Table Games Calculator

Edge of Darkness Calculator

Edge of Darkness Calculator

Estimate final prestige, guild-card slot value, threat tower pressure, agent coverage, location influence, and endgame scoring totals.

🎯Edge of Darkness Presets
Each preset fills a distinct guild state: solo defense, multiplayer pressure, advancement tempo, location control, threat hunting, and endgame audit scoring.
⚙️Guild, Tower, and City Inputs
Used for cube bag mix, agent pool expectations, and majority pressure.
Adjusts the city control index without changing official VP inputs.
Count cards in your Guild Hall plus your guild cards in the Street.
Includes the Citizen or Patrician slot printed on the card.
Contacts and threats added through card crafting slips.
Each guild has 10 agents in the multiplayer component set.
Most modular city layouts use 10 active locations.
Coffer tokens that are usually quarter-point endgame material.
Count as 1 VP each in the scoring pad reference.
Count coins held for final scoring and majority checks.
Defense track points and highest-defense majority award both matter.
Most tokens, most coins, most guild cards, highest defense.
Cubes in your threat zone, on tower cards, or about to be tested.
Black cubes increase neutral tower pressure in this estimate.
Cards in the tower or Street that could trigger attack checks.
Average battle strength needed per active threat card.
Applied to planning estimate only, not to official score rows.
Final VP Estimate
0
prestige points
Threat Tower Exposure
0%
low alert
Guild Engine Fill
0%
filled card slots
City Control Index
0
agents, locations, influence
🧩Game Component and Spec Grid
1-4
Guild Player Range
75
Threat Cubes
40
Guild Agents
37
Location Boards
286
Advancement Slips
50
Tarot Sleeves
10
Agents per Guild
15
Cubes per Color
📊Scoring Formula Reference
Scoring AreaCalculator InputFormula UsedOutput Role
ReputationReputation tokens1 VP per tokenDirect final prestige
Aegisian coinsCoins in coffers1 VP per coinDirect final prestige plus majority race
Guild-card slotsFilled slots on owned cards1 VP per filled slotCard-crafting engine value
Defense trackTrack position1 VP per stepCity protection score
Resource coffersInfluence and goodwill tokensFloor(tokens / 4)Quarter-point endgame material
Majority awardsAwards wonAwards x 2 VPMost tokens, coins, guild cards, defense
Threat Tower MixPlayer ColorsBlack CubesBag Baseline
Solo defense15 player cubes15 black cubes30 cubes checked
2 guild city30 player cubes15 black cubes45 cubes checked
3 guild city45 player cubes15 black cubes60 cubes checked
4 guild council60 player cubes15 black cubes75 cubes checked
Guild Build SignalLow RangeStrong RangeCalculator Meaning
Slot fill rateUnder 45%70% or moreHow dense your crafted guild cards are
Advancement tempoUnder 2 per card3 or more per cardHow much card-crafting volume exists
Agent coverageUnder 55%80% or moreHow widely your agents can contest locations
Location pressureUnder 1.5 tokens3 or more tokensInfluence density across active boards
Preset ProfileMain FocusRisk AssumptionBest Result To Watch
Solo Aegis DefenseDefense track and tower controlSmall bag, high black-cube shareThreat tower exposure
4-Guild Full CouncilMajority awards and coin pressureFull 75-cube bagFinal VP estimate
Advancement Rush GuildSlots and card-crafting densityModerate attack card countGuild engine fill
Location Control BuildAgents, locations, influence webWide city board contentionCity control index
💡Calculation Tips
Guild slot audit: Count filled slots only on cards in your Guild Hall or your guild cards still in the Street, then add Citizen or Patrician starter slots when present.
Tower pressure audit: Separate colored cubes from black cubes before estimating exposure; black cubes are weighted higher here because they widen shared danger.

When you finish a session of Edge of Darkness, the game components will be scattered across teh table. These game components represents the different metrics that can be used to calculate the score for each player. The player hall will contain the guild cards, filled with slot and advancements.

There may also be cube in the threat tower that can trigger attacks on the player. Furthermore, the agents will be located throughout the game board, and there will be token representing influence, reputation, and coin that are placed in small piles on the board. Because these components are scattered, it can be difficult for the players to determine the total score for each player.

How the Score Calculator Works

Thus, the calculator can transform each of these components into a single estimate of the player’s total score for the session. Using this prestige estimate, the players can gain an idea of their total score before the game end. Due to the complexity of the game, many players only keep track of the component that are the easiest to count.

Thus, the players only tend to count their reputation and coin tokens. The reason that these tokens are easier to count is that they contributes to the total victory points for the player. However, players tend to overlook their filled slot on their guild cards.

These filled slots contribute to the value of each player’s total score, as each filled slot represents a point that the player earn at the end of the game. Furthermore, the total number of guild cards that a player control will determine how many points the player will earn at the end of the game. The calculator weights the value of each player’s filled slot within their guild cards.

A player will lose to another player if they have a small number of guild cards with many filled slot rather than a larger number of guild cards with fewer filled slots. Another component that contribute to the score is the threat tower. However, the colored cubes within the threat tower create the threat tower’s effect.

The colored cubes represent threat to the player; black cubes represent the most threat to the player. The shared pressure of the threat tower, if measured by the exposure percentage, can tell the player how likely the rest of the bag will result in at least one attack on the player’s guild. A high percentage dont result in the player losing the game right away.

Still, a high percentage will force the player to make a decision as to which position they will place their agents in to either defend themselves against the threat tower or to fight for the majority award. The position and number of agents that are placed on the board contribute to the score; however, many players do not value this score. The placement of the agents determine when and if a player will be able to collect tokens from the game.

Thus, if a player does not place their agents in position where they can contest location for tokens, they will not recieve those token during the game. However, the calculator incorporates these variable to determine the total value that each player has within the game. The score that is represented by the defense track can also contribute to a player’s total score.

Furthermore, players can use their position on the defense track to break tie in the case that two or more players receive the same majority awards. Many players use the defense track as a means of escape from the game. However, if players do not invest in their defense track early in the game, they may find themself in a losing position compared to other players who invested in their defense tracks early in the game.

The calculator can display the value of the defense track for each player in comparison to the other scoring variable for each player. Before the final round of the game, players can run the numbers to determine their total score for the game. Furthermore, this can help players to make important decisions during the game.

For instance, if the slot that a player controls have a low rate of filling, they can decide to spend their turn crafting instead of contesting location for tokens. If the threat exposure percentage that the threat tower calculator measures is high, the player can use one of their agents to defend against the threat instead of collect a coin. These types of decision can aid the players in moving their prestige score estimate at the end of the game.

The calculator does not account for the social element of the game, such as table talk and memory. Furthermore, the calculator cannot calculate how other player may misjudge the threat tower. Although a player may appear to be behind in the game, they can still win if the other players forgets who has obtained a majority.

The prestige estimate is a helpful tool for players, but it doesnt allow players to understand how to react to the other players at the table.

Edge of Darkness Calculator

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