Calculate your final cooperative score with difficulty bonuses, fear cards, dahan, blight, and scenario modifiers
| Difficulty | Base Score | Invader Cards | Fear Cards Avail. | Recommended Players |
|---|---|---|---|---|
| 0 — Intro | 0 pts | 3 | 9 | 1–2 |
| 1 — Easy | 10 pts | 3 | 9 | 1–3 |
| 2 — Normal | 20 pts | 4 | 11 | 2–4 |
| 3 — Moderate | 30 pts | 4 | 11 | 2–4 |
| 4 — Hard | 40 pts | 4 | 12 | 3–4 |
| 5 — Very Hard | 50 pts | 5 | 12 | 3–4 |
| 6 — Expert | 60 pts | 5 | 13 | 3–4 |
| 7 — Master | 70 pts | 5 | 13 | 4 |
| 8 — Elite | 80 pts | 5 | 14 | 4 |
| 9 — Legendary | 90 pts | 6 | 14 | 4 |
| 10 — Nightmare | 100 pts | 6 | 15 | 4+ |
| Adversary | Level 1 | Level 3 | Level 6 | Special Rule |
|---|---|---|---|---|
| None | +0 | +0 | +0 | Standard rules |
| England | +1 | +3 | +6 | Extra Explorer builds |
| Sweden | +1 | +3 | +6 | Town & city bonus |
| Russia | +1 | +3 | +6 | Cold wilds spread |
| France | +2 | +4 | +7 | Fast build speed |
| Habsburg | +2 | +4 | +7 | Increased ravage |
| Prussia | +2 | +4 | +7 | Military presence |
| Scenario | Diff. Bonus | Special Condition | Est. Duration |
|---|---|---|---|
| None (Standard) | +0 | Normal win/loss | 90–120 min |
| Blitz | +1 | Fewer rounds | 60–75 min |
| Dahan Insurrection | +2 | Dahan fight invaders | 90–120 min |
| Guarding the Isle | +3 | Protect specific land | 100–130 min |
| Rituals of Terror | +2 | Fear-based win condition | 90–110 min |
| Second Wave | +1 | Extra invader push | 90–120 min |
| Powers Long Forgotten | +2 | Event-driven gameplay | 100–130 min |
| Ward the Shores | +2 | Coastal defense focus | 90–120 min |
| Score Range | Rating | Performance | Suggested Next Step |
|---|---|---|---|
| 0 pts | Defeated | The island was colonized | Try Difficulty 0–1 |
| 1–20 pts | Marginal Victory | Spirits barely held on | Difficulty 1–2 next |
| 21–40 pts | Solid Victory | Good cooperative play | Try Difficulty 3–4 |
| 41–60 pts | Strong Victory | Skilled island defenders | Add an adversary |
| 61–80 pts | Decisive Victory | Excellent coordination | Try Difficulty 5–6 |
| 81–100 pts | Overwhelming Victory | Master-level defenders | Difficulty 7+ challenge |
| 101+ pts | Legendary Victory | Near-perfect run | Max difficulty + adversary |
Spirit Island is a team board game, in which island spirits work to use natural forces and protect their ground against invaders. The Score stays optional, even so it offers a nice way to estimate the impact of the group through various parties. That Score system fits directly in the rulebook and connects closely with the level of trouble of the game.
The way the Score works, changes according to whether the party ends by victory or by defeat. In case of victory, the points match twice the trouble, plus bonus ten spots for the winner except two spots for every invader card that still stays in the deck. During defeat, the points add up to twice the trouble, with one spot for every invader card that no longer is in the deck…
Including those in the dumped pile and those that sit face up under the actions of invaders.
Whether one beats or loses, extra corrections happen. Alive Dahan add one spot for each from the total amount of them, while dead persons on the island remove one spot for the same number. The exact amount for both adapts too the number of players.
Like this, keeping Dahan alive and limiting the deaths truly matters for reaching a good Score.
The Score adapts to the trouble, so more challenging parties naturally allow higher peaks. Playing on trouble zero, as in the basic version without opponents, the ceiling sits much more below. On the other hand, a party on trouble 10 with victory would start at 60 spots before the bonuses.
For instance, one party on trouble 10 ended with 70 spots, where the players won with three invader cards staying, twelve alive Dahan and four dead persons on the island in a two-player party.
Some players noticed that simpler spirits sometimes result in better points than the complex ones, although those last commonly seem more fun. Facing a particular opponent with a spirit that strongly contests it leads to faster victories and bigger points, but that does not necessarily mean superiority when one compares with a more useful group.
The themed map of the island also affects the trouble. It raises it buy one if one uses signs, and by three if not. Games with different troubles apply normal or assumed value for counting needs.
Fans created leagues and trackers that go around and automatically count points according to the official method. Those resources track also things like win rate, average points, number of surviving Dahan, total of deaths, played spirits and parties against every opponent through the time. Some even carry achievements for points.
Points of 47, 70, 72, 99 even 105 already got reported by various players in different troubles. Average Score is hard to set, because the levels of trouble change sowidely between parties.