Call of Cthulhu Skill Check Calculator

Call of Cthulhu Skill Check Calculator

Calculate exact d100 odds for CoC skill %, regular, hard, extreme, bonus dice, penalty dice, fumbles, criticals, and opposed success levels.

🎲Presets
Skill Check Inputs
Enter the investigator skill and dice modifier. Bonus dice keep the lower tens die, penalty dice keep the higher tens die, and every outcome below is enumerated from the d100 dice pool.
Calculated Skill Check Results
Target Pass Chance
0%
regular success
Hard / Extreme
0%
hard and extreme odds
Opposed Win Chance
0%
by success level
Critical / Fumble
0%
critical and fumble odds
🧮Current Math Grid
60%
Skill
30
Hard Threshold
12
Extreme Threshold
100
Fumble Roll
📊Dynamic Odds Tables
Dice Mode Regular Hard Extreme Critical Fumble
Normal60.0%30.0%12.0%1.0%1.0%
Outcome Band Roll Range Declared Roll Result Meaning
Regular31 to 6043Regular success
📖Call of Cthulhu Reference Tables
Success Level Threshold Formula Example at 60% Opposed Check Use
CriticalRoll 0101Beats all non-critical results
ExtremeSkill divided by 5, rounded down01 to 12Beats hard, regular, and fail
HardSkill divided by 2, rounded down01 to 30Beats regular and fail
RegularRoll equal to or under skill01 to 60Beats fail, ties by lower roll
FailureRoll over skill without fumble61 to 99Usually loses to any success
Skill Range Fumble Range Normal Chance Important Note
1% to 49%96 to 1005.0%Low skill fumbles on the top five rolls
50% to 99%100 only1.0%Skilled investigators only fumble on 100
With bonus diceFinal result rangeLower than normalBest tens die reduces high results
With penalty diceFinal result rangeHigher than normalWorst tens die increases high results
Opposed Situation Primary Comparison Tie Breaker Calculator Treatment
Critical vs extremeCritical winsNot neededHigher success level wins
Hard vs hardSame levelLower d100 roll winsExact paired roll enumeration
Regular vs failRegular winsNot neededFailure has level zero
Fail vs failNo successNo clear winnerCounted as tie or stalemate
💡Keeper Tips
Difficulty tip: Ask for hard or extreme only when the fictional pressure justifies it; the calculator shows how sharply those thresholds reduce the pool.
Opposed tip: In tied success levels, the lower final d100 roll matters, so a high skill character still benefits from rolling deeper under the same level.

The Call of Cthulhu skill check system use a roll of a d100 to determine whether or not an investigator were successful in there task. The investigator succeed if their roll are equal to or lower than the percentage associated with their skill. Three differents success levels is used within the game: regular success, hard success, and extreme success.

The investigator achieves a regular success when their roll is equal to or lower than the investigators skill percentage. A hard success is achieve when the investigator’s roll is equal to or lower than half of the investigator’s skill percentage (rounded down). An extreme success is achieved when the investigator’s roll is equal to or lower than one fifth of the investigator’s skill percentage.

How Skill Checks Work in Call of Cthulhu

Each of these success levels indicates different level of difficulty for the investigators in performing their task. A hard success or extreme success indicates that the task is more difficult then a regular success. Bonus dice and penalty dice alters the probability of the investigator rolling a number on the d100 that is equal to or lower than their skill percentage.

However, bonus and penalty dice does not alter the target number for achieving a success. Instead, a bonus die adds one extra tens digit to the investigator’s roll. The investigator is required to keep the lowest tens digit of the two tens digits.

By doing so, the investigator is more likely to achieve a lower number. A penalty die also add one extra tens digit to the investigator’s roll. However, the investigator must keep the highest tens digit of the two tens digit created by the penalty die and the investigators die.

This tactic makes it more likely that the investigator will roll a higher number with the d100. Thus, using a bonus die makes it more likely for an investigator to achieve a hard success or extreme success. Using a penalty die make it more likely for an investigator to fail their task or roll a fumble. A fumble occurs when an investigator rolls a very highly number on the d100. The number required to roll a fumble also varies according to the skill percentage of the investigator.

Investigators with a skill percentage under 50 percent will fumble on rolls between 96 and 100. Investigators with a skill percentage of 50 percent or higher will only fumble on a roll of 100. These rules ensure that investigators with low skill percentages will fumble more often than high skill percentage investigator.

An opposed roll occurs when two character are competing against each other to perform a task. The character who earns the highest level of success on their skill check will be the winner of the opposed roll. Should both characters achieve the same level of success on their rolls, the character with the lower number on the d100 win the opposed roll.

For instance, a character who rolls a 28 who achieve a hard success will beat an opponent who rolls a 47 who also achieves a hard success. The calculator also provides a way to view the distribution of the outcome of the opposed rolls. Luck point allow a player to change the outcome of a d100 roll.

Luck points can be used to change a failed roll to a success if the failed roll comes close to the target total. The calculator will compare the declared total to the threshold and calculate the number of luck points required to reach the threshold. Luck points cannot be used to fix a fumble.

Luck points are a player decision. Pushed rolls allow an investigator to attempt a skill check again after they have fail it. A pushed roll does not change the probability of the d100 roll.

However, the Keeper can assign a consequence to a pushed roll. The consequence can be noted in the calculator to show the investigator the consequence of the pushed roll. The stakes is higher for a pushed roll because there is a consequence to the failed roll if the investigator again rolls poorly on the d100.
The calculator and the reference tables contain all the information that is needed to perform skill checks.

The reference tables show the threshold for both hard and extreme successes on a d100 roll. Additionally, the reference tables also show the fumble range for each percentage of skill. The reference tables allow investigators and keepers to quickly find the information they need without having to use the calculator.

The calculator is helpful in quickly performing the mathematical calculations for each percentage of skill and modifier dice. With the calculator, investigators can determine how many bonus and penalty dice will affects their specific skill. Additionally, the calculator will calculate for the investigator how many luck points is required to reach the threshold for success on their skill check.

A common mistake is not understanding how bonus and penalty dice works. Players may believe that bonus and penalty dice will add or subtract from the players d100 roll. However, bonus and penalty dice will replace the tens digit of a players d100 roll.

This is important to understand because it will change a players success from a normal success to a hard or extreme success. The calculator displays all possible outcomes of a d100 roll to assist players in understanding the effect of bonus and penalty dice. Keepers may also make mistake in the assignment of difficulty for skill checks.

The calculator makes the difficulty settings visible to investigators and avoid any arguments over the outcomes of these skill checks.

Call of Cthulhu Skill Check Calculator

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