Kingdomino Score Calculator for Terrain Regions

🏰 Kingdomino Score Calculator

Total every connected terrain region, multiply tiles by visible crowns, add official end-game bonuses, check expansion modifiers, and prepare clear tie markers.

Enter each terrain as one combined connected region for the player being scored. Split a terrain into separate passes when the same terrain appears in multiple unconnected regions.
📍 Presets
Kingdom Setup Inputs
Used in the result summary and printed breakdown.
Changes the variant adjustment card and reference notes.
Used to audit open squares and Harmony bonus eligibility.
Classic Kingdomino uses two to four players.
Harmony bonus is 5 points when the board is complete.
Middle Kingdom bonus is 10 points when the castle sits in the center square.
Age of Giants can cover crowns; enter total crowns no longer visible.
Use for Queendomino buildings, Duel bonuses, or table-agreed variant points.
Official tie marker after total score: largest territory wins the next comparison.
Used as the next tie marker after largest territory in many score sheets.
🗺 Terrain Regions

Wheat Fields

Forests

Lakes

Grasslands

Swamps

Mines

Final Score
0pointsTerrain regions plus eligible bonuses.
Terrain Score
0tiles x crownsOnly crowned regions score terrain points.
End Bonuses
0bonus pointsHarmony, Middle Kingdom, and variants.
Tie Marker
0largest territoryThen compare visible crowns if needed.
📊 Full Breakdown
Scoring lineInputFormulaPoints
0Terrain tiles
0Visible crowns
0Open squares
NoneTop terrain
🎯 Kingdomino Component Grid
48
Domino tiles
Classic base set has 48 dominoes plus castles.
Two squares per domino create the kingdom grid.
6
Terrain types
Fields, forests, lakes, grasslands, swamps, and mines.
Each connected region scores separately.
5x5
Standard grid
A normal kingdom fits in a 25-square limit.
The castle square fills one of those spaces.
15
Bonus cap base
Harmony plus Middle Kingdom can add 15 points.
Expansion inputs can add more lines.
📚 Reference Tables
TerrainScoring behaviorCommon crown patternCalculator handling
Wheat fieldRegion size multiplied by crownsOften broad low-crown regionsEnter connected field tile count and all visible field crowns.
ForestSame region formulaMedium size with medium crownsUse one entry per connected forest scoring group.
LakeSame region formulaCompact crowned patchesZero crowns produce zero terrain points.
GrasslandSame region formulaMany empty squares in early tilesTrack size even when no crowns for tile audit.
SwampSame region formulaFewer tiles with useful crownsHigh crown density can offset small size.
MineSame region formulaSmall regions with many crownsSmall mine clusters can become top scoring terrain.
Bonus or markerOfficial valueEligibility checkWhere shown
Harmony5 pointsThe kingdom grid has no empty squares.End bonuses and breakdown table.
Middle Kingdom10 pointsThe castle sits in the exact center of the grid.End bonuses and breakdown table.
Largest territoryTie markerLargest connected region size after final score.Tie marker result card.
Total crownsTie markerVisible crowns after any covered crown adjustment.Tie marker subtext and mini stats.
Variant pointsManual valueBuildings, Duel marks, or agreed expansion scoring.End bonuses and breakdown table.
FormatNormal gridMain differenceScore sheet note
Classic Kingdomino5 x 5Terrain regions, crowns, optional bonusesUse covered crowns as zero.
Two-player large kingdom7 x 7More dominoes and bigger territory totalsSet grid size to 7 x 7.
Age of Giants5 x 5 or 7 x 7Giants can cover crowns before scoringEnter covered crowns for audit warning.
Queendomino5 x 5Buildings can add separate pointsEnter buildings as variant points.
Duel sheetVariable sheetUses marked shields instead of domino board regionsUse compact grid and manual variant points.
Audit itemTargetWarning triggerWhy it matters
Tile countGrid squares minus castleTerrain tiles exceed available squaresPrevents double-counting split regions.
Crown countVisible crowns onlyCovered crowns exceed entered crownsVariant cover markers should not create negative crowns.
Zero-crown regionsScore zeroLarge region with zero crownsUseful for tie territory but not point score.
Castle centerCenter squareMiddle bonus selected on nonstandard gridCheck whether the table uses center-bonus rules.
Open squaresZero for HarmonyHarmony selected but open squares remainHarmony only applies to a filled kingdom.
🧩 Game Component and Variant Comparison
Component or variantIncluded dataScoring impactCalculator input
Castle starting tileOne square in the kingdomNo terrain score, may earn Middle KingdomCastle centered selector
Classic domino terrainTwo terrain squares per dominoForms region sizes and crown totalsSix terrain size and crown pairs
Giants markersCovered crown markersSubtracts from visible crown auditCovered crowns field
Queendomino buildingsSeparate building score linesAdds points outside region formulaVariant building points
End-game bonus cardsHarmony and Middle Kingdom+5 and +10 when eligibleBonus selectors
💡 Scoring Notes

Region scoring check

Score each connected terrain as tiles multiplied by visible crowns. A large crownless region is still valuable for tie markers, but its terrain score is zero.

