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| Game Size | Points | Board (in) | Board (cm) | Area (sq ft) | Typical Models |
|---|---|---|---|---|---|
| Combat Patrol | 500 | 44 x 30 | 112 x 76 | 9.2 | 15–30 |
| Incursion | 1,000 | 44 x 30 | 112 x 76 | 9.2 | 30–50 |
| Strike Force | 2,000 | 72 x 44 | 183 x 112 | 22.0 | 50–100 |
| Onslaught | 3,000 | 72 x 44 | 183 x 112 | 22.0 | 80–150 |
| Apocalypse | 4,000+ | 96 x 60+ | 244 x 152+ | 40.0+ | 150+ |
| Detachment | Min HQ | Min Troops | Stratagems | Enhancements | Notes |
|---|---|---|---|---|---|
| Patrol | 1 | 1 | 6 per detach | Up to 3 | Smallest detach |
| Battalion | 2 | 3 | 6 per detach | Up to 3 | Standard choice |
| Spearhead | 1 | 0 | 6 per detach | Up to 3 | Heavy support focus |
| Outrider | 1 | 0 | 6 per detach | Up to 3 | Fast attack focus |
| Vanguard | 1 | 0 | 6 per detach | Up to 3 | Elite focus |
| Faction | HQ Range | Troops Range | Elite Range | Avg 2K Units |
|---|---|---|---|---|
| Space Marines | 70–160 pts | 80–200 pts | 100–350 pts | 20–35 |
| Necrons | 70–180 pts | 100–250 pts | 150–400 pts | 18–30 |
| Tyranids | 80–250 pts | 60–200 pts | 100–500 pts | 20–40 |
| Chaos SM | 70–200 pts | 90–220 pts | 120–400 pts | 18–32 |
| Astra Militarum | 40–120 pts | 50–170 pts | 80–300 pts | 25–50 |
| T'au Empire | 80–200 pts | 70–180 pts | 120–500 pts | 18–30 |
| Aeldari | 60–200 pts | 60–160 pts | 100–450 pts | 20–35 |
| Orks | 60–150 pts | 60–200 pts | 80–350 pts | 25–55 |
| Game Size | Recommended HQ | Recommended Troops | Elites/Support | Total Units |
|---|---|---|---|---|
| 500 pts | 1 | 1–2 | 1–2 | 3–5 |
| 1,000 pts | 1–2 | 2–3 | 2–4 | 5–9 |
| 2,000 pts | 1–2 | 3–5 | 4–8 | 8–15 |
| 3,000 pts | 2–3 | 4–6 | 6–12 | 12–21 |
Warhammer 40K forms part of a world made by Games Workshop. It describes the distant future with deep darkness that it holds. The main draw comes from the miniatures, but there are also video games, board games and books that all tie to the same universe.
In games of Warhammer 40K one wins by means of getting more Points than the opponent, thanks to doing various targets, like taking back lost artifacts, capturing hostile forts or removing the opposing Warlord. Fair play and courtesy sit at the core of the game.
Points help to set the size of an army. Every unit in the game carries a set point value. Every match in Warhammer 40K happens with a fixed number of Points that the players get to use to build their army.
The most common matches sit between 1,500 and 2,000 Points. For some armies that means only one model, for instance Titans, while for others it means crwods of soldiers. In the most common games one plans 2,000 Points for the army, but also smaller matches at 1,000 or 1,500 work well.
There are even special rules for 500 Points, called Combat Patrol.
The values of Points appear in a document called Munitorum Field Manual, available in the section for downloads on the website of Games Workshop. They get updated often to reach better balance. This weigh Games Workshop dodge the need to review the main books always again, because it is enough to change one single file.
The version found there always is the most current. For the 10th Edition they released the Points free on the website of the Warhammer Community. This marked a big change, because before the players had to buy a book called Chapter Approved every six months.
In the 10th Edition happened an important change by means of removing Points for upgrades. Now the game follows the system of Age of Sigmar, where units have a set price no matter the choices made. Some think that free gear forms a mistake, because there is no reason to choose a weaker weapon, if a stronger version does not cost more.
That wastes resources that the designers could use to keepbalance.
During tournaments one does not allow going past the limit of Points. A tournament at 2,000 Points simply needs an army valid at or under that number. In casual games a bit of extra, say five Points, could happen without problem, if both players accept.
Players do not even need to use Points always. Playing one group against another is fully fine, if both sides agree.
Updates of Points also help to shift the balance between factions. One such update gave point drops to Adeptus Mechanicus, limited Necron units and changed other factions. Starting with a small army forms wise advice.
Jumping straight to a collection at 4,000 Points, while your local store runs a match at 500 Points, weighs heavy on the budget.