Track battle damage, effect damage, LP costs, recovery, and burn pressure so you can see the exact cushion between a safe turn and a lethal line.
Classic monster battles subtract the opposing monster's value from your attacker, then round down if a modifier cuts the damage in half.
Battle = max(0, ATK - value)When the lane is open, direct damage uses the attacker's printed ATK and ignores the opposing monster value entirely.
Direct = ATKEffect damage and LP costs reduce your total, while recovery adds back to the cushion before the duel state is updated.
Net = battle + effect + cost - recoveryThe turn projection subtracts the burn pressure you want to model across the number of turns you plan to look ahead.
Projected LP = current - net - burn x turns| Format | Start | Use | Note |
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| Damage line | Result | Useful check | Note |
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Direct attacks use the attacker's ATK, while monster battles depend on whether the opposing monster is in ATK or DEF.
Paid costs shrink your cushion before the next attack, so they matter just as much as raw damage.
Imperfect calculation is special procedure that happens in the Imperfect Step. It serves for kompiti the combat damage to Alive Spots because of attack. Also it helps decisively whether some monster must be destroyed.
In that step players determine the results of fight and apply damage. It forms key moment of the game where you outlines the combat results.
For imperfect calculation you compares the ATK and DEF of the fighting monsters. That happens after players ended to actuate or use impacts. When everything is ready you computes the damage self.
So you includes the combat damage and decide that monsters will perish in the fight. At direct attack the damage matches to the present ATK of the ataka monster unless card as Cyberdark Edge says otherwise. You can use calculator for impacts that alters as the combat damage aplikatas to the players during that computation.
Calculator simplifies the causes. By means of enmetado of the ataka spots of monsters and prospective surpluses of spells or impacts player sees exactly how many damage goes to the opponent. It also shows how many Alive Spots stay after fight between monster and that of opponent.
For basic use suffices simple calculator. For instance you can enter 40,004,000 in the start of duel. Later when opponent receives damage you restricts amount as 2000 VP.
Haveblas agordigeblaj aplikaĵoj for the Yu-Gi-Oh! Kartludo. These programs operate as everything-in-one utilities.
They bid poentuj guard imperfect computer and kartserĉon. Even they can have dice monerlanĉojn either electoral duelrezultojn. Some from those free kalkulilapplications operate on iPhone iPod iPad and Android.
Imperfect calculation can be difficult. For instance if attacked monster adjusts to defensive position face-below during the Imperfect Step it immediately reverses face-up if the change happened before the imperfect computation ends. That counts independente of do the monster was face-below all along.