Agricola Score Calculator – Track Every Game Result

🌾 Agricola Score Calculator

Track and calculate scores for all players across all scoring categories — instantly determine the winner

Quick Presets
⚙️ Game Settings
👨‍🌾 Player Scores
🏆 Score Results
📋 Scoring Category Quick Reference
+3
Per Family Member
-3
Per Begging Card
+4
Max Fields Score
-1
Per Empty Farm Space
+4
Max Pastures Score
+1
Per Stable
+4
Max Grain Score
+4
Max Vegetable Score
📊 Full Scoring Table (Official Agricola)
Category 0 / None 1 2 3 4+
Fields-11234
Pastures-11234
Grain (tokens)-11234
Vegetables-11234
Sheep-11234
Wild Boar-11234
Cattle-11234
Unused Farm Spaces0-1-2-3-n
Fenced Stables0+1 ea+2+3+n
Family Members0+3+6+9+3n
🏠 Farm Board Overview & Component Counts
Component Count (Standard) Count (Revised) Notes
Farm Board Spaces15153x5 grid per player
Room Tiles2 (start)2 (start)Max 5 rooms possible
Family Member Tokens2 (start)2 (start)Max 5 members
Occupation Cards (per player)77Varies by deck used
Minor Improvement Cards77Shared deck available
Major Improvement Tiles1010Shared, first-come basis
Action Spaces (base)1720More in revised edition
Round Cards (stages)14146 stages, 14 rounds
📝 Typical Final Score Ranges by Player Count
Player Count Low Score Average Score High Score Avg Game Time
1 Player (Solo)2035–4055+45 min
2 Players1830–3850+75 min
3 Players1528–3648+105 min
4 Players1225–3445+135 min
5 Players1022–3242+165 min
💡 Scoring Tip: Fields, pastures, grain, vegetables, sheep, boar, and cattle all follow the same scoring scale: 0 = -1 point, 1 = +1, 2 = +2, 3 = +3, 4 or more = +4 (capped). Family members are always worth +3 each with no cap. Begging cards are -3 each, so avoiding food shortages is critical.
💡 Strategy Note: A perfect score in Agricola is theoretically around 83 points (all categories maxed + 5 family members + bonus cards). In competitive play, scores above 40 are considered strong. Unused farm spaces are penalized at -1 each, so building rooms early helps avoid this penalty and allows more family growth.

Agricola is a board game by Uwe Rosenberg about farm life, in that you pass 14 rounds to build the farm of your family from nothing. The main idea is to turn empty ground into a blooming farm with crops animals and bigger buildings, while you make sure that your family does not go hungry. You place workers that you send across the board to gather resources or improve your land, and almost everything that you do affects your Score somehow or otherwise.

Mixing of parts gives you bonus points. The first grain that you gather changes your Score from minus one to plus one… So it is worth two points.

How to Score in Agricola

Later every extra grain brings less benefit. All your grains and vegetables count, whether they are planted or stored. Without any grain you lose one Score, but one grain gives one, four grains two, six three and eight or more give four points.

About vegetables the same happens: none costs one Score.

The buildings matter more than one would think. Clay sheds are worth each one point, so four clay rooms give four points. Stone houses jump too two points per room, which makes four stone rooms eight points.

Any ground that you leave without farming at the end of the game reduces your Score. And if you end with not enough sheep, that is yet one point cost.

Feed your family is not optional. The harvest happens in the 4th, 7th, 9th, 11th, 13th and 14th rounds. Every worker requires two food to last every harvest.

If you do not give them food, you take a begging card, that reduces your Score.

At the end of the game you add points from all those groups. The player with the highest total wins. There are online calculators and apps just for that, so you do not have to do the whole math yourself.

There is a Score card that works for the basic game and for Farmers of the Moor, which helps to save time for number work and gives more fun from the game itself.

The scores change based on your game. Experts commonly reach from high forties to middle sixties, and that depends on the number of players. Reaching sixty is a good achievement.

One player mentioned his record of fifty-nine. Passing fifty-five is a common target. Newcomers can end with twenty down to negative scores.

In a solo game it can be hard, with points commonly in thethirties and forties.

Agricola seems tough at the start, but a good Score later makes it worth it. The game has a lot of ways to score, so each game differs. You also have random job cards and small improvements, that change your plan every time, and that is why folks repeatedly play.

Agricola Score Calculator – Track Every Game Result

Leave a Comment: