Table Games Calculator

Magic Hexagon Calculator

Magic Hexagon Calculator

Check puzzle order, cell count, consecutive number range, target line sum, filled values, line totals, deviations, and remaining numbers.

A magic hexagon of order n has 3n(n - 1) + 1 cells. When every straight line in the three hex directions has the same sum, the required target is total number sum divided by 2n - 1.
Puzzle Presets
Hexagon Inputs
Classic magic hexagon is order 3, with 5 cells across the middle row.
Use the smallest allowed value, such as 1 for a normal puzzle.
A step of 1 means consecutive values; step 2 checks odd or even sequences.
Leave blank to use the mathematical target from the full range.
Enter placed values separated by commas, spaces, or line breaks. The calculator checks count, duplicates, range misses, and remaining values.
Enter any completed or tested straight-line totals. The deviation card uses the largest absolute difference from the target.
Use 0 for exact puzzles, or a small allowance while sketching variants.
Choose how detailed the remaining-number breakdown should be.
Magic Hexagon Results
Target Line Sum
38
auto target
Cell Count
19
order 3
Filled / Remaining
0 / 19
cells
Max Line Deviation
0
from target
Current Puzzle Snapshot
1-19
Number Range
15
Total Lines
5
Middle Row Cells
Ready
Arithmetic Status
Snapshot values update after each calculation and are based on order, first number, step size, and any target override.
Comparison Grid

Classic normal

Order 3 with numbers 1 through 19 gives total 190 and target 38, the famous balanced case.

Shifted range

Changing the first number shifts every value and changes the target while preserving the cell geometry.

Stepped range

A step greater than 1 spaces the candidates evenly; the same average-value formula still applies.

Draft audit

Entered line totals do not prove placement, but they quickly reveal over-sum, under-sum, and exact lines.

📐 Reference Tables
Order Cells Rows Across Total Lines Normal 1..N Target
11131
273928 / 3 = 9.33
319515190 / 5 = 38
437721703 / 7 = 100.43
5619271891 / 9 = 210.11
69111334186 / 11 = 380.55
Formula Expression What It Counts Use In Puzzle Check
Cell count3n(n - 1) + 1All hex cellsSets range length
Middle row2n - 1Longest lineDivides total sum
Total lines3(2n - 1)All three directionsAudit capacity
Target sumTotal / (2n - 1)Each line totalMust be integer for exact normal use
Range totalN(2a + (N - 1)d) / 2Arithmetic seriesHandles shifted or stepped values
Range Style Order Numbers Total Target
Classic31 to 1919038
Zero-based30 to 1817134.2
Shifted310 to 2836172.2
Odd values31 to 37 step 236172.2
Teaching mini21 to 7289.33
Line Check Deviation Meaning Next Count
Exact0Matches targetLock that line
UnderNegativeNeeds more totalUse larger remaining values
OverPositiveToo much totalUse smaller remaining values
MixedBoth signsBalance is unevenCompare shared cells
No totalsBlankRange-only auditStart with target sum
Counting Tips
Target first: Before testing placements, check whether the range total divides by the middle row length. A non-integer target means exact integer line totals are impossible for that range.
Count cells: For order 3, expect 19 numbers and 15 straight lines. A missing or duplicated number can make several line totals look almost right.
Use deviations: Sort tested lines by distance from target. Large positive or negative deviations usually point to a bad cluster, not one isolated cell.
Remaining values: When a line is short by k, scan the remaining list for values that can fill that exact gap with the open cells on that line.

It’s a simple form but it hides complex mathematics. To most, it seems like you just put the numbers in place and there you have it: solved. Wrong. The math have no flexibility and geometry is fixed.

The system is one of equations where each number touches multiple lines. Placing tiles isn’t about laying things on a gameboard. It’s about balancing a system of equation.

How the Magic Hexagon Works

There are tools available to help in calculating the solution. For instance, calculator above will run the math for you. Instead of hours of manual addition it gives you immediate feedback. Is what you’re seeing possible?

Before forcing numbers, however, you should of be aware of the hexagon’s order. Standard order is three. This is the only order that provides an exact solution using numbers one through nineteen. Higher orders such as four and five will frequently has fractional sums. There will not be an exact solution using plain integers in these instances.

To see what I mean, take a look at the reference table on the page. That’ll show you nicely how the number of cell grows with each increase in order. Going up a level from three to four almost doubles the number of cells. At that point you’re dealing with lots more cells to handles.

When filling cells, the order matter less different than the distribution of values. Every line need to balance high and low numbers. Having a few large numbers clustered in a single corner make things imbalanced. That’s difficult to fix.

The tool can helps you identify those clusters. It measures how far away the sum deviates from the target value. A small deviation might look acceptable at first glance, it usually means there’s some underlying flaw in the puzzle. In the last few rows it could snap.

You can even play around with different ranges. By adjusting the step size and/or starting number, you change the arithmetic. For instance, if you use only odd numbers then that will impact your target sum. If you shift the range so it starts at ten, it preserves the same relationship between the numbers (by ratio). That’s handy if you want to create a customized puzzle for kids or just test your logic with different numbers. Easily adjust those parameters in the input fields. See the effect on the constraints. No need to start over calculating everything.

Don’t forget that each cell is owned by up to three lines. The tip and the center are their own; but all other cells is owned by two (or three). When you put a number down, it doesn’t just impact one sum. It impacts three. That’s what makes this puzzle challenging. You can’t take a line-by-line approach, you need a big-picture perspective on the board. You’re thinking in three directions.

Now we come to the other useful part of the display, which shows the rest of the values. It tells you what number(s) still need to be placed. When you’re stuck, you look at this list. You know your line is short on something, so you look through the unused numbers. Do they have the right combo? You can see whether they do or don’t. If not then you know you’ve already misplaced something. That’s fast feedback and speeds up the solve.

This teaches you to be patient with puzzles. It forces you to recognize the relationship of numbers. Numbers aren’t just numbers. They are values within that puzzle. When you solve it, there’s satisfaction in seeing the chaos resolve itself to symmetry. All of the lines sum to the same number. Each number take its place. There’s a small victory in it all. And the structure holds because the logic behind it is sound.

A lesson in constraints, the magic hexagon has a fixed grid and a fixed box of numbers to work within. How do you get from A to B? Where’s the freedom here? In navigating the given constraints.

What does the calculator do for me? It takes away the drudgery of checking my sums. It allows me to focus on strategy. It handles the arithmetic. It lets me handle the puzzle. Let me try things out, play around with patterns, test hypotheses. Find the balance that makes the system click. That’s where the fun lies.

Magic Hexagon Calculator

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