Table Games Calculator

Clank Dungeon Calculator

Clank Dungeon Calculator

Total artifact value, deck points, secrets, market items, clank cubes, dragon risk, depth, and escape bonus in one dungeon score sheet.

🗺 Route Presets
Pick a Clank route profile, then adjust the live inputs. Presets use different scoring shapes so sprint, market, deep artifact, and dragon-risk plans stay distinct.
🏰 Dungeon Score Inputs
Sets dragon draw pressure and depth notes.
Printed value on the artifact or relic held.
Total printed points on purchased cards.
Monkey idols, secret tomes, and token VP.
Crowns, backpacks, keys, and chalice values.
End-game companion sets or module bonuses.
Controls escape eligibility and bonus guidance.
Applies escape, mastery, or zero-score warning.
Clank health track damage, from 0 to 10.
Current personal cubes still in the bag.
All colored cubes plus dragon/neutral cubes.
Use current rage level plus board modifiers.
Estimate dragon attacks before you finish.
Movement tempo for the escape buffer card.
Projected Final Score
0
dungeon points
Dragon Hit Risk
0%
next attack chance
Expected Wounds
0.0
before escape
Route Verdict
Safe
escape plan
📦 Clank Component Grid
5-30
Common Artifact Values
10
Damage Track Limit
20
Mastery Token Points
5+
Market Item Points
Bag
Dragon Draw Source
Deck
Printed Card VP
Depth
Escape Pressure
Risk
Hit Probability
📊 Reference Tables
Score SourceTypical RangeCalculator InputFormula Role
Artifact / relic5 to 30 pointsArtifact ValueAdded directly to base score
Deck cards0 to 60+ pointsDeck Victory PointsPrinted VP total from acquired cards
Secret tokens0 to 25+ pointsSecret Token PointsMonkey idols, tomes, and bonus tokens
Market items5 to 25+ pointsMarket Item PointsCrowns, backpack, key, and chalice value
Companion sets0 to 40+ pointsCompanion Bonus PointsModule, faction, or card-set scoring
Depth StateEscape MeaningBonus ModelCalculator Note
Above Ground / Shop RingSafe if knocked out0 pointsLow artifact value but strong survival
Upper DungeonRecoverable route0 pointsUsually a tempo checkpoint
Lower DungeonArtifact committed0 pointsEscape turns matter more than extra buys
Deep Artifact ZoneHigh-risk scoring0 pointsCan be zeroed by knockout before exit
Escaped With Mastery TokenConfirmed finish20 pointsMastery is added after base score
Bag SituationYour CubesTotal BagSingle-Attack Risk
Quiet early route3 cubes30 cubesAbout 34% at 4 draws
Normal midgame7 cubes32 cubesAbout 64% at 4 draws
Noisy market turn11 cubes34 cubesAbout 78% at 4 draws
Late dragon pressure14 cubes30 cubesAbout 92% at 5 draws
Route TypeBest Input FocusRisk WatchScore Check
Sprint artifactArtifact, turns to exitLow bag countScore may trail deck builders
Market planMarket and secretsClank from shopping turnsCheck item VP before diving
Deep relic runArtifact and depthExpected wounds before exitNeeds strong escape buffer
Mastery finishEscaped statusLate dragon attacksMastery token adds 20 points
💡 Dungeon Calculation Tips
Score tip: Add printed deck VP before judging the artifact. A small artifact with a rich deck can beat a deep relic route.
Risk tip: Watch expected wounds, not just single-attack risk. Two moderate dragon attacks can be worse than one scary draw.
Escape tip: Treat the mastery token as a 20-point swing only when the route has enough movement to leave the dungeon.
Bag tip: Update total bag cubes when black cubes leave or opponent cubes are removed, because the same clank count becomes riskier in a smaller bag.

Clank is a game about balancing the desire for artifact with the need to avoid the dragon. Each player desire to collect artifacts from the bottom of the map. However, the more cubes that a player places in the dragon bag, the more higher the chance that the dragon will wake up and punish all players at the table.

Thus, players must balance between the desire to score and the need for survival. Each game are different due to the changing nature of the tension between scoring and survival. New players often focus on the artifact that is desired because of it’s printed value for points.

How to Balance Artifacts and Dragon Risk

New players may believe that the highest value for the artifact is the best for each player, but the total score for each player come from a variety of sources. The points can be earned from the deck cards, the secret tokens, and the market items. A calculator can help a player determine how many points can be earned from each of these sources so that the player can determine if the pursuit of the artifact is more beneficial then focusing on the market to earn points.

The dragon bag is one of the components of the game. The dragon bag dictates the risk that each player will face in the game. The more cubes that each player places in the bag indicates the risk that each player will face.

However, the higher the total number of cubes in the bag indicates the risk for the entire game; the fewer the cubes in the bag, the more higher the risk for each individual cube. Additionally, the deeper that each player moves into the map, the more attacks that will come when the player attempts to leave the map. Thus, the more attacks, the least mistakes that a player can make after the dragon begins to draw cubes from the bag.

The status of the players escape is another important component of Clank. The artifact that a player obtains has no value if the player is knocked out before they can reach the surface of the map. A twenty-five point artifact is value zero if the player does not reach the surface.

A calculator can indicate how many wounds will be recieved before the game is over; this can help the player to decide if their plan of movement will allow them to escape the map in time for the game to end. Many players will find that a modest artifact that can be obtained without risk is more valuable than a high point artifact that cant be extracted from the map. Each of the market items and the secret tokens is important items in Clank.

However, many players treat these items as secondary to the focus that they should place on the artifact that they are seeking. Market items, such as backpack or keys, will shorten the player’s path to the exit of the map. Thus, the dragon will make fewer attacks for the player.

Additionally, secret tokens can be earned as a reward for the exploration of each of the loop of the map. Thus, these tokens provide the player with points without increasing the risk of the player getting attacked by the dragon. A calculator can help a player determine how many points can be earned from each of these items.

A common mistake is to play parts of the game in isolation from the rest of the game. For instance, a player can become focused on a single item of the deck while ignoring the clank count for the player. Another example is of ignoring the mastery token while establishing a path for their route that will use up the health for the player.

While the calculator can help to avoid these mistake, they cannot prevent the player from committing them. The skill for the game is to read the pressure of the game instead of simply counting the points that can be earned by each player. For instance, if the number of wounds that each player will take exceeds the health that each player has remaining, then the smart player will elect to stop adding to the dragon bag and begin to move to the exit of the map.

Thus, the calculator will allow each player to read the pressure of the game and to make a better decision about the game instead of making a decision based off hope that the dragon will remain quiet throughout the game.

Clank Dungeon Calculator

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