When you sit for play tabletop RPGs as D&D three main mechanics determine almost everything: ability checks, saving throws and attack rolls. All three depend strongly on your six ability scores.
Continue reading
Monster hit points in D&D seem complex at first but when you get the hang of it, everything becomes simple. You will notice the HP of monster is written in two ways: as a formula and as average number
Continue reading
In five pin bowling the scoring system is a bit similar to that of the ten pin version. The value of every pin changes according to its place in the V-formation. To the left they originally assigned 4,
Continue readingFall damage in DnD is one of those things that seems simple but can actually get pretty wild. The basic rules say that you get 1d6 bludgeoning damage for every 10 feet fallen, up to a maximum of
Continue readingIn Dungeons & Dragons, initiative is the first roll in every combat encounter and it gives the rhythm for the whole fight. When players “roll for initiative”, that sets the order of the actions
Continue reading
Every character in Dungeons & Dragons has six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. These values define the physical or mental skills of a player,
Continue reading
Encounters in D&D can have many forms. Maybe you meet guards at an old shrine or some familiar seeking help It could be an ambush in the woods, a standoff in the city or a monster in the Underdark.
Continue reading