Total every connected terrain region, multiply tiles by visible crowns, add official end-game bonuses, check expansion modifiers, and prepare clear tie markers.
| Scoring line | Input | Formula | Points |
|---|
| Terrain | Scoring behavior | Common crown pattern | Calculator handling |
|---|---|---|---|
| Wheat field | Region size multiplied by crowns | Often broad low-crown regions | Enter connected field tile count and all visible field crowns. |
| Forest | Same region formula | Medium size with medium crowns | Use one entry per connected forest scoring group. |
| Lake | Same region formula | Compact crowned patches | Zero crowns produce zero terrain points. |
| Grassland | Same region formula | Many empty squares in early tiles | Track size even when no crowns for tile audit. |
| Swamp | Same region formula | Fewer tiles with useful crowns | High crown density can offset small size. |
| Mine | Same region formula | Small regions with many crowns | Small mine clusters can become top scoring terrain. |
| Bonus or marker | Official value | Eligibility check | Where shown |
|---|---|---|---|
| Harmony | 5 points | The kingdom grid has no empty squares. | End bonuses and breakdown table. |
| Middle Kingdom | 10 points | The castle sits in the exact center of the grid. | End bonuses and breakdown table. |
| Largest territory | Tie marker | Largest connected region size after final score. | Tie marker result card. |
| Total crowns | Tie marker | Visible crowns after any covered crown adjustment. | Tie marker subtext and mini stats. |
| Variant points | Manual value | Buildings, Duel marks, or agreed expansion scoring. | End bonuses and breakdown table. |
| Format | Normal grid | Main difference | Score sheet note |
|---|---|---|---|
| Classic Kingdomino | 5 x 5 | Terrain regions, crowns, optional bonuses | Use covered crowns as zero. |
| Two-player large kingdom | 7 x 7 | More dominoes and bigger territory totals | Set grid size to 7 x 7. |
| Age of Giants | 5 x 5 or 7 x 7 | Giants can cover crowns before scoring | Enter covered crowns for audit warning. |
| Queendomino | 5 x 5 | Buildings can add separate points | Enter buildings as variant points. |
| Duel sheet | Variable sheet | Uses marked shields instead of domino board regions | Use compact grid and manual variant points. |
| Audit item | Target | Warning trigger | Why it matters |
|---|---|---|---|
| Tile count | Grid squares minus castle | Terrain tiles exceed available squares | Prevents double-counting split regions. |
| Crown count | Visible crowns only | Covered crowns exceed entered crowns | Variant cover markers should not create negative crowns. |
| Zero-crown regions | Score zero | Large region with zero crowns | Useful for tie territory but not point score. |
| Castle center | Center square | Middle bonus selected on nonstandard grid | Check whether the table uses center-bonus rules. |
| Open squares | Zero for Harmony | Harmony selected but open squares remain | Harmony only applies to a filled kingdom. |
| Component or variant | Included data | Scoring impact | Calculator input |
|---|---|---|---|
| Castle starting tile | One square in the kingdom | No terrain score, may earn Middle Kingdom | Castle centered selector |
| Classic domino terrain | Two terrain squares per domino | Forms region sizes and crown totals | Six terrain size and crown pairs |
| Giants markers | Covered crown markers | Subtracts from visible crown audit | Covered crowns field |
| Queendomino buildings | Separate building score lines | Adds points outside region formula | Variant building points |
| End-game bonus cards | Harmony and Middle Kingdom | +5 and +10 when eligible | Bonus selectors |
Score each connected terrain as tiles multiplied by visible crowns. A large crownless region is still valuable for tie markers, but its terrain score is zero.
Harmony and Middle Kingdom are separate score lines. Confirm the kingdom has no empty squares before adding Harmony, especially after late domino placement misses.
Kingdomino requires you to place your tile and score points based on the number of crown within each terrain region. Specificly, you multiply the size of each terrain region by the number of crowns that is on that terrain region to calculate your score for that region. Thus, there is two main steps in scoring in Kingdomino: first, placing the tiles to form each region with the desired type of terrain; and second, performing an arithmetic calculation of the points for each terrain region.
While most players succeeds at the placing of the tiles, many people tend to fail at the calculation of points due to the changed point values according to different Kingdomino expansion. The calculator provided on this page will assist you in calculating your Kingdomino score. To calculate your score, you must enter the size of each type of terrain region and the number of crown that are contained within each terrain region.
Additionally, you must indicate whether your board is full and whether your castle is in the center of the board. Should you change the size of the Kingdomino grid from a 5×5 grid to a 7×7 grid, the calculator will automaticly adjust the number of square that are available to place your tiles. Should you be playing an Age of Giants expansion, you can mark the covered crowns to ensure that the calculator uses the correct number of crown to calculate the score of each region before the comparing of tie marker.
These adjustments to the base game are common mistakes to apply the same scoring as the original game to the expansion game. The main scoring in Kingdomino is based upon the evaluation of each terrain region for its point value and any tie marker. Each terrain region will earn points according to the size of the region times the number of crown within that region.
However, a large terrain region of one type of terrain with no crowns will score 0 point for that region, yet may win a tiebreaker should it be the largest terrain region. Thus, the calculator track each terrain region’s potential point value and the tie marker for each separate terrain region. This way, the calculator cannot become confused between the two value.
Beyond the scoring of each terrain region is the bonus scoring for Kingdomino. Each bonus provide additional points for Kingdomino players during their round. The Harmony bonus provides five points if the board is filled with all of the player’s tile.
Additionally, the Middle Kingdom bonus provide ten points if the castle tile is in the center of the board. Each of these bonus must be entered into the calculator. The bonuses isnt automatic within the game.
Thus, they are presented separately within the calculator to provide players with an understanding of each bonus and its potential value for that round. The different Kingdomino expansion alter the arithmetic calculation within the game. For example, the Age of Giants expansion allow for giants to cover the crowns within each terrain region.
In this case, the number of covered crowns is scored within the region before any scoring occur for that round. Additionally, the Queendomino expansion include a scoring of the building points for the round. These points is calculated separately from the main terrain scoring for the round.
Additionally, the Duel expansion include a different grid for the game and different marker for each player. Thus, each expansion require a different set of calculation, which the calculator represents for each expansion. For those who would like a reference of the possible crown within each terrain region and the rules for each bonus, the reference table are included here.
These reference table are helpful for those who may potentially forget the rules for a bonus or the requirement for a terrain region. For instance, an empty square anywhere on the board will void the Harmony bonus for the round. Thus, the reference table help players to avoid mistakes with voiding a bonus for Kingdomino.
Following the calculation of each player’s score is the tie resolution for that round. The order of tie resolution are according to the size of the largest territory that each player created, and secondly, the total number of crown that are visible on each player’s terrain region. The calculator records each player’s score to determine these value automatically.
Additionally, knowing the order of the tiebreaker can help each player to understand the value of the remaining tile that they have left to place during the last few round of the game. Lastly, any dispute in Kingdomino will be regarding the bonus earned by the players. Thus, the calculator help to avoid these dispute by automatically performing the arithmetic calculation for each player.
The calculator will not replace the players’ understanding of the rules for Kingdomino, but it will help to remove the players’ consideration of the arithmetic calculation for Kingdomino. Thus, the calculator will provide an accurate and final ranking for each player in relation to the game and its rule.
