Score a stained-glass window draft using public objectives, private color value, shade and color variety, empty spaces, favor tokens, and tool-card recovery.
Use this worksheet after a round, near the endgame, or while comparing pattern cards. It totals Sagrada-specific scoring pressure without explaining basic play.
| Objective Type | Typical Unit | Common Value | Calculator Input |
|---|---|---|---|
| Row Color Variety | Each row with five colors | 6 points | Public objective total or clean lines |
| Column Shade Variety | Each column with no repeat shade | 5 points | Public objective total or clean lines |
| Shade Variety | Complete 1-6 set | 5 points | Complete shade variety sets |
| Color Variety | Complete five-color set | 4 points | Complete color variety sets |
| Private Color | Pip total in secret color | 0-30 points | Private color total pip value |
| Difficulty | Starting Favor | Window Pressure | Scoring Meaning |
|---|---|---|---|
| 3 | 3 tokens | Flexible restrictions | Usually easier to fill, lower tool margin |
| 4 | 4 tokens | Balanced puzzle | Good mix of scoring lanes and fixes |
| 5 | 5 tokens | Tight placement map | High upside if tools protect key cells |
| 6 | 6 tokens | Very restrictive | Best for players chasing big objective alignment |
| Tool Help Level | Examples | Risk Offset | Best Use |
|---|---|---|---|
| No useful tool | No relevant fix | 0 conflict points | Score current placement only |
| Small nudge | Reroll, adjust value, draft timing | 1 conflict point | Improve shade or private color |
| Good fix | Move a die or place with draft control | 2 conflict points | Repair row or column pressure |
| Major rescue | Broad movement or placement option | 3 conflict points | Close open cells late |
| Projected Total | Window State | Likely Strength | Focus Check |
|---|---|---|---|
| Under 35 | Many misses or weak private color | Low | Fill cells before chasing extra sets |
| 35-49 | Solid private color, some objective gaps | Competitive | Convert one more public objective |
| 50-64 | Strong public alignment and few gaps | High | Protect open cells and restriction lines |
| 65+ | Full window with multiple scoring lanes | Excellent | Optimize final private color pips |
A pattern calculator can be used while playing Sagrada. The tool are helpful in making decisions about the games aspects like dice placement, restrictions, and the scoring potential for each player. The window in the game is where the players will place there dice.
Since losing of points result from not considering the empty cell in the window or the repeated shades within the window, the use of a pattern calculator will help to provide players with a running total of the value of they window. Furthermore, by using such a tool, the players will be able to decide if a particular move in the game is worth the risk based on the total score that they can earn from there current window state. The different inputs for a pattern calculator include the empty cells in the window.
Empty cells will reduce the score that the players will earn. The other input is the private color value. This value indicate how close the player is to meeting the players objective with the colors of the dice that are picked.
The private color value will change with the addition of other players with the same shade as the player. Other inputs for the pattern calculator are the variety of shades and colors that the players are required to be met to fulfill the public objectives of the game. Other factors that can be accounted for in the pattern calculator is the number of players in the game, the starting favor tokens that the players obtain based on the players selected pattern for the game, and any tool cards that is available to the players.
The pattern calculator will tell the players if their window is competitive within the game or if there pattern will allow them to score more higher than others in the game. Another component that can be accounted for in the game is the number of favor tokens that each player has. Favor tokens are used to fix the conflict that is created from using a die that may leave a gap within their window.
The pattern calculator will calculate and provide the players with information regarding the number of favor tokens that they have left for the game and the value that those left over tokens will have in recovery from conflicts. It is important to track these because if a player use there die in a spot that creates a conflict, they may break two scoring lines at once within the game. Furthermore, if players do not account for the value of their favor tokens, they may lose there points earned from public objectives.
Many players dont consider these tokens in there game strategy. Reference tables can be included in the pattern calculator for the players to read and use to gain information about there game. These tables can be used to determine if a player has a middle-range score, a high score, or a low score.
With a middle-range score, the player score well in most objectives but has a relatively low score for one of the public objectives. A high score means that the players pattern is well suited to the players objectives. A low score indicate that the player either has empty cells in there pattern or they have conflicting restrictions with there chosen colors.
Based off these tables, the players can determine there readiness for the game. The readiness rating will provide a single figure that determine if the players will focus on there empty cells or there requirement of color with variety in there window. There are a few common mistakes that the players may make during there game of Sagrada.
For example, some players will focus on meeting each of the public objectives but will not pay attention to there private color objective. Furthermore, some players will use up there favor tokens too early on in the game. This could leave them unable to place there die in the last round of the game.
Finally, some players will ignore the importance of the “cleanliness” of there rows or columns of dice until the last round of the game. In this case, they will lose points for using the same color for two dice within there window. However, using a pattern calculator will help to inform the players of these issue so that they can correct the mistakes while still in the game rather than afterward.
A player will build there window during the game of Sagrada. Each of the small decisions that they make will cost them or gain them points within the game. It is difficult for a player to keep track of these points, thus, the usefulness of a pattern calculator.
Once the player adds there dice to there window, the pattern calculator will begin to account for all of the points that the player may earn or lose during the game. Furthermore, it will allow the player to focus on the decisions they must make during the game. By the last round of the game, the player will know whether or not they had a strong pattern of there own or whether they could of earned more had they made a few different decisions with there dice placement.
