| Game Type | Table Size | Play Area | Rail Height | Players |
|---|---|---|---|---|
| Commander | 48 x 36 in | 1,728 sq in | 2-3 in | 2-6 |
| Standard 1v1 | 36 x 24 in | 864 sq in | 1-2 in | 2 |
| Modern/Legacy | 36 x 24 in | 864 sq in | 1-2 in | 2 |
| Draft Pod | 60 x 36 in | 2,160 sq in | 2-3 in | 6-8 |
| Game | Deck Size | Accessories | Storage |
|---|---|---|---|
| Commander | 100 cards | 1 Commander + tokens | Deck box (100+) |
| Standard | 60 cards | 15-card sideboard | Deck box (75+) |
| Modern | 60 cards | 15-card sideboard | Deck box (75+) |
| Limited | 40 cards | Basic land pool | Deck box (45+) |
| Players | Table Size | Cards/Player | Est. Duration |
|---|---|---|---|
| 2 | 36 x 24 in | 60 | 15-30 min |
| 4 | 48 x 36 in | 100 | 45-90 min |
| 6 | 60 x 36 in | 100 | 60-120 min |
| 8 | 72 x 36 in | 60 | 20-45 min |
MTG power level is a grade given to decks to understand how optimized they are to win. It ranges from 1 to 10, where 1 is the weakest and 10 the strongest. Problem is, there is no global explanation about what belongs to every level.
There is no list or anything like that, which makes everything quite difficult
Level 1 decks usually do not work. They truly do not start, for instance because of too few lands. On the other hand, decks in levels 4 to 7 commonly use cards like Overwhelming Stampede, Finale of Glory, Insurrection or Army of the Damned for victory, instead of combos like Bloodbond or Mike/Trike.
In EDH a good measure of power is what turn a deck usually expects to win or reach a lock that almost ensures victory. The presence of fast mana costing 0 to 1 also matters. Two of the three Power Nine cards generate mana quickly, and that shows how broken they are.
In high levels strong cards give value immeditately, and anything they do once you untap with them is just a bonus. Expensive permanents without immediate impacts are hard to justify here, even if they promise big over time. Cards that build advantage slowly suffer more, because answers are very efficient or the game ends too early.
Commander is a format for many players, so power level simply helps to discuss to keep parity and ensure interactive, fun games. It prevents thematic decks from getting crushed. PlayEDH mention five levels: Battlecruiser, Low Power, Mid Power, High Power and Competitive EDH.
Wizards of the Coast created a Commander Format Panel, so the community have a clear way to estimate decks and see how their decks stack up against new opponents.
Power level is also a nice way to talk about the cost of cards in a deck. A deck with a 100 dollar budget that does not cheat, does not tutor too much, does not draw a lot or does not create a big mana advantage is probably right for many EDH tables. Even so everything is subjective.
One group might call a solid deck with board wipes, interaction and speed a 7, while another calls it an unstoppable 9. The sum of opponents decides more about the game than one single deck. Based on data, the average level is around 5.19 to 5.20, which makes sense because 5 is typical or par.
Thewhole thing is subjective.