7 Wonders Duel Score Calculator – Track Every Point

🏛️ 7 Wonders Duel Score Calculator

Calculate final scores, determine the winner, and track every point category in your 7 Wonders Duel game

Quick Presets
📝 Player Names & Settings
🏛️ Score Entry by Category
🟡 Player 1
🔵 Player 2
⚔️ Military Conflict Track
🏆 Final Score Results
📊 Scoring Category Reference
23
Blue Cards Total
23
Green Cards Total
13
Red Cards Total
13
Yellow Cards Total
5
Max Guilds in Game
4
Wonders Per Player
5
Progress Tokens Active
73
Total Cards in Box
📋 Score Category Breakdown & Max Values
Category Card Color Typical Max Scoring Rule Tiebreak?
Civilian StructuresBlue30–50 ptsFace value on cardYes
Science StructuresGreen10–62 ptsPairs = 1 pt each; sets of 6 = 1 pt eachYes
Commercial StructuresYellow5–20 ptsFace value; some give coinsYes
Military StructuresRed0–10 ptsConflict track tokensYes
GuildsPurple5–25 ptsCounts opponent’s or own cardsYes
WondersBrown/Grey5–35 ptsFace value on wonder boardYes
Progress TokensBeige0–30 ptsFace value varies by tokenYes
Treasury (Coins)N/A1–10 pts1 pt per 3 coins (floor)Yes
⚔️ Military Conflict Track Reference
Pawn Position Penalty for Losing Player Effect Victory Type
0 (Center)NoneNeutral
1–2 spacesNoneNo penalty zones
3 spaces (1st zone)−2 VP to loserFirst penalty token
4 spaces−2 VP activeIn zone 1
5 spaces (2nd zone)−5 VP to loserSecond penalty token
6 spaces (end)Immediate lossMilitary Supremacy!Military Win
🔬 Science Symbol Scoring Reference
Pairs of Symbols Points from Pairs Full Sets of 6 Bonus Tokens
0 pairs0 pts00
1 pair1 pt01 progress token
2 pairs2 pts02 progress tokens
3 pairs3 pts03 progress tokens
4 pairs4 pts04 progress tokens
5 pairs5 pts05 progress tokens
6 pairs (all 6 symbols)6 pts + Supremacy1 setScientific Supremacy!
🏗️ Common Wonder Point Values
Wonder VP Value Special Ability Age Available
The Pyramids9 VPNone (pure points)Age I–III
The Great Lighthouse4 VPRaw materials from any sourceAge I–III
The Colossus3 VPMove conflict pawn 2 spacesAge I–III
The Sphinx6 VPReplay a discarded cardAge I–III
The Hanging Gardens3 VPGain 6 coins + extra turnAge I–III
Mausoleum2 VPBuild from discard pileAge I–III
Circus Maximus3 VPDestroy grey structureAge I–III
The Statue of Zeus3 VPDestroy brown structureAge I–III
💡 Tiebreaker Rule: In 7 Wonders Duel, if the final score is tied after civilian victory point counting, the player with the most points from Civilian (blue) cards wins. If still tied, both players share the victory. Always double-check blue card totals when scores are close!
💡 Coin Scoring: Treasury coins score 1 victory point for every 3 coins (rounded down). So 7 coins = 2 VP, 9 coins = 3 VP, 11 coins = 3 VP. Count your coins before final scoring — that last coin pile often decides close games!

Play in 7 Wonders Duel can seem a bit awkward at first, but it becomes much simpler after one gets the basics. Three ways to win the game exist: by military control, scientific advance or civil triumph. Military and scientific wins can come anytime and halt the whole game right away.

When none reaches that until the end of the third Age the players gather their points for victory. The person with the biggest number of points wins.

How to Score and Win in 7 Wonders Duel

The points are counted only at the end of the game, not in the middle of it. None needs to follow score during the game itself. After the game ends, one adds the points from all buildings, wonders and progress tokens, that one got.

The scoresheet splits the causes according to the colours of the cards. Players gather points from the cards of every colour, note the amount, later do that for all colours and the board of wonders, before joining everything in one whole.

Some wonders give fixed points. For instance, the Pyramids value nine points for victory at the end. The Sphinx delivers six points and allows a player to receive a second turn right away.

One of them, with symbols of pyramids, gives two points for every wonder built in the city, that has the most wonders at the end. Other wonders deliver one point for every brown or gray card in the city with the bigest number of such at the moment, when one plays it.

The symbols on the scoresheet can confuse folks. The icon of shield and the green mark on the token not always are clearly easy to get. Also coins commonly create doubt.

The rules talk about a full set of three coins, and folks ever wonder, weather that means specific types or simply the whole number, that one collected.

Exist resources, that simplify the counting. Online available calculators for points allow players to automate everything and receive the final results in moments. Some extras, like the Pantheon, help in that.

Apps also exist, that quickly estimate points, so that players use more time for play itself and less for math. One app even allows one to photograph the final setup of the game and automatically pull the score from it. Sheets for points, that can be reused, are available, designed for use with eraser to remove marks, so one must not waste paper printing new ones always.

Printable versions of such sheets one can download also.

The points change a lot between different games. One player reached 74 and felt very proud. In another game it ended 72 against 63.

Some occasionally saw results above 100 points, maybe around 160, what was the record high, that they ever saw. That range ofdifferences always keeps the game fresh and fun.

7 Wonders Duel Score Calculator – Track Every Point

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