Compare finished boxes by open-tile score, house-rule adjustments, and the lower winning line.
| Measure | Player A | Player B | Match note |
|---|
| Tile | Points | Common role | Comment |
|---|---|---|---|
| 1 | 1 | Low anchor | Easiest tile to clear |
| 2 | 2 | Light cover | Pairs well with 1 or 3 |
| 3 | 3 | Mid-low cover | Useful in early turns |
| 4 | 4 | Balanced cover | Strong in mixed runs |
| 5 | 5 | Solid cover | Often survives into endgame |
| 6 | 6 | Hot tile | High-value pressure tile |
| 7 | 7 | Heavy tile | Common tension point |
| 8 | 8 | Heavy tile | Pairs with 1, 2, 3, or 4 |
| 9 | 9 | Heavy tile | Big finish swing in 9-tile play |
| 10 | 10 | Heavy tile | Useful in 12-tile mode |
| 11 | 11 | Heavy tile | Late-game pressure tile |
| 12 | 12 | Top tile | Highest single cost in 12-tile mode |
| Finish band | Range | Feeling | Comment |
|---|---|---|---|
| Shut box | 0 | Perfect | Best possible finish |
| Elite | 1% to 10% of max | Excellent | Very low residue |
| Strong | 11% to 25% of max | Good | Usually a winning line |
| Mixed | 26% to 50% of max | Playable | Middle-of-the-pack finish |
| High | 51%+ of max | Rough | Many tiles left open |
| Rule set | Score effect | Best for | Comment |
|---|---|---|---|
| Standard | No bonus or penalty | Quick score checks | Pure open-tile total |
| Bonus close | Subtract shut bonus on a perfect box | Pub scoring | Rewards a clean finish |
| Open penalty | Add a penalty when tiles remain open | Tournament play | Makes missed closes hurt more |
| Target chase | Compare each score to a target line | Match play | Useful for league sheets |
| Common shape | Open tiles | Typical score | Comment |
|---|---|---|---|
| Shut box | None | 0 | Ideal finish line |
| Small residue | 1, 2, or 3 tiles | 1 to 9 | Usually a strong hand |
| Mid residue | 4, 5, or 6 tiles | 10 to 24 | Common in casual play |
| Leaky finish | 7+ tiles | 25+ | Hard to win with |
Total the open tiles first, then add or subtract house rules so both players are judged on the same line.
If scores are level, the highest open tile is the quickest way to spot the safer board before you compare the rest.
Use this calculator to total shut the box scores, apply house rules, and compare two finished boards fast. Lower adjusted scores win, and the breakdown shows exactly where the edge comes from.
Scoring in a game of Shut the Box depend on the sum of the remaining open tiles. When player roll the dice and knock down tiles that match the total rolled, some of the tiles will be knocked down and others will remain upright. The number of the upright tiles are the score for that round.
The lower the total of these upright tiles, the more better; a score of zero indicate that the player have knocked down all of the tiles. House rules can be established to alter the game of Shut the Box in any way. For instance, one house rule could state that players receives a bonus for scoring a perfect score (of zero).
In this case, the perfect score of zero would provide the player with a negative score. Another possible house rule is one that introduce a penalty for each of the upright tiles. In this instance, the upright tiles would increase the score of the player more than the value of the tile indicate.
Finally, players could establish a target score for the game, and calculate the per-round average score for each player. In the case of a tie between players, tiebreak rules can be employed to determine a winner. For instance, in the case of a tie in the scores of the players, the number of open tiles can be counted