Shaolin Shuffle Mahjong Calculator

🀄 Shaolin Shuffle Mahjong Calculator

Analyze 14-tile roof hands, triplet chains, and search odds for the Skull Buster puzzle

🧩Pattern Math

Roof hand shape

The classic Shaolin finish uses four triplets and one pair, for a 14-tile solve.

3 + 3 + 3 + 3 + 2 = 14

Swap depth

Blanks erase missing tiles first, then swaps clean up any overflow in the hand.

swaps = max(missing - blanks, overflow)

Winning orders

Every legal roof hand can be counted exactly with a multinomial arrangement check.

orders = 14! / (3! x 3! x 3! x 3! x 2!)
📋Preset Hands
Tile Inputs
First Shaolin image count in the working hand.
Second image count in the roof pattern.
Third image stack for the mahjong route.
Fourth image stack, often the last triplet.
Final pair slot that locks the 14-tile solve.
Wild tiles can stand in for missing matches.
How many more reveals or checks remain.
Use 14 for the roof puzzle or 136 for full-wall odds.
Swaps repair overflow once the missing tiles are found.
Classic 14-tile roof: four triplets plus a pair.
Extra slack added to the search window.
Solve chance
0.0%
search x swap
Swap depth
0
moves needed
Missing tiles
0
after blanks
Fit score
100
pattern fit

Pick a preset or fill the counts to inspect the Shaolin roof.

Completion odds use C(pop - need, draw - need) / C(pop, draw).

📊Pattern Breakdown
0
current tiles
14
target tiles
0
winning orders
0
unknown pool
Tile group Target Current Gap Status
📑Reference Tables
Pattern Shape Tiles Best use
Shaolin roof4 triplets + pair14Roof solve
Weapon chain5 triplets15Build set
Split ladder4-4-3-314Heavy stack
Balanced roof2-3-3-3-314Safer pair
Search turns Pool Need Odds note
1-2Small1Quick peek
3-4Medium2Normal run
5-7Large3Full sweep
8+Full wall4+Deep search
Buildable Tile count Role Note
Boombox3UnlockFast cache
Toy robot3UnlockClean set
Lava lamp3UnlockMid lane
Bottle3UnlockRoof route
Turret3UnlockLast slot
🎟Mahjong Components
3
Boombox tiles
One matching image set unlocks a buildable line.
1-4 players | under 1 min
3
Toy robot tiles
Compact trio with a tight solve footprint.
1-4 players | under 1 min
3
Lava lamp tiles
Mid-map image chain with easy grouping.
1-4 players | under 1 min
3
Bottle tiles
Back-half run that often decides the solve.
1-4 players | under 1 min
3
Turret tiles
Final group for the weapon-style set.
1-4 players | under 1 min
14
Roof hand
Classic four-triplet plus pair finish state.
1 player | 2-4 min
15
Weapon chain
Five triplets for a full set build route.
1 player | 3-5 min
136
Full wall
Use this when you want broader search odds.
1-4 players | 5-10 min
💬Tips

Lock the pair early

The pair controls the finish shape, so count it before you spend swaps on triplets.

Use blanks as pressure relief

Each blank can erase one missing tile, which lowers the swap depth fast.

In Shaolin Shuffle mahjong tiles are a base of the game. Around the map are mahjong tiles with images as Sentry Gun and Zom-B-Gone. If you bring three same tiles to a table with identical images you receive a prize.

That gather-and-match system helps build objects during the game.

Mahjong Tiles and Building Items in Shaolin Shuffle

The process for making items in Shaolin Shuffle resembles other zombie maps. Before you used simple tables, but here are mahjong tables with tiles stacked up. The left-hand part of the table is for newspaper clippings, buildable objects and secret items, while to the right are Chi powers with their current level of improvmnet.

Five buildable items depend on the mahjong system. They are Toy Robot, Boom Box, Zom-B-Gone, Lava Lamp and Sentry Gun. If you build all in one game, you open the trophy “Some Assembly Required“.

You must play a real game of mahjong for the next step of the Skull. Gather a series of mahjong tiles and arrange them on the rooftop terrace according to the right sequence. Those tiles are in various places of the map.

For instance on the roof of the Disco Inferno, after leaving the door appears a line of tiles with some missing. Fill the gaps according to the right order.

The step of the Skullbuster mahjong can be tricky. The order changes every time, so copying the solution of another person dose not always work. Some hands in this phase seem almost impossible.

For instance, a hand as 1-1-2-3-3-3-3-3-4-4-4-5-5-5 is hard because even calculators refuse to enter so many duplicates.

Activating the tiles can also confuse. Occasionally the button for interaction does not work, and it is not always clear whether you need extra actions before. That caused frustration, because places of tiles and the activation process are not always clear even after reading guides.

The mahjong mechanic puts a riddle above the action. It requires you to research the whole map, recall places of tiles and find the precise order. It is not enough to simply gather, the order changes every time, which keeps it fresh but also makes it harder to use solutions of others, because they do not matchyour version.

Shaolin Shuffle Mahjong Calculator

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