Estimate family food demand, field harvest, breeding births, animal space, food conversions, and begging-card exposure for one Agricola harvest.
| Family State | Food Formula | Example Need | Harvest Note |
|---|---|---|---|
| Two family members | 2 x 2 | 4 food | Common first harvest target |
| Three family members | 3 x 2 | 6 food | Typical after early growth |
| Four plus newborn | 4 x 2 + 1 | 9 food | Newborn feeds at one food |
| Full five person farm | 5 x 2 | 10 food | Late harvest pressure point |
| Harvest Step | Trigger | Gain | Space Check |
|---|---|---|---|
| Grain field harvest | Each planted grain field | +1 grain | No capacity limit |
| Vegetable field harvest | Each planted vegetable field | +1 vegetable | No capacity limit |
| Sheep breeding | At least 2 sheep | +1 sheep | Needs animal space |
| Boar or cattle breeding | At least 2 animals | +1 newborn | Needs animal space |
| Improvement | Grain Food | Vegetable Food | Animal Food Rate |
|---|---|---|---|
| No cooking improvement | 1 each | 1 each | 0 each |
| Fireplace | 2 each | 3 each | 2 average |
| Cooking Hearth | 3 each | 4 each | 3 average |
| Clay or Stone Oven | 5 or 4 each | 1 each | 0 each |
| Farm Shape | Main Input | Strong Harvest Output | Watch Point |
|---|---|---|---|
| Grain oven farm | Planted grain fields | Large one-time food burst | Oven action timing |
| Hearth livestock farm | Sheep, boar, cattle | Flexible animal food | Pasture capacity |
| Vegetable field farm | Vegetable fields | High food per crop | Seed scarcity |
| Mixed survival farm | Food stock plus crops | Low begging risk | Growth timing |
A harvest calculator is an tool that you use to manage the food requirement in the game Agricola. A harvest calculator will be useful to player in that it will allow players to see the difference between the food that their farm grows and the amount of food that their family consume. In the game, a person must ensure that the amount of food that the farm produces is more greater than the amount of food that the family require.
If the amount of food that is produced are less than the food that the family requires, then the player must use begging card to cover the deficit; however, each begging card that is played results in the loss of point for the player. Therefore, a harvest calculator allows players to avoid using begging cards by providing clear information regarding the amount of food that can be grown in the farm prior to the harvest phase of the game. The size of the families is one of the primary factor in determining the amount of food that is required by the family.
The size of the family is based on both the number of adult in that family and the number of newborns in that family. Each adult in the family require two units of food to survive, whereas each newborn in the family requires only one unit of food to survive. Thus, the number of adults in the family must be calculated separate from the number of newborns in the family.
A harvest calculator allow the player to input the number of adults and newborns in the family to calculate the total amount of food that is required by that family. By utilizing the harvest calculator to test different size for the family, the player can determine in advance if adding a new member to the family will result in a food shortfall. Each field that is constructed in the game can be utilized to grow both grain and vegetables.
Each planted square of grain or vegetable will yield one unit of crops during the harvest phase of the game. A harvest calculator will allow players to input the number of fields that contain grain and vegetables, and then display for the player the total amount of raw produce that will be grown during the harvest. Instead of utilizing the raw produce that the farm grows, however, the player may opt to instead use cooking improvement to transform that raw produce into food.
A harvest calculator will calculate both the amount of raw produce that the family grows, as well as the amount of food that would result if that amount of raw produce is process through cooking improvements in the farm. Cooking improvements, such as a fireplace or a clay oven, allow for raw produce to be processed into food. A fireplace yield specific amounts of food from grain, vegetables and meat, but a clay oven yields a greater amount of food from grain, but a lesser amount of food from vegetables.
The player must select the specific cooking improvement in the farm in the harvest calculator, as the calculator must use the food yield from that specific cooking improvement to calculate the amount of food that the farm will produce. Thus, using a harvest calculator prior to building cooking improvements in the farm will help to ensure that the player does not attempt to create food through cooking improvements that the farm does not have the resource to perform. In addition to the food that is grown in the farm, animals also provide food to the player and their family.
However, each animal require space in the pastures in the farm to reside. Should there be space in the pastures for the animals in the farm, breeding will occur for the animals, and the breeding will result in the birth of new animal. A harvest calculator will ask for the number of animals that the player currently has, as well as the total size of the pastures in the farm.
Based off these two number, the harvest calculator can determine if any breeding of animals is possible. The information from the harvest calculator can help the player to make decision regarding whether to sell some of the animals in the farm or to cook the animals for food, as the harvest calculator will display how many animals will be present in the farm if the player makes such a decision. Perhaps the primary value of a harvest calculator is that it allow the player to compare one scenario of the farm with another scenario of the farm.
Each number within the harvest calculator can be adjusted to compare the effect that different scenario have upon the food that the family will have. Thus, a harvest calculator can be used to determine if there will be a surplus of food produced by the farm, or if there will be a shortfall of food that will be able to survive the winter or last until the next planting of seed in the farm. Additionally, the harvest calculator will allow players to determine if there will be enough seed to begin planting crop for the next planting round after the animals have been fed.
Thus, overall, a harvest calculator can help players to move from guesswork to knowledge regarding the amount of food that will be produced by there farm in Agricola.
