for a player to input the position of the markers for each of the scoring areas and the final number of points for each scoring area. The calculator prints the values for each of the items that score points for players, as well as the rules regarding the conversion of resources into points. These two separate scores is beneficial for players in that it is possible for a player to accidental score one of these items twice, or to forget the rule that corn scores in groups of four.

How to Calculate the Final Score in Tzolk’in

Thus, by printing these two scores separately, the calculator calculates the total score that will be the accurate score for that game. Each of the temples in the game Tzolk’in awards the player points according to the position of there markers on the temple tracks. Each track awards points for movement of the markers, but the final step for each track awards more points than any of the other steps for that track.

Furthermore, each of the three temples score independently of each other; players that advance their markers on all three temples score more points in the final round of the game than those who score on only one of the temples. Thus, the calculator allows each player to test out different outcome of their temple scoring, as well as to help each player to determine whether to spend their actions on a temple instead of a monument. Each of the crystal skulls score a player points according to the slot in which that skull is occupying.

Each higher slot scores more points for the player than a lower slot, but requires more advancement of the temple markers to reach. Thus, a skull that is occupying a middle slot scores fewer points than a skull in a higher slot, but may score as many points as a skull in a higher slot if the placement of the skull also advances the temple markers. The calculator for the skull scoring only prints the points for the slot in which the skull is occupying, leaving scoring from the temples to be calculated separately.

Monuments and buildings can both provide the scoring sources, but the way that they work in the game is slightly different. Monuments usually have conditions associated with them that require specific types of resources or having specific types of temple positions. In contrast, buildings provide smaller points but with no conditions attached to those building points.

Thus, there is a decision to be made between whether the points from a conditional monument are better than the reliable points from a building. However, converting goods into points is a much more straightforward process. The rates at which the goods are converted into points are as follows: gold is converted at a more higher rate than wood or stone, and corn is only converted to points after the final feeding round of the game.

During the feeding round, players can experience a penalty to their score if they do not feed each of their worker. Each unfed worker will result in the subtraction of a certain amount of points from the player’s total score. Thus, a player could have leftover corn, but still lose points due to having workers that are not fed.

The monument and building score calculator apply this feeding round penalty after the step in which players convert goods to points. The building score calculator will help to eliminate any mistakes in the arithmetic that may occur when the players are tired. An error is likely to occur when counting the temples or the gold tokens, and such an error can have a major impact upon the final score and the winner of the game.

Thus, by using the score calculator, all of the players will have the same total score, eliminating any room for argument. The ability to accurately calculate the value of each type of resource allow the players to make better decisions during the last few rounds of the game. For instance, it is possible to determine if the risk of not feeding a worker is worth the potential gain of corn, or if it is better to hold onto the gold tokens.

Thus, players that understand the value of each resource will take advantage of the calendar and the feeding round of workers, for there score will be the result of the two successfully completing their cycles during the game.

Tzolkin Score Calculator

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