Bonus audit check

Harmony and Middle Kingdom are separate score lines. Confirm the kingdom has no empty squares before adding Harmony, especially after late domino placement misses.

Kingdomino requires you to place your tile and score points based on the number of crown within each terrain region. Specificly, you multiply the size of each terrain region by the number of crowns that is on that terrain region to calculate your score for that region. Thus, there is two main steps in scoring in Kingdomino: first, placing the tiles to form each region with the desired type of terrain; and second, performing an arithmetic calculation of the points for each terrain region.

While most players succeeds at the placing of the tiles, many people tend to fail at the calculation of points due to the changed point values according to different Kingdomino expansion. The calculator provided on this page will assist you in calculating your Kingdomino score. To calculate your score, you must enter the size of each type of terrain region and the number of crown that are contained within each terrain region.

How to Score in Kingdomino and Use the Calculator

Additionally, you must indicate whether your board is full and whether your castle is in the center of the board. Should you change the size of the Kingdomino grid from a 5×5 grid to a 7×7 grid, the calculator will automaticly adjust the number of square that are available to place your tiles. Should you be playing an Age of Giants expansion, you can mark the covered crowns to ensure that the calculator uses the correct number of crown to calculate the score of each region before the comparing of tie marker.

These adjustments to the base game are common mistakes to apply the same scoring as the original game to the expansion game. The main scoring in Kingdomino is based upon the evaluation of each terrain region for its point value and any tie marker. Each terrain region will earn points according to the size of the region times the number of crown within that region.

However, a large terrain region of one type of terrain with no crowns will score 0 point for that region, yet may win a tiebreaker should it be the largest terrain region. Thus, the calculator track each terrain region’s potential point value and the tie marker for each separate terrain region. This way, the calculator cannot become confused between the two value.

Beyond the scoring of each terrain region is the bonus scoring for Kingdomino. Each bonus provide additional points for Kingdomino players during their round. The Harmony bonus provides five points if the board is filled with all of the player’s tile.

Additionally, the Middle Kingdom bonus provide ten points if the castle tile is in the center of the board. Each of these bonus must be entered into the calculator. The bonuses isnt automatic within the game.

Thus, they are presented separately within the calculator to provide players with an understanding of each bonus and its potential value for that round. The different Kingdomino expansion alter the arithmetic calculation within the game. For example, the Age of Giants expansion allow for giants to cover the crowns within each terrain region.

In this case, the number of covered crowns is scored within the region before any scoring occur for that round. Additionally, the Queendomino expansion include a scoring of the building points for the round. These points is calculated separately from the main terrain scoring for the round.

Additionally, the Duel expansion include a different grid for the game and different marker for each player. Thus, each expansion require a different set of calculation, which the calculator represents for each expansion. For those who would like a reference of the possible crown within each terrain region and the rules for each bonus, the reference table are included here.

These reference table are helpful for those who may potentially forget the rules for a bonus or the requirement for a terrain region. For instance, an empty square anywhere on the board will void the Harmony bonus for the round. Thus, the reference table help players to avoid mistakes with voiding a bonus for Kingdomino.

Following the calculation of each player’s score is the tie resolution for that round. The order of tie resolution are according to the size of the largest territory that each player created, and secondly, the total number of crown that are visible on each player’s terrain region. The calculator records each player’s score to determine these value automatically.

Additionally, knowing the order of the tiebreaker can help each player to understand the value of the remaining tile that they have left to place during the last few round of the game. Lastly, any dispute in Kingdomino will be regarding the bonus earned by the players. Thus, the calculator help to avoid these dispute by automatically performing the arithmetic calculation for each player.

The calculator will not replace the players’ understanding of the rules for Kingdomino, but it will help to remove the players’ consideration of the arithmetic calculation for Kingdomino. Thus, the calculator will provide an accurate and final ranking for each player in relation to the game and its rule.

Kingdomino Score Calculator for Terrain Regions

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