Table Games Calculator

Boonlake Score Calculator

Boonlake Score Calculator

Total current VP, region scoring, settlement presence, cattle adjacency, scoring markers, lever actions, played cards, boats, buildings, and final tier bonuses.

🧭Score Sheet Presets

📝Table State and Current Score

Use current VP for everything already recorded on the score track. The calculator then adds optional region scoring, interim marker checks, income VP, cattle scoring, and end-game Boonlake scoring.

Final mode includes levers, played cards, and tier 3-5 recesses.
Used for river and final-round context notes.
Score before this audit, including action rewards already taken.
Use a rough space count to flag whether the last scoring is near.
Only add river VP not already included in current score.
Use for missed track awards, penalties, or house-rule score pad fixes.

🏞Regions, Settlements, and Region Scoring

The chosen region gives its label reward, while the other three score presences.
Enter VP if the covered label shows VP; use 0 for coins or cards.
Add any card or tile VP tied to settlements in specific regions.
Count your inhabitants, houses, settlements, and cattle in Boonlake.
Count every presence in the Unknown region.
Count every presence in New Hope.
Count every presence in the Southern region.
For settlement mix and building-table audit.
Also helps check cattle adjacency scoring.

🐄Cattle, Buildings, and Income VP

Boonlake has up to five cattle from your board.
Sum settlement adjacencies across all your cattle for this income scoring.
Use VP from coin and card income tracks. Ignore cards/coins at the last scoring.
VP printed beside emptied inhabitants, houses, settlements, and cattle spaces.
Shown for audit only; leftover coins do not score at final.
Reference count for building-grid and card conditions.

🎯Scoring Markers and Interim Checks

Scoring marker face value is 1, 2, 3, or 4 VP by scoring number.
Missing a condition subtracts the marker value.
Your setup scoring tile doubles plus or minus marker points.
Used only when tile condition result is set to manual.
A reminder count; each tile can receive your marker only once.
VP from the one or two card plays or upgrades before scoring.

🎴Cards, Levers, and Final Scoring

Total printed VP symbols on played day cards.
Total printed VP symbols on played sunset cards.
Total printed VP symbols on played night cards.
Use for card effects that score additional end-game points.
Shown in the live audit grid for deck pressure.
Leftover hand cards are worth 0 VP in final scoring.
Final: 4-6 levers score 2 each; 7+ score 3 each.
At interim scoring, each lever not used since reset scores 1 VP.
VP directly gained from lever effects before scoring.

🛠Removed Pieces, Boats, and End Tiers

Each emptied third-tier recess scores 2 VP at final.
Each emptied fourth-tier recess scores 4 VP at final.
Each emptied fifth-tier recess scores 6 VP at final.
Audit count for board income and region presence changes.
Track small boat unlocks used for delayed resources or VP plans.
Displayed as 0 final VP, because leftover coins do not score.
Projected Total 0 victory points
Final Scoring VP 0 levers, cards, and tiers
Interim / Region VP 0 markers, income, cattle, region
Region Coin Preview 0 coins from non-covered regions

🧮Live Boonlake Audit Grid

18Region Presences
7Cattle VP
36Played Card VP
21Final Lever VP
38End Tier VP
8Marker VP
34Boat Progress
12Coins/Cards 0 VP

📚Boonlake Reference Tables

Final sourceRule rateCalculator fieldScores when
Levers4-6: 2 eachLevers on boardFinal
Levers7+: 3 eachLevers on boardFinal
Played cardsPrinted VP4 card VP fieldsFinal
Tier recesses2 / 4 / 6Third to fifth tierFinal
Interim sourceRule rateCalculator fieldNote
Scoring marker+/- 1 to 4Current scoringCan double
Unused levers1 eachUnused leversBefore reset
Cattle scoring1 per linkAdjacent linksPer cattle
Last incomeVP onlyIncome VPNo cards/coins
RegionPresence countIf coveredIf not covered
BoonlakeAll piecesLabel reward1 coin each
UnknownAll piecesLabel reward1 coin each
New HopeAll piecesLabel reward1 coin each
SouthernAll piecesLabel reward1 coin each
Board auditUseful rangeWhy it mattersOutput
Houses0 to 12Upgrade pathGrid
Settlements0 to 8Cattle VPLinks
Small boats0 to 4Resource planAudit
LeftoversAny0 final VPWarning

💡Score Audit Tips

Region check: The covered region pays its label reward. The other three regions pay 1 coin per presence, not VP unless a separate effect says so.
Cattle check: During income, each of your cattle scores 1 VP per adjacent settlement, including adjacency across bridges.
Lever check: Unused levers score 1 VP at interim before they reset. Final lever scoring depends on total installed levers.
Final check: Leftover coins and hand cards are worth 0 VP. Final scoring adds levers, printed card VP, and emptied tier 3-5 recesses.

By the time last round at Boonlake comes around, strategy gives way to mathematics. You have placed your last inhabitant. You’ve got the majority in the region. You just need to get points. And that’s where careful counting come into play. There are so many tiny settlements to keep track of, and you can’t forget that the loose change doesn’t add up to nothing. That’s where the score calculator comes in handy. The program does all the math for you, so you can concentrate on getting points. So you don’t have to second-guess your math.

Presence, placement Presence is how much you have, and placement matter, specifically, having them in the right place to earn region rewards. For that reason, the calculator lets you enter what regions you are present in, and confirms if you has enough presences in any one to score a region reward. Because some experienced players mistakenly think all regions dole out victory points straight away, it’s important to distinguish interim income vs. Points, which is where the tool can help clarify.

How to Count Your Points Easily

Another way to get points is cows. They give points depending on how many settlements they touch. Each cow scores based off how many settlements it touches. It encourages clustering over spread out expansion. Just put in your count of cattle and adjacent ones into the tool and it’ll show you how much they all add up. People tend to underestimate totals when counting by hand since they miss a tile from two turns ago or forget about a connection somewhere. With the calculator, every single link will be counted properly and no points will be left behind.

The addition of levers complicates things further. The score for installing four to six is different then the score for seven or more. You get a choice there of small improvement now versus greater later. Once you enter your number of lever, the tool will take that into account and divide those scores accordingly. Unused levers during in-between scores get entered too and will bump up your points prior to resetting. Knowing what each is worth tell you if you followed your plan well.

The thing about cards: they add up consistently over the course of the game. Their final value is just based on summing up printed icons. It’s just straight-up addition: add all the sun, night, and day icons on all your cards plus any bonuses you got from them. That’s it, simple math but simple enough to miss in the heat of battle. So the calculator breaks out card points separately from your own board position, allowing you to look at your hand relative to your space and figure out if you’re winning by board control or deck management.

The scoring markers bring with them another two-sided outcome that in many ways change the game. Points are added if you meet the condition on your scoring tile. They’re taken away if you fail. If you have a doubled setup tile, this effect is magnified. Then it doubles again. With this tool, you can keep track of what you did score (and didn’t) without forgetting any bonuses or penalties. That makes all the difference when scores are close. And the marker system requires thinking about being consistent, not just raw output.

Lastly, there are the Tiers, those long-game investments into your board infrastructure. Getting value from them is all about emptying out the spaces on higher tiers. These add up to some pretty substantial victory points at the end. The calculator also takes into account any additional final bonuses (and sums it all together) to spit out an expected total. That’s your verdict on your game plan. Did my sacrifices paid off? Where did I slip up? With the rule application and addition taken care of by the calculator, you can now review your game story without getting lost in the math. You could of walk away knowing why you won or lost.

Boonlake Score Calculator

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