Table Games Calculator

Above and Below Score Calculator

Above and Below Score Calculator

Total your final village points from advancement goods, buildings, reputation, caves, villagers, and bonus cards.

🎯Score Presets
📝Final Score Inputs

Use the point value printed beside your reputation cube.

Every house, key building, star building, and outpost adds 1 VP.

🧺Advancement Track Goods
Final Village Score
0
village points
Advancement Goods
0
points from track tokens
Buildings and Caves
0
printed VP plus 1 per card
Reputation and Bonuses
0
track, rank, and card effects

Score Breakdown

🧩Game Component and Score Specs
8
Goods track slots
7
Rounds scored
1+
VP per building
5/3/2
Rep rank bonus
2+
Villagers explore
2-4
Player range
90
Minutes typical
4
Core score buckets
📊Advancement Track Reference
Track slot Point value per good Income marker if furthest filled Calculator field
First good type1 VP each5 coinsSlot 1 goods
Second good type1 VP each6 coinsSlot 2 goods
Third good type2 VP each6 coinsSlot 3 goods
Fourth good type3 VP each7 coinsSlot 4 goods
Fifth good type4 VP each7 coinsSlot 5 goods
Sixth good type4 VP each8 coinsSlot 6 goods
Seventh good type5 VP each8 coinsSlot 7 goods
Eighth good type6 VP each8 coinsSlot 8 goods
🏆Reputation and Rank Reference
Situation Use in calculator Village point effect Scoring note
Cube on positive track spaceReputation marker VPAdd printed valueCan be separate from rank
Cube on negative track spaceReputation marker VPEnter negative valueLow reputation can reduce score
Highest in 3-4 playersRank bonus 5Add 5 VPUse tie average if tied
Second in 3-4 playersRank bonus 3Add 3 VPThird normally scores 2 VP
Two-player leaderRank bonus 3Add 3 VPNo second place rank bonus
🏠Buildings, Caves, and Adventurers Reference
Score item What to count Typical calculator input Why it matters
Building base pointEvery built cardTotal buildings builtEach card adds 1 VP
Printed building pointsVP icons and printed bonusesPrinted building and card VPIncludes star or key card text
OutpostsBuilt cave-side cardsBelow-ground outposts builtUsed by several bonus cards
Unbuilt cavesCave cards not built onUnbuilt cave cards keptSome bonus effects score these
AdventurersAll villagers in your villageVillagers in your villageSome cards score workers
Loose goodsGoods, potions, cider outside trackLoose counted itemsOnly count when a card says so
🗂Common Endgame Score Profiles
Profile Goods plan Village shape Likely score source
Balanced Village FinishSix slots with small stacksMixed houses and outpostsGoods plus printed cards
Full Goods EngineAll eight slots filledHarvest buildings onlineHigh advancement score
Deep Outpost BuilderMiddle track filledMany below-ground buildsOutpost bonus card
Adventurer Hall CountModerate goodsLarge villager rosterVillager bonus card
Reputation LeaderEnough income to buildClean rank leadReputation marker and rank
Empty Cave SurveyLate goods onlyExplored but unbuilt cavesSurvey-style cave bonus
💡Scorekeeping Tips
Separate track goods from loose goods. Advancement track tokens always score by their slot. Loose goods, potions, and cider only score when a built card specifically counts them.
Count each building twice if needed. First add the universal 1 VP for each built card, then add printed VP icons and any card text bonuses that look at houses, outposts, caves, or villagers.

Above and Below’s final round tends to be more audit than race. Seventy minutes of tracking down resources, placing structures and ascending tracks has passed. Here’s the moment when everybody remember something they didn’t account for. This is a notoriously complex scoring game.

There are eight slots with goods. There are different types of buildings that scores individually and differently. Reputation markers change values according to how high your rank go. Bonus cards inspect nearly everything you’ve collected. To save yourself the difficult tallying process that often results in bitter debates about winning by two points, calculator above does it for you after you input the end-state of your board.

How to Score Points in Above and Below

So where do most players stumble? It is the advance track. They don’t see that those spots aren’t just about making money throughout the game. It’s a great way to get VP as well. Each spot holds various amounts of point value depending on your goods in there (six for the rare late-game stuff and one for the cheap early ones). The tool will let you input the number of goods in each of its eight spaces.

Why separate them? Because it matters if you have lots of goods in space one or only a few in space five. One provide steady income but few points, while other costs more but yields many more points. Knowing that trade-off can help you prioritize your strategy: should I focus on getting some good tokens for the later part of the game or should I save my tokens to get max value at the end?

And then there are the buildings. That’s when things get complicated. Every single building card you have built gets you one victory point simply by being there. Also, many of them print their own victory points onto the card. Some buildings score based off how many villagers you have in your village; others scores based on how many outposts you have dug underground. These is entered separately into the calculator (it wants to know each number individually so it can properly apply the multipliers).

So for instance, you’d enter how many buildings you built for the base points and you’d enter how many VP were printed on those building separately. Why? Because a player who built five really high value buildings could easily beat a player who build ten lower value buildings. You tend to focus on the large numbers printed on the card and forget that they all earn you one point apiece.

On top of all that, there’s an additional wrinkle called Reputation which will depend entirely upon other persons present at the table. For instance, if it’s just two players, how many points do you recieve for having the highest amount? What about three players? Or four? Thankfully, this calculator allows you to choose your rank bonus yourself. So if you’re tied with someone else for 2nd and 3rd, then you’ll average out their points accordingly. Yeah, it sounds trivial, but believe me: That half-point could of what decides the winner of a close game.

The other thing that most folks don’t catch when rushing to score near the end of the night is that the reputation marker itself are worth points. They’re printed right on the board! You must add the marker value to the rank bonus.

Then there are the wild cards: some people have several cave cards that they keep unbuilt specifically due to game effects that reward having an empty space; other players put all their extra potions and loose goods into their own storage spot instead of on the track. There is fields for those kinds of fringe tactics as well, where they won’t get lost in the total. It makes you think about every nook and cranny of your village and give it a number. And that’s when you realize how intertwined everything is.

That villager you brought out early on to gather resources may turn out to be worth points towards your victory in three separate ways. Seeing the numbers add up like that helps you understand why the middle game feel so chaotic, you begin to see all those points you were amassing without even knowing it, and that was the whole purpose behind a scoring round.

Above and Below Score Calculator

